- First commit

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2025-09-26 11:35:09 +02:00
commit 2d7740a22d
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wolf

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#define EXTENSION_INTRODUCER 0x21
#define IMAGE_DESCRIPTOR 0x2C
#define TRAILER 0x3B
#define GRAPHIC_CONTROL 0xF9
#define APPLICATION_EXTENSION 0xFF
#define COMMENT_EXTENSION 0xFE
#define PLAINTEXT_EXTENSION 0x01
#define READ(dst, size) memcpy(dst, buffer, size); buffer += size
typedef struct
{
unsigned short width;
unsigned short height;
unsigned char fields;
unsigned char background_color_index;
unsigned char pixel_aspect_ratio;
}
screen_descriptor_t;
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
}
rgb;
typedef struct
{
unsigned short image_left_position;
unsigned short image_top_position;
unsigned short image_width;
unsigned short image_height;
unsigned char fields;
}
image_descriptor_t;
typedef struct
{
unsigned char byte;
int prev;
int len;
}
dictionary_entry_t;
typedef struct
{
unsigned char extension_code;
unsigned char block_size;
}
extension_t;
typedef struct
{
unsigned char fields;
unsigned short delay_time;
unsigned char transparent_color_index;
}
graphic_control_extension_t;
typedef struct
{
unsigned char application_id[ 8 ];
unsigned char version[ 3 ];
}
application_extension_t;
typedef struct
{
unsigned short left;
unsigned short top;
unsigned short width;
unsigned short height;
unsigned char cell_width;
unsigned char cell_height;
unsigned char foreground_color;
unsigned char background_color;
}
plaintext_extension_t;
//static unsigned short width = 0;
//static unsigned short height = 0;
//static unsigned char* uncompressed_data = NULL;
void uncompress( int code_length,
const unsigned char *input,
int input_length,
unsigned char *out )
{
//int maxbits;
int i, bit;
int code, prev = -1;
dictionary_entry_t *dictionary;
int dictionary_ind;
unsigned int mask = 0x01;
int reset_code_length;
int clear_code; // This varies depending on code_length
int stop_code; // one more than clear code
int match_len;
clear_code = 1 << ( code_length );
stop_code = clear_code + 1;
// To handle clear codes
reset_code_length = code_length;
// Create a dictionary large enough to hold "code_length" entries.
// Once the dictionary overflows, code_length increases
dictionary = ( dictionary_entry_t * )
malloc( sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
// Initialize the first 2^code_len entries of the dictionary with their
// indices. The rest of the entries will be built up dynamically.
// Technically, it shouldn't be necessary to initialize the
// dictionary. The spec says that the encoder "should output a
// clear code as the first code in the image data stream". It doesn't
// say must, though...
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
// 2^code_len + 1 is the special "end" code; don't give it an entry here
dictionary_ind++;
dictionary_ind++;
// TODO verify that the very last byte is clear_code + 1
while ( input_length )
{
code = 0x0;
// Always read one more bit than the code length
for ( i = 0; i < ( code_length + 1 ); i++ )
{
// This is different than in the file read example; that
// was a call to "next_bit"
bit = ( *input & mask ) ? 1 : 0;
mask <<= 1;
if ( mask == 0x100 )
{
mask = 0x01;
input++;
input_length--;
}
code = code | ( bit << i );
}
if ( code == clear_code )
{
code_length = reset_code_length;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
dictionary_ind++;
dictionary_ind++;
prev = -1;
continue;
}
else if ( code == stop_code )
{
/*if ( input_length > 1 )
{
fprintf( stderr, "Malformed GIF (early stop code)\n" );
exit( 0 );
}*/
break;
}
// Update the dictionary with this character plus the _entry_
// (character or string) that came before it
if ( ( prev > -1 ) && ( code_length < 12 ) )
{
if ( code > dictionary_ind )
{
fprintf( stderr, "code = %.02x, but dictionary_ind = %.02x\n",
code, dictionary_ind );
exit( 0 );
}
// Special handling for KwKwK
if ( code == dictionary_ind )
{
int ptr = prev;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
else
{
int ptr = code;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
dictionary[ dictionary_ind ].prev = prev;
dictionary[ dictionary_ind ].len = dictionary[ prev ].len + 1;
dictionary_ind++;
// GIF89a mandates that this stops at 12 bits
if ( ( dictionary_ind == ( 1 << ( code_length + 1 ) ) ) &&
( code_length < 11 ) )
{
code_length++;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
}
}
prev = code;
// Now copy the dictionary entry backwards into "out"
match_len = dictionary[ code ].len;
while ( code != -1 )
{
out[ dictionary[ code ].len - 1 ] = dictionary[ code ].byte;
if ( dictionary[ code ].prev == code )
{
fprintf( stderr, "Internal error; self-reference." );
exit( 0 );
}
code = dictionary[ code ].prev;
}
out += match_len;
}
}
static int read_sub_blocks( unsigned char* buffer, unsigned char **data )
{
int data_length;
int index;
unsigned char block_size;
// Everything following are data sub-blocks, until a 0-sized block is
// encountered.
data_length = 0;
*data = NULL;
index = 0;
while ( 1 )
{
READ(&block_size, 1);
if ( block_size == 0 ) // end of sub-blocks
{
break;
}
data_length += block_size;
*data = (unsigned char*)realloc( *data, data_length );
// TODO this could be split across block size boundaries
READ(*data + index, block_size);
index += block_size;
}
return data_length;
}
unsigned char* process_image_descriptor( unsigned char* buffer,
rgb *gct,
int gct_size,
int resolution_bits )
{
image_descriptor_t image_descriptor;
int compressed_data_length;
unsigned char *compressed_data = NULL;
unsigned char lzw_code_size;
int uncompressed_data_length = 0;
unsigned char *uncompressed_data = NULL;
// TODO there could actually be lots of these
READ(&image_descriptor, 9);
// TODO if LCT = true, read the LCT
READ(&lzw_code_size, 1);
compressed_data_length = read_sub_blocks( buffer, &compressed_data );
// width = image_descriptor.image_width;
// height = image_descriptor.image_height;
uncompressed_data_length = image_descriptor.image_width *
image_descriptor.image_height;
uncompressed_data = (unsigned char*)malloc( uncompressed_data_length );
uncompress( lzw_code_size, compressed_data, compressed_data_length,
uncompressed_data );
if ( compressed_data ) free( compressed_data );
//if ( uncompressed_data )
// free( uncompressed_data );
return uncompressed_data;
}
/**
* @param gif_file the file descriptor of a file containing a
* GIF-encoded file. This should point to the first byte in
* the file when invoked.
*/
#define rb (*(buffer++))
uint32_t* LoadPalette(unsigned char *buffer) {
unsigned char header[7];
screen_descriptor_t screen_descriptor;
//int color_resolution_bits;
int global_color_table_size = 0; // number of entries in global_color_table
uint32_t *global_color_table = NULL;
READ(header, 6);
READ(&screen_descriptor, 7);
//color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
global_color_table = (uint32_t *)calloc(1, 1024);
if (screen_descriptor.fields & 0x80) {
global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
//global_color_table = (rgb *)malloc(3 * global_color_table_size);
//READ(global_color_table, 3 * global_color_table_size);
for (int i=0; i<global_color_table_size;++i) {
global_color_table[i] = (buffer[0]<<16) + (buffer[1]<<8) + buffer[2];
buffer+=3;
}
}
return global_color_table;
}
static unsigned char* process_gif_stream(unsigned char *buffer, unsigned short* w, unsigned short* h)
{
unsigned char header[ 7 ];
screen_descriptor_t screen_descriptor;
int color_resolution_bits;
int global_color_table_size =0; // number of entries in global_color_table
rgb *global_color_table = NULL;
unsigned char block_type = 0x0;
// A GIF file starts with a Header (section 17)
READ(header, 6);
header[ 6 ] = 0x0;
// XXX there's another format, GIF87a, that you may still find
// floating around.
/*if ( strcmp( "GIF89a", (char*)header ) )
{
fprintf( stderr,
"Invalid GIF file (header is '%s', should be 'GIF89a')\n",
header );
return NULL;
}*/
// Followed by a logical screen descriptor
// Note that this works because GIFs specify little-endian order; on a
// big-endian machine, the height & width would need to be reversed.
// Can't use sizeof here since GCC does byte alignment;
// sizeof( screen_descriptor_t ) = 8!
READ(&screen_descriptor, 7);
*w = screen_descriptor.width;
*h = screen_descriptor.height;
color_resolution_bits = ( ( screen_descriptor.fields & 0x70 ) >> 4 ) + 1;
if ( screen_descriptor.fields & 0x80 )
{
//int i;
// If bit 7 is set, the next block is a global color table; read it
global_color_table_size = 1 <<
( ( ( screen_descriptor.fields & 0x07 ) + 1 ) );
global_color_table = ( rgb * ) malloc( 3 * global_color_table_size );
// XXX this could conceivably return a short count...
READ(global_color_table, 3 * global_color_table_size);
}
while ( block_type != TRAILER )
{
READ(&block_type, 1);
unsigned char size;
switch ( block_type )
{
case IMAGE_DESCRIPTOR:
return process_image_descriptor(buffer,
global_color_table,
global_color_table_size,
color_resolution_bits);
break;
case EXTENSION_INTRODUCER:
buffer++;
size = *(buffer++);
buffer += size;
do {
size = *(buffer++);
buffer += size;
} while (size != 0);
/*if ( !process_extension( buffer ) )
{
return NULL;
}*/
break;
case TRAILER:
break;
default:
fprintf( stderr, "Bailing on unrecognized block type %.02x\n",
block_type );
return NULL;
}
}
return NULL;
}
unsigned char* LoadGif(unsigned char *buffer, unsigned short* w, unsigned short* h) {
return process_gif_stream(buffer, w, h);
}
/*int main( int argc, char *argv[] )
{
FILE* gif_file;
if ( argc < 2 )
{
fprintf( stderr, "Usage: %s <path-to-gif-file>\n", argv[ 0 ] );
exit( 0 );
}
gif_file = fopen( argv[ 1 ], "rb" );
if ( gif_file == NULL )
{
fprintf( stderr, "Unable to open file '%s'", argv[ 1 ] );
perror( ": " );
}
process_gif_stream( gif_file );
fclose( gif_file );
}*/

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#include "jdebug.h"
#include <stdio.h>
namespace debug
{
Uint8 bmp[448] {0x42, 0x4D, 0xC0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x18, 0xF3, 0x83, 0x83, 0xCF, 0x83, 0x87, 0x00, 0x00, 0xF3, 0x39, 0x39, 0xCF, 0x79, 0xF3, 0x00, 0x00, 0x01, 0xF9, 0x39, 0xCF, 0x61, 0xF9, 0x00, 0x00, 0x33, 0xF9, 0x03, 0xE7, 0x87, 0x81, 0x00, 0x00, 0x93, 0x03, 0x3F, 0xF3, 0x1B, 0x39, 0x00, 0x00, 0xC3, 0x3F, 0x9F, 0x39, 0x3B, 0x39, 0x00, 0x41, 0xE3, 0x03, 0xC3, 0x01, 0x87, 0x83, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xE7, 0x01, 0xC7, 0x81, 0x01, 0x83, 0x00, 0x00, 0xE7, 0x1F, 0x9B, 0xE7, 0x1F, 0x39, 0x00, 0x00, 0xE7, 0x8F, 0x39, 0xE7, 0x87, 0xF9, 0x00, 0x00, 0xC3, 0xC7, 0x39, 0xE7, 0xC3, 0xC3, 0x00, 0x00, 0x99, 0xE3, 0x39, 0xE7, 0xF1, 0xE7, 0x00, 0x00, 0x99, 0xF1, 0xB3, 0xC7, 0x39, 0xF3, 0x00, 0x00, 0x99, 0x01, 0xC7, 0xE7, 0x83, 0x81, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x83, 0xE7, 0x83, 0xEF, 0x39, 0x39, 0x00, 0x00, 0x39, 0xE7, 0x39, 0xC7, 0x11, 0x11, 0x00, 0x00, 0xF9, 0xE7, 0x39, 0x83, 0x01, 0x83, 0x00, 0x00, 0x83, 0xE7, 0x39, 0x11, 0x01, 0xC7, 0x00, 0x00, 0x3F, 0xE7, 0x39, 0x39, 0x29, 0x83, 0x00, 0x00, 0x33, 0xE7, 0x39, 0x39, 0x39, 0x11, 0x00, 0x00, 0x87, 0x81, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x39, 0x83, 0x3F, 0x85, 0x31, 0x00, 0x00, 0x39, 0x31, 0x39, 0x3F, 0x33, 0x23, 0x00, 0x00, 0x29, 0x21, 0x39, 0x03, 0x21, 0x07, 0x00, 0x00, 0x01, 0x01, 0x39, 0x39, 0x39, 0x31, 0x00, 0x00, 0x01, 0x09, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x11, 0x19, 0x39, 0x39, 0x39, 0x39, 0x00, 0x00, 0x39, 0x39, 0x83, 0x03, 0x83, 0x03, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xC1, 0x39, 0x81, 0x83, 0x31, 0x01, 0x00, 0x00, 0x99, 0x39, 0xE7, 0x39, 0x23, 0x3F, 0x00, 0x00, 0x39, 0x39, 0xE7, 0xF9, 0x07, 0x3F, 0x00, 0x00, 0x31, 0x01, 0xE7, 0xF9, 0x0F, 0x3F, 0x00, 0x00, 0x3F, 0x39, 0xE7, 0xF9, 0x27, 0x3F, 0x00, 0x00, 0x9F, 0x39, 0xE7, 0xF9, 0x33, 0x3F, 0x00, 0x00, 0xC1, 0x39, 0x81, 0xF9, 0x39, 0x3F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x39, 0x03, 0xC3, 0x07, 0x01, 0x3F, 0x00, 0x00, 0x39, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0x01, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x39, 0x03, 0x3F, 0x39, 0x03, 0x03, 0x00, 0x00, 0x39, 0x39, 0x3F, 0x39, 0x3F, 0x3F, 0x00, 0x00, 0x93, 0x39, 0x99, 0x33, 0x3F, 0x3F, 0x00, 0x00, 0xC7, 0x03, 0xC3, 0x07, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00};
SDL_Texture* dbgtex;
static char dbg_str[1200];
static char *cursor = nullptr;
void init(SDL_Renderer *renderer)
{
dbgtex = SDL_CreateTextureFromSurface(renderer, SDL_LoadBMP_IO(SDL_IOFromMem(bmp, 448), 1));
cursor = dbg_str;
SDL_SetTextureBlendMode(dbgtex, SDL_BLENDMODE_ADD);
}
void render(SDL_Renderer *renderer)
{
int x = 0, y = 0, cc = 0;
SDL_FRect src {0, 0, 8, 8}, dst {0, 0, 8, 8};
while (cc<1200 && dbg_str[cc] != 0) {
char chr = dbg_str[cc++];
if (chr > 96) chr -= 32;
if (chr==46) chr = 32;
if (chr > 32) {
if (chr >= 65) {
src.x = ((chr-65)%6)*8;
src.y = ((chr-65)/6)*8;
} else if (chr < 65) {
src.x = ((chr-22)%6)*8;
src.y = ((chr-22)/6)*8;
}
SDL_RenderTexture(renderer, dbgtex, &src, &dst);
dst.x += 8;
if (dst.x >= 320) {
dst.x=0; dst.y += 8;
if (dst.y >= 240) cc = 2000;
}
} else if (chr==32) {
dst.x += 8;
if (dst.x >= 320) {
dst.x=0; dst.y += 8;
if (dst.y >= 240) cc = 2000;
}
} else if (chr==10 || chr==13) {
dst.x=0; dst.y += 8;
if (dst.y >= 240) cc = 2000;
}
}
cursor = dbg_str; *cursor=0;
}
void println(const char *label, int value)
{
print(label);
print(" ");
print(value);
newline();
}
void print(int value)
{
char temp[20];
SDL_itoa(value, temp, 10);
const int len = strlen(temp);
strcpy(cursor, temp);
cursor+=len;
}
void print(const char *value)
{
const int len = strlen(value);
strcpy(cursor, value);
cursor+=len;
}
void print(float value)
{
char temp[20];
sprintf(temp, "%f", value);
const int len = strlen(temp);
strcpy(cursor, temp);
cursor+=len;
}
void newline()
{
*(cursor++) = '\n';
*cursor = '\0';
}
}

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#pragma once
#include <SDL3/SDL.h>
namespace debug
{
void init(SDL_Renderer *renderer);
void render(SDL_Renderer *renderer);
void println(const char *label, int value);
void print(int value);
void print(const char *value);
void print(float value);
void newline();
}

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#include <SDL3/SDL.h>
#include "gif.c"
#include <vector>
#include "jdebug.h"
#define M_PI 3.14159265358979323846
#define DEG_TO_RAD M_PI/180.0f
struct vec2 { float x, y; };
struct wall { Uint16 v1, v2; vec2 normal; float u1, u2; };
struct sector {
std::vector<wall> walls;
std::vector<vec2> verts;
};
SDL_Window *sdl_window;
SDL_Renderer *sdl_renderer;
SDL_Texture *sdl_texture;
Uint32 *palette;
Uint8 *gif;
Uint8 screen[320*240];
std::vector<sector> sectors;
int current_sector;
vec2 position = { 128.0f, 192.0f };
float speed = 200.0f;
float height = 32.0f;
float orientation = 90.0f;
// Returns 1 if the lines intersect, otherwise 0. In addition, if the lines
// intersect the intersection point may be stored in the floats i_x and i_y.
const bool get_line_intersection(vec2 p0, vec2 p1, vec2 p2, vec2 p3, vec2 *i)
{
vec2 s1, s2;
s1.x = p1.x - p0.x; s1.y = p1.y - p0.y;
s2.x = p3.x - p2.x; s2.y = p3.y - p2.y;
float s, t;
s = (-s1.y * (p0.x - p2.x) + s1.x * (p0.y - p2.y)) / (-s2.x * s1.y + s1.x * s2.y);
t = ( s2.x * (p0.y - p2.y) - s2.y * (p0.x - p2.x)) / (-s2.x * s1.y + s1.x * s2.y);
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
// Collision detected
if (i != NULL)
{
i->x = p0.x + (t * s1.x);
i->y = p0.y + (t * s1.y);
}
return true;
}
return false; // No collision
}
inline const float distance(vec2 p1, vec2 p2)
{
const float xx = p2.x-p1.x;
const float yy = p2.y-p1.y;
return SDL_sqrtf(xx*xx+yy*yy);
}
inline const void normalize(vec2 *v)
{
const float length = SDL_sqrtf(v->x*v->x + v->y*v->y);
if (length > 0.0f) {
v->x /= length;
v->y /= length;
}
}
inline const float dot(vec2 v1, vec2 v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
void putp(int x, int y, Uint8 color)
{
if (x<0 || y<0 || x>=320 || y>=240) return;
screen[x+y*320]=color;
}
void line(int x1, int y1, int x2, int y2, Uint8 color)
{
float dx = float(x2-x1);
float dy = float(y2-y1);
float steps = SDL_max(SDL_fabsf(dx), SDL_fabsf(dy));
if (steps==0) { putp(x1,y1,color); return; }
float incx = dx / steps;
float incy = dy / steps;
float x = (float)x1;
float y = (float)y1;
for (int i=0; i<=int(steps); ++i)
{
putp(int(x+0.5f),int(y+0.5f),color);
x += incx;
y += incy;
}
}
void createMap()
{
current_sector = 0;
sector s;
s.verts.push_back({ 64.0f, 0.0f});
s.verts.push_back({256.0f, 0.0f});
s.verts.push_back({256.0f, 64.0f});
s.verts.push_back({320.0f, 64.0f});
s.verts.push_back({320.0f, 320.0f});
s.verts.push_back({ 0.0f, 320.0f});
s.verts.push_back({ 0.0f, 64.0f});
s.verts.push_back({ 64.0f, 64.0f});
s.walls.push_back({0,1,{0,0},0.0f,0.0f});
s.walls.push_back({1,2,{0,0},0.0f,0.0f});
s.walls.push_back({2,3,{0,0},0.0f,0.0f});
s.walls.push_back({3,4,{0,0},0.0f,0.0f});
s.walls.push_back({4,5,{0,0},0.0f,0.0f});
s.walls.push_back({5,6,{0,0},0.0f,0.0f});
s.walls.push_back({6,7,{0,0},0.0f,0.0f});
s.walls.push_back({7,0,{0,0},0.0f,0.0f});
for (auto &w : s.walls )
{
w.u2 = distance(s.verts[w.v1], s.verts[w.v2]) / 64.0f;
vec2 norm = { s.verts[w.v2].x - s.verts[w.v1].x, s.verts[w.v2].y - s.verts[w.v1].y};
normalize(&norm);
const float tmp = norm.x; norm.x = -norm.y; norm.y = tmp;
w.normal = norm;
}
sectors.push_back(s);
}
void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, vec2 infi)
{
const float angle = orientation + a_inc;
vec2 normal = { SDL_cosf(angle*DEG_TO_RAD), SDL_sinf(angle*DEG_TO_RAD) };
vec2 result, tmp_result;
wall *w = nullptr;
float dist=100000.0f;
for (auto &wall : s.walls)
{
if (dot(normal, wall.normal) >= 0) continue;
if (get_line_intersection(position, infi, s.verts[wall.v1], s.verts[wall.v2], &tmp_result))
{
const float d = distance(position, tmp_result);// * SDL_cosf(a_inc*DEG_TO_RAD);
if (d<dist) {
dist = d;
result = tmp_result;
w = &wall;
}
}
}
if (w) {
putp(int(result.x/8),int(result.y/8),6);
dist *= SDL_cosf(a_inc*DEG_TO_RAD);
const vec2 AB = {s.verts[w->v2].x-s.verts[w->v1].x, s.verts[w->v2].y-s.verts[w->v1].y};
const vec2 AP = {result.x-s.verts[w->v1].x, result.y-s.verts[w->v1].y};
float v = dot(AP,AB) / dot(AB,AB); v *= w->u2; v = (v-int(v))*64.0f;
//const float v = distance(s.verts[w.v1], result);
float wall_height = (64*277)/dist;
float dpix = 64/wall_height;
float cpix = 0;
float wall_start = 120-(wall_height/64)*(64-height);
if (wall_start<0) {
cpix = -wall_start*dpix;
wall_height += wall_start;
wall_start=0;
}
// Pinta el sostre
for (int y=0; y<wall_start-1; y++) {
float straight_dist = (277 * (64-height)) / (y - (240 >> 1));
float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
int tx = abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) - position.x)) % 64;
int ty = abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) - position.y)) % 64;
putp(screen_column, y, gif[tx+ty*64]);
}
// Pinta la pared
for (int i=0; i<wall_height; ++i) {
if (i>=240) break;
putp(screen_column, wall_start+i, gif[(int(v)%64)+int(cpix)*64]);
cpix += dpix;
}
// Pinta el piso
int paint_end = wall_start+wall_height-1;
for (int y=paint_end+1; y<240-1; y++) {
float straight_dist = (277 * height) / (y - (240 >> 1));
float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
int tx = abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) + position.x)) % 64;
int ty = abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) + position.y)) % 64;
putp(screen_column, y, gif[tx+ty*64]);
}
//line(screen_column, 120-(wall_height), screen_column, 120+(wall_height), 5);
}
}
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
sdl_window = SDL_CreateWindow("WOLF", 640, 480, 0);
SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
sdl_renderer = SDL_CreateRenderer(sdl_window, NULL);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 240);
debug::init(sdl_renderer);
FILE *f = fopen("walls.gif", "rb");
fseek(f, 0, SEEK_END);
int filesize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8*)malloc(filesize);
fread(buffer, filesize, 1, f);
fclose(f);
Uint16 w, h;
gif = LoadGif(buffer, &w, &h);
palette = LoadPalette(buffer);
free(buffer);
createMap();
SDL_Event e;
bool should_exit = false;
Uint32 millis = SDL_GetTicks();
float dt;
int fps = 0;
int fps_count = 0;
int fps_time = SDL_GetTicks();
while (!should_exit)
{
dt = float(SDL_GetTicks() - millis)/1000.0f;
millis = SDL_GetTicks();
while (SDL_PollEvent(&e))
{
if (e.type==SDL_EVENT_QUIT) { should_exit=true; break; }
if (e.type==SDL_EVENT_KEY_DOWN && e.key.scancode==SDL_SCANCODE_ESCAPE) { should_exit=true; break; }
}
sector &s = sectors[current_sector];
const bool *keys = SDL_GetKeyboardState(NULL);
if (keys[SDL_SCANCODE_Q]) height += dt*speed;
if (keys[SDL_SCANCODE_A]) height -= dt*speed;
if (keys[SDL_SCANCODE_RIGHT]) orientation += dt*speed;
if (keys[SDL_SCANCODE_LEFT]) orientation -= dt*speed;
if (keys[SDL_SCANCODE_UP])
{
vec2 newpos = { position.x + SDL_cosf(orientation*DEG_TO_RAD)*5, position.y };
bool collision=false;
for (auto w : s.walls) if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL)) { collision=true; break; }
if (!collision) position.x += SDL_cosf(orientation*DEG_TO_RAD)*dt*speed;
newpos = { position.x, position.y + SDL_sinf(orientation*DEG_TO_RAD)*5 };
collision=false;
for (auto w : s.walls) if (get_line_intersection(position, newpos, s.verts[w.v1], s.verts[w.v2], NULL)) { collision=true; break; }
if (!collision) position.y += SDL_sinf(orientation*DEG_TO_RAD)*dt*speed;
}
if (keys[SDL_SCANCODE_DOWN])
{
position.x -= SDL_cosf(orientation*DEG_TO_RAD)*dt*speed;
position.y -= SDL_sinf(orientation*DEG_TO_RAD)*dt*speed;
}
// Clear screen
SDL_memset4(screen, 0x00000000, (320*240)>>2);
int screen_column = 0;
for (float a_inc=-32.0f; a_inc<=32.0f; a_inc+=0.2f)
{
const float angle = orientation + a_inc;
vec2 infi;
infi.x = position.x + SDL_cosf(angle*DEG_TO_RAD)*40000;
infi.y = position.y + SDL_sinf(angle*DEG_TO_RAD)*40000;
drawColumn(s, screen_column, 0, 240, a_inc, infi);
/*
vec2 result, tmp_result;
wall *w = nullptr;
float dist=100000.0f;
for (auto &wall : s.walls)
{
if (get_line_intersection(position, infi, s.verts[wall.v1], s.verts[wall.v2], &tmp_result))
{
const float d = distance(position, tmp_result);// * SDL_cosf(a_inc*DEG_TO_RAD);
if (d<dist) {
dist = d;
result = tmp_result;
w = &wall;
}
}
}
if (w) {
putp(int(result.x/8),int(result.y/8),6);
dist *= SDL_cosf(a_inc*DEG_TO_RAD);
const vec2 AB = {s.verts[w->v2].x-s.verts[w->v1].x, s.verts[w->v2].y-s.verts[w->v1].y};
const vec2 AP = {result.x-s.verts[w->v1].x, result.y-s.verts[w->v1].y};
float v = dot(AP,AB) / dot(AB,AB); v *= w->u2; v = (v-int(v))*64.0f;
//const float v = distance(s.verts[w.v1], result);
float wall_height = (64*277)/dist;
float dpix = 64/wall_height;
float cpix = 0;
float wall_start = 120-(wall_height/64)*(64-height);
if (wall_start<0) {
cpix = -wall_start*dpix;
wall_height += wall_start;
wall_start=0;
}
// Pinta el sostre
for (int y=0; y<wall_start-1; y++) {
float straight_dist = (277 * (64-height)) / (y - (240 >> 1));
float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
int tx = abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) - position.x)) % 64;
int ty = abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) - position.y)) % 64;
putp(screen_column, y, gif[tx+ty*64]);
}
// Pinta la pared
for (int i=0; i<wall_height; ++i) {
if (i>=240) break;
putp(screen_column, wall_start+i, gif[(int(v)%64)+int(cpix)*64]);
cpix += dpix;
}
// Pinta el piso
int paint_end = wall_start+wall_height-1;
for (int y=paint_end+1; y<240-1; y++) {
float straight_dist = (277 * height) / (y - (240 >> 1));
float actual_dist = straight_dist / SDL_cosf(a_inc*DEG_TO_RAD);
int tx = abs(int(actual_dist * SDL_cosf(angle*DEG_TO_RAD) + position.x)) % 64;
int ty = abs(int(actual_dist * SDL_sinf(angle*DEG_TO_RAD) + position.y)) % 64;
putp(screen_column, y, gif[tx+ty*64]);
}
//line(screen_column, 120-(wall_height), screen_column, 120+(wall_height), 5);
}
*/
screen_column++;
}
// Draw map walls
for (auto &w : s.walls) {
line(s.verts[w.v1].x/8, s.verts[w.v1].y/8, s.verts[w.v2].x/8, s.verts[w.v2].y/8, 4);
}
// Draw map hero
vec2 lookat;
lookat.x = position.x + SDL_cosf(orientation*DEG_TO_RAD)*4;
lookat.y = position.y + SDL_sinf(orientation*DEG_TO_RAD)*4;
line(position.x/8, position.y/8, lookat.x/8, lookat.y/8, 1);
putp(int(position.x/8),int(position.y/8),7);
// Send to texture and render
Uint32 *pixels;
int pitch;
SDL_LockTexture(sdl_texture, NULL, (void**)&pixels, &pitch);
for (int i=0; i<(320*240); ++i)
{
pixels[i] = 0xFF000000 | palette[screen[i]];
}
SDL_UnlockTexture(sdl_texture);
SDL_RenderTexture(sdl_renderer, sdl_texture, NULL, NULL);
fps_count++;
if (SDL_GetTicks()-fps_time>=1000)
{
fps = fps_count;
fps_count = 0;
fps_time = SDL_GetTicks();
}
debug::println("fps:", fps);
debug::render(sdl_renderer);
SDL_RenderPresent(sdl_renderer);
}
return 0;
}

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