- Ja funciona també que cada sector tinga una altura de piso diferent

This commit is contained in:
2025-09-28 14:52:24 +02:00
parent 8f972d972d
commit 8f834a6c1f

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@@ -136,7 +136,7 @@ void createMap()
current_sector = 0; current_sector = 0;
{ {
sector s; sector s;
s.floor_height = 0.0f; s.floor_height = 32.0f;
s.ceiling_height = 128.0f; s.ceiling_height = 128.0f;
s.verts.push_back({ 64.0f, 0.0f}); s.verts.push_back({ 64.0f, 0.0f});
@@ -162,7 +162,7 @@ void createMap()
{ {
sector s; sector s;
s.floor_height = 0.0f; s.floor_height = 0.0f;
s.ceiling_height = 64.0f; s.ceiling_height = 96.0f;
s.verts.push_back({256.0f, 0.0f}); s.verts.push_back({256.0f, 0.0f});
s.verts.push_back({ 64.0f, 0.0f}); s.verts.push_back({ 64.0f, 0.0f});
@@ -266,10 +266,30 @@ void drawColumn(sector &s, int screen_column, int start, int end, float a_inc, v
cpix += dpix; cpix += dpix;
} }
wall_start += upper_wall_height; wall_start += upper_wall_height;
wall_height -= upper_wall_height;
} }
} }
const int wall_end = SDL_min(wall_start+wall_height+1, 240); float lower_height = sectors[w->portal].floor_height - s.floor_height;
float lower_wall_height = (lower_height*277)/dist;
int wall_end = wall_start+wall_height+1;
if (lower_wall_height>0.0f) wall_end -= lower_wall_height;
wall_end = SDL_min(wall_end, end);
drawColumn(sectors[w->portal], screen_column, wall_start, wall_end, a_inc, infi); drawColumn(sectors[w->portal], screen_column, wall_start, wall_end, a_inc, infi);
if (lower_wall_height>0.0f)
{
cpix += (wall_height-lower_wall_height)*dpix;
// Pinta la pared
for (int i=0; i<lower_wall_height; ++i) {
if (wall_end+i>=end) break;
putp(screen_column, wall_end+i, gif[(int(v)%tex_height)+int(cpix)*tex_height]);
cpix += dpix;
}
//wall_start += upper_wall_height;
//wall_height -= upper_wall_height;
}
} }
// Pinta el piso // Pinta el piso