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data/room/01.yaml
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117
data/room/01.yaml
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# THE JAIL
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room: 1
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name: "THE JAIL"
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bgColor: bright_blue
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border: blue
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: null
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right: 02.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: magenta
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
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- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
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- [210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 211, 210, 212, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
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- [163, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 163, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
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- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42]
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- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
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- [42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33, 33]
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- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
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- [33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, 33, 137, 138, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
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# Enemigos en esta habitación
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enemies:
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- animation: jailer_#1.yaml
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position: {x: 1, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 1, y: 13}
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position2: {x: 1, y: 13}
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color: white
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- animation: jailer_#3.yaml
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position: {x: 4, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 4, y: 13}
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position2: {x: 4, y: 13}
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color: white
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- animation: jailer_#1.yaml
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position: {x: 7, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 7, y: 13}
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position2: {x: 7, y: 13}
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color: white
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- animation: jailer_#2.yaml
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position: {x: 10, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 10, y: 13}
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position2: {x: 10, y: 13}
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color: white
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- animation: jailer_#1.yaml
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position: {x: 13, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 13, y: 13}
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position2: {x: 13, y: 13}
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color: white
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- animation: elsa.yaml
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position: {x: 3, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 3, y: 9}
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position2: {x: 3, y: 9}
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color: white
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- animation: elsa.yaml
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position: {x: 6, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 6, y: 9}
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position2: {x: 6, y: 9}
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color: white
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- animation: lamp.yaml
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position: {x: 23, y: 6}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 23, y: 6}
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position2: {x: 23, y: 6}
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color: white
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- animation: bry.yaml
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position: {x: 17, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 17, y: 13}
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position2: {x: 17, y: 13}
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color: white
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# No items in this room
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items: []
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