- First commit
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data/room/02.yaml
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66
data/room/02.yaml
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# ROAD TO THE JAIL
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room:
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name: "ROAD TO THE JAIL"
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bgColor: black
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border: blue
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: 04.yaml
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left: 01.yaml
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right: 03.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: bright_yellow
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
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- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
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- [42, 42, 210, 211, 211, 210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 210, 210, 211, 212, 210, 180, 210, 212, 180, 210, 134, -1, -1, -1]
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- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1]
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- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24]
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- [33, 33, 303, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 302, 24, 24]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
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- [33, 33, -1, 412, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, 412, 303, -1, -1, -1, 24, 24]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24]
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- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
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- [33, 33, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
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- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
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# Enemigos en esta habitación
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enemies:
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- animation: bin.yaml
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position: {x: 4, y: 7}
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velocity: {x: 36.0, y: 0}
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boundaries:
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position1: {x: 4, y: 7}
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position2: {x: 25, y: 7}
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color: green
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- animation: upv_student.yaml
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position: {x: 4, y: 13}
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velocity: {x: 36.0, y: 0}
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boundaries:
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position1: {x: 4, y: 13}
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position2: {x: 19, y: 13}
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color: cyan
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flip: true
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 2
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position: {x: 4, y: 6}
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counter: 1
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