- First commit
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data/room/09.yaml
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77
data/room/09.yaml
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# THE BIG TREE
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room:
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name: "THE BIG TREE"
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bgColor: black
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border: bright_blue
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: 10.yaml
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down: 08.yaml
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left: null
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right: null
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# Colores de los objetos
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itemColor1: cyan
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itemColor2: green
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16, 16]
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- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 16, 16, 16, 16, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
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- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
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# Enemigos en esta habitación
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enemies:
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- animation: congo.yaml
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position: {x: 10, y: 12}
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velocity: {x: 24.0, y: 0}
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boundaries:
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position1: {x: 10, y: 12}
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position2: {x: 20, y: 12}
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color: yellow
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flip: true
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- animation: congo.yaml
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position: {x: 12, y: 6}
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velocity: {x: 36.0, y: 0}
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boundaries:
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position1: {x: 12, y: 6}
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position2: {x: 17, y: 6}
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color: white
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flip: true
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 52
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position: {x: 5, y: 7}
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counter: 1
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- tileSetFile: items.gif
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tile: 52
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position: {x: 5, y: 1}
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counter: 2
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- tileSetFile: items.gif
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tile: 52
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position: {x: 17, y: 4}
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counter: 2
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