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# THE CHAPPEL
room:
name: "THE CHAPPEL"
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 06.yaml
right: 26.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, 397, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 92, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 31]
- [116, 403, 404, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 404, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, 398, 399, -1, -1, -1, 116, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1]
- [116, -1, -1, 402, 403, 404, -1, -1, -1, 427, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 31, 31, 31, 31, 31]
- [116, -1, 427, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [140, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [31, 403, 403, 404, 398, -1, -1, -1, 396, -1, -1, -1, 402, 403, 403, 403, 403, 404, -1, 402, 404, -1, -1, -1, 402, 403, 403, 31, 31, 31, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 13}
position2: {x: 28, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 10}
position2: {x: 28, y: 10}
color: cyan
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 6, y: 4}
position2: {x: 6, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 20, y: 2}
position2: {x: 20, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:
position1: {x: 20, y: 4}
position2: {x: 20, y: 13}
color: cyan
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 48
position: {x: 1, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 48
position: {x: 26, y: 13}
counter: 2