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# ULA HOP!
room:
name: "ULA HOP!"
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 32.yaml
left: 35.yaml
right: null
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, 376, 376, 376, 376, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, 113, 114, 113, 114, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, 430, 431, 113, 114, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, 430, 431, 430, 431, 430, 431, -1, 115, 139]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 114, 113, 114, 113, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 20, y: 1}
position2: {x: 20, y: 13}
color: cyan
- animation: spark.yaml
position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 11, y: 4}
position2: {x: 18, y: 4}
color: cyan
- animation: spark.yaml
position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: yellow
mirror: true
- animation: wave.yaml
position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 1, y: 6}
position2: {x: 10, y: 6}
color: yellow
- animation: wave.yaml
position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0}
boundaries:
position1: {x: 17, y: 8}
position2: {x: 29, y: 8}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 66
position: {x: 29, y: 3}
counter: 1