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# CHIP'N CHIP
room:
name: "CHIP'N CHIP"
bgColor: black
border: bright_green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 38.yaml
right: 36.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1]
- [-1, -1, 113, 114, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, 430, 431, 430, 431, 430, 431, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, 113, 114, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, 115, -1, -1, -1, -1, 115, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, -1, -1, -1, -1, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, 115, -1, -1, -1, -1, 115, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
# Enemigos en esta habitación
enemies:
- animation: z80.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0}
boundaries:
position1: {x: 15, y: 1}
position2: {x: 15, y: 10}
color: bright_green
- animation: chip.yaml
position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 1, y: 8}
position2: {x: 6, y: 8}
color: bright_green
- animation: chip.yaml
position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 25, y: 8}
position2: {x: 30, y: 8}
color: bright_green
- animation: shock.yaml
position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 8, y: 1}
position2: {x: 8, y: 14}
color: bright_green
- animation: shock.yaml
position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 23, y: 1}
position2: {x: 23, y: 14}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57
position: {x: 3, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 57
position: {x: 26, y: 5}
counter: 2