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data/room/38.yaml
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111
data/room/38.yaml
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# THE FINAL CROSSOVER
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room:
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name: "THE FINAL CROSSOVER"
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bgColor: bright_black
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border: yellow
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: 39.yaml
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right: 37.yaml
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: magenta
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
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- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
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- [20, -1, -1, -1, -1, -1, 20, 20, 222, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, -1, -1, -1, -1, -1, -1, 397, 397, 397, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, -1, -1, 262, 397, 397, 334, -1, -1, -1, -1, 396, -1, -1, -1, 396, -1, -1, -1, -1, -1, -1, -1, -1, 505, 20, 20, 20, 20, -1, -1]
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- [20, -1, -1, -1, 286, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, 262, -1, -1, -1]
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- [20, -1, -1, -1, 310, -1, -1, 382, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 396, 398, 398, 399, 396, -1, -1, -1, -1, 286, -1, -1, -1]
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- [-1, -1, -1, 398, 396, 397, 398, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, 286, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 382, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
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- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
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# Enemigos en esta habitación
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enemies:
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- animation: stopped_arounder.yaml
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position: {x: 9, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 9, y: 11}
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position2: {x: 9, y: 11}
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color: white
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- animation: stopped_arounder.yaml
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position: {x: 18, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 18, y: 11}
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position2: {x: 18, y: 11}
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color: white
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- animation: walking_arounder.yaml
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position: {x: 12, y: 1}
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velocity: {x: 30.0, y: 0}
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boundaries:
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position1: {x: 11, y: 1}
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position2: {x: 16, y: 1}
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color: white
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flip: true
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- animation: arounders_door.yaml
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position: {x: 9, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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position1: {x: 9, y: 0}
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position2: {x: 9, y: 0}
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color: yellow
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flip: true
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- animation: flying_arounder.yaml
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position: {x: 3, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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position1: {x: 3, y: 1}
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position2: {x: 3, y: 9}
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color: white
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flip: true
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- animation: mummy.yaml
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position: {x: 12, y: 10}
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velocity: {x: 12.0, y: 0}
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boundaries:
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position1: {x: 10, y: 10}
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position2: {x: 17, y: 10}
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color: bright_yellow
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flip: true
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 37
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position: {x: 16, y: 6}
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counter: 1
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- tileSetFile: items.gif
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tile: 37
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position: {x: 1, y: 4}
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counter: 2
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- tileSetFile: items.gif
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tile: 37
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position: {x: 29, y: 6}
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counter: 3
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