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# AROUND WITH ME
room:
name: "AROUND WITH ME"
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 42.yaml
right: 40.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 8, y: 12}
position2: {x: 8, y: 12}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 11, y: 3}
position2: {x: 11, y: 3}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 24, y: 12}
position2: {x: 24, y: 12}
color: bright_cyan
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
- animation: walking_arounder.yaml
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
- animation: walking_arounder.yaml
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:
position1: {x: 12, y: 6}
position2: {x: 20, y: 6}
color: bright_cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 46
position: {x: 9, y: 2}
counter: 1