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data/room/47.yaml
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105
data/room/47.yaml
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# THE BATTLE NEVER ENDS
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room:
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name: "THE BATTLE NEVER ENDS"
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bgColor: black
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border: white
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: 51.yaml
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down: null
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left: 48.yaml
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right: null
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# Colores de los objetos
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itemColor1: red
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itemColor2: yellow
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [27, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, 412, 412, 85, 85]
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- [27, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [27, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, 412, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [27, -1, -1, -1, 504, 412, -1, -1, -1, 412, 528, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 528, -1, -1, -1, -1, 85, 85]
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- [27, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, 85, 85]
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- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
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- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
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# Enemigos en esta habitación
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enemies:
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- animation: jailbattle_alien.yaml
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position: {x: 10, y: 3}
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velocity: {x: 48.0, y: 0}
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boundaries:
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position1: {x: 3, y: 3}
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position2: {x: 27, y: 3}
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color: green
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flip: true
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- animation: jailbattle_alien.yaml
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position: {x: 25, y: 4}
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velocity: {x: 0, y: 48.0}
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boundaries:
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position1: {x: 25, y: 4}
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position2: {x: 25, y: 10}
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color: yellow
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flip: true
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- animation: jailbattle_human.yaml
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position: {x: 7, y: 6}
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velocity: {x: 0, y: 30.0}
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boundaries:
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position1: {x: 7, y: 6}
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position2: {x: 7, y: 13}
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color: red
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flip: true
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- animation: jailbattle_human.yaml
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position: {x: 18, y: 13}
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velocity: {x: 30.0, y: 0}
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boundaries:
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position1: {x: 15, y: 13}
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position2: {x: 27, y: 13}
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color: cyan
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flip: true
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 19
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position: {x: 6, y: 14}
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counter: 1
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- tileSetFile: items.gif
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tile: 19
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position: {x: 14, y: 14}
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counter: 2
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- tileSetFile: items.gif
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tile: 19
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position: {x: 23, y: 14}
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counter: 3
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- tileSetFile: items.gif
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tile: 19
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position: {x: 28, y: 6}
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counter: 4
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- tileSetFile: items.gif
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tile: 19
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position: {x: 14, y: 5}
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counter: 5
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