# VOID MAIN room: name: "VOID MAIN" bgColor: black border: magenta tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: 02.yaml right: null # Colores de los objetos itemColor1: bright_cyan itemColor2: yellow # Dirección de la cinta transportadora: left, none, right conveyorBelt: left # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (-1 = vacío) tilemap: - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [24, 24, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, -1, -1, 504, 24, 24, 24, 24, 24, 24, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, -1, -1, -1, 24, 24] - [24, 24, -1, -1, -1, -1, -1, -1, -1, 252, 252, 252, 252, 252, 252, 252, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24] - [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24] # Enemigos en esta habitación enemies: - animation: code.yaml position: {x: 3, y: 2} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 3, y: 2} position2: {x: 27, y: 2} color: yellow # Objetos en esta habitación items: - tileSetFile: items.gif tile: 42 position: {x: 21, y: 13} counter: 1