# THE JAIL room: name: "THE JAIL" bgColor: bright_blue connections: up: null down: null left: null right: 02.yaml itemColor1: yellow # Tilemap: 16 filas x 32 columnas (256x192 píxeles @ 8px/tile) # Índices de tiles (-1 = vacío) tilemap: - [ 0, 1 ] - [ 10, 11 ] enemies: - animation: jailer_1.yaml position: { x: 1, y: 13 } boundaries: position1: { x: 1, y: 1 } color: white - animation: jailer_2.yaml position: { x: 2, y: 23 } boundaries: position1: { x: 2, y: 2 } color: black items: [ ]