- Afegim el tap i el savestate de Alien 8 per a provar
- Provant el berserk mode - Medint els t-states de altra forma - iff1, iff2 i im afegits al array de registres de la cpu - [NEW] getRegs() del modul z80 - [NEW] loadstate() i savestate() al modul z80debug - [NEW] "load arxiu" i "save arxiu" en consola per a carregar i guardar savestates - [ONGOING] "tape load arxiu" i "tape play" per a canviar de cinta i playarla - Buffer de audio més gran. Ara el buffer es circular. Continuem intentant desfer-se del jittering
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13
z80.cpp
13
z80.cpp
@@ -34,7 +34,7 @@ namespace z80
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#define cP 6
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#define cM 7
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uint8_t regs[28];
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uint8_t regs[31];
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uint8_t *_rF = ®s[0];
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uint8_t *_rA = ®s[1];
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@@ -82,7 +82,11 @@ namespace z80
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uint8_t *_rZ = (uint8_t*)®s[26];
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uint8_t *_rW = (uint8_t*)®s[27];
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uint8_t iff1, iff2, im;
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uint8_t *_rIFF1 = ®s[28];
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uint8_t *_rIFF2 = ®s[29];
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uint8_t *_rIM = ®s[30];
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//uint8_t iff1, iff2, im;
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bool exit_from_halt = false;
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#define rA (*_rA)
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@@ -129,6 +133,10 @@ namespace z80
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#define rPC (*_rPC)
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#define iff1 (*_rIFF1)
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#define iff2 (*_rIFF2)
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#define im (*_rIM)
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#define EX(a,b) {auto temp=a;a=b;b=temp;}
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uint8_t READ_MEM_8(const uint16_t addr)
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@@ -2685,6 +2693,7 @@ namespace z80
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}
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uint8_t *getMem() { return memory; }
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uint8_t *getRegs() { return regs; }
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uint16_t getAF(const bool alt) { return alt?rAF2:rAF; }
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uint16_t getBC(const bool alt) { return alt?rBC2:rBC; }
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