- Afegim el tap i el savestate de Alien 8 per a provar
- Provant el berserk mode - Medint els t-states de altra forma - iff1, iff2 i im afegits al array de registres de la cpu - [NEW] getRegs() del modul z80 - [NEW] loadstate() i savestate() al modul z80debug - [NEW] "load arxiu" i "save arxiu" en consola per a carregar i guardar savestates - [ONGOING] "tape load arxiu" i "tape play" per a canviar de cinta i playarla - Buffer de audio més gran. Ara el buffer es circular. Continuem intentant desfer-se del jittering
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@@ -85,7 +85,7 @@ namespace zxscreen
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{
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if (win) return;
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win = SDL_CreateWindow("ZX Spectrum Screen", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 352, 296, SDL_WINDOW_SHOWN);
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ren = SDL_CreateRenderer(win, -1, 0);
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 352, 296);
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create_tables();
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redraw();
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