- [NEW] Gestió dels events de cada finestra per separat

- [NEW] Symbols per a etiquetar adreces
- [NEW] Mapa de memòria "tocada"
- [NEW] En el mapa de memòria al passar el ratolí mostra l'adreça
- [NEW] En el mapa de memòria es mostra en roig la posició del contador de programa
- [NEW] Reemplaç en els opcodes de adreces conegudes per la seua etiqueta
This commit is contained in:
2024-12-09 15:33:35 +01:00
parent 8fd2eecb85
commit 2f4e79bc50
12 changed files with 299 additions and 104 deletions

View File

@@ -1,6 +1,7 @@
#include "z80analyze.h"
#include "z80.h"
#include <SDL2/SDL.h>
#include "ui_window.h"
namespace z80analyze
{
@@ -8,34 +9,64 @@ namespace z80analyze
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
void refreshTitle();
bool handleEvent(SDL_Event *e)
{
if (e->type == SDL_MOUSEBUTTONUP)
{
z80::clearMemTouched();
refresh();
}
if (e->type == SDL_MOUSEMOTION)
{
refreshTitle();
}
return true;
}
void show()
{
if (!win)
{
win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 256, 256, SDL_WINDOW_SHOWN);
win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_SHOWN);
ren = SDL_CreateRenderer(win, -1, 0);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 256);
ui::window::registerWindow(SDL_GetWindowID(win), handleEvent);
}
refresh();
}
char tmp[10];
void refreshTitle()
{
int mx, my;
SDL_GetMouseState(&mx, &my);
mx/=2; my/=2;
SDL_SetWindowTitle(win, SDL_itoa(mx+my*256, tmp, 16));
}
void refresh()
{
if (!win) return;
Uint32 *pixels;
int pitch;
SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch);
for (int i=0; i<65536; ++i)
{
uint8_t tag = z80::getMemTag(i);
uint8_t tag = z80::getMemTouched(i);
pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : 0x00FF00;
}
pixels[z80::getPC()] = 0xFF0000;
SDL_UnlockTexture(tex);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
refreshTitle();
}
void hide()
{
ui::window::unregisterWindow(SDL_GetWindowID(win));
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);