- [NEW] ui::placetext() i ui::placechar, pa ficar text en qualsevol pixel
- [NEW] [Z80Analize] backspace esborra tots els tags - [NEW] [zx-128bankviewer] Es mostra quina pàgina de memòria està asignada a cada bank - [FIX] [zx_128mem] es filtra el port al que escolta la memòria - [NEW] [zx_screen] Es mostra en quina pantalla estem (normal o shadow) - [FIX] [zx_screen] tots els tipos per al calcul de adreces passats a uint32_t - [NEW] [zx_ula] afegides combinacions de cursors per a major comoditat
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@@ -7,6 +7,7 @@
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#include "ui_window.h"
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#include "z80debug.h"
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#include "ui.h"
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#include "zx_128mem.h"
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namespace zxscreen
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{
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@@ -39,11 +40,11 @@ namespace zxscreen
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int pixels_draw = 0;
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uint16_t pixel_base_addr = 0x4000;
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uint16_t color_base_addr = 0x5800;
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uint32_t pixel_base_addr = 0x4000;
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uint32_t color_base_addr = 0x5800;
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uint16_t *pixel_addr = nullptr; //[69888];
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uint16_t *color_addr = nullptr; //[69888];
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uint32_t *pixel_addr = nullptr; //[69888];
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uint32_t *color_addr = nullptr; //[69888];
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uint8_t zx_pixels[352*296];
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uint8_t *ptr_pixel = zx_pixels;
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@@ -56,11 +57,11 @@ namespace zxscreen
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if (pixel_addr) free(pixel_addr);
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if (color_addr) free(color_addr);
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pixel_addr = (uint16_t*)malloc(t_states_total*sizeof(uint16_t));
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color_addr = (uint16_t*)malloc(t_states_total*sizeof(uint16_t));
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pixel_addr = (uint32_t*)malloc(t_states_total*sizeof(uint32_t));
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color_addr = (uint32_t*)malloc(t_states_total*sizeof(uint32_t));
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uint16_t *ptr_pixel = pixel_addr;
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uint16_t *ptr_color = color_addr;
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uint32_t *ptr_pixel = pixel_addr;
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uint32_t *ptr_color = color_addr;
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// vsync
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for (int i=0; i<t_states_per_scanline*vsync_lines;++i) { *(ptr_pixel++) = 0; *(ptr_color++) = SCREEN_SYNC; } // En el 128K 16 passa a ser 15 i 224 passa a ser 228
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@@ -300,6 +301,9 @@ namespace zxscreen
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// Pintem la textura a pantalla
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SDL_RenderCopy(ren, tex, NULL, &dest_rect);
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zx_128mem* mem = ((zx_128mem*)z80mem::get());
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ui::printtxt(0,0,mem->getShadowScreen()?"SHADOW":"NORMAL", COLOR_WHITE);
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if (present)
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SDL_RenderPresent(ren);
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else
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