- [NEW] ui::placetext() i ui::placechar, pa ficar text en qualsevol pixel
- [NEW] [Z80Analize] backspace esborra tots els tags - [NEW] [zx-128bankviewer] Es mostra quina pàgina de memòria està asignada a cada bank - [FIX] [zx_128mem] es filtra el port al que escolta la memòria - [NEW] [zx_screen] Es mostra en quina pantalla estem (normal o shadow) - [FIX] [zx_screen] tots els tipos per al calcul de adreces passats a uint32_t - [NEW] [zx_ula] afegides combinacions de cursors per a major comoditat
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@@ -131,6 +131,12 @@ namespace zx_ula
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// Keys in a normal keyboard that ara combinations in the zx one
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if (keys[SDL_SCANCODE_BACKSPACE]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_0] = 1;
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if (keys[SDL_SCANCODE_PERIOD]) zx_keyboard[KEY_SYMBOL] = zx_keyboard[KEY_M] = 1;
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if (keys[SDL_SCANCODE_UP]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_7] = 1;
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if (keys[SDL_SCANCODE_DOWN]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_6] = 1;
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if (keys[SDL_SCANCODE_LEFT]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_5] = 1;
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if (keys[SDL_SCANCODE_RIGHT]) zx_keyboard[KEY_SHIFT] = zx_keyboard[KEY_8] = 1;
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}
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int port_in(int port)
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