- [FIX] Arreglat el audio del 48K amb lo aprés del emu de gameboy

This commit is contained in:
2025-07-24 18:41:09 +02:00
parent 1cde51f2d4
commit 780afbc6a8
3 changed files with 19 additions and 63 deletions

View File

@@ -77,13 +77,13 @@ namespace actions
int main(int argc, char *argv[])
{
//const uint32_t clock = 3500000;
const uint32_t clock = 3546900;
const uint32_t clock = 3500000;
//const uint32_t clock = 3546900;
const uint32_t update_freq = clock / 10;
//new zx_48mem();
//new zx_128mem();
mem::init(ZX_128K);
mem::init(ZX_48K);
z80dis::loadSymbols();
z80::setClock(clock);
@@ -92,8 +92,8 @@ int main(int argc, char *argv[])
SDL_Init(SDL_INIT_EVERYTHING);
z80debug::init();
//zxscreen::init(SCREEN_MODE_48K);
zxscreen::init(SCREEN_MODE_128K);
zxscreen::init(SCREEN_MODE_48K);
//zxscreen::init(SCREEN_MODE_128K);
//z80viewer *v = new zx_128bankviewer();
//v->show();