- [FIX] Arreglat el audio del 48K amb lo aprés del emu de gameboy
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10
main.cpp
10
main.cpp
@@ -77,13 +77,13 @@ namespace actions
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int main(int argc, char *argv[])
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{
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//const uint32_t clock = 3500000;
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const uint32_t clock = 3546900;
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const uint32_t clock = 3500000;
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//const uint32_t clock = 3546900;
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const uint32_t update_freq = clock / 10;
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//new zx_48mem();
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//new zx_128mem();
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mem::init(ZX_128K);
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mem::init(ZX_48K);
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z80dis::loadSymbols();
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z80::setClock(clock);
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@@ -92,8 +92,8 @@ int main(int argc, char *argv[])
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SDL_Init(SDL_INIT_EVERYTHING);
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z80debug::init();
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//zxscreen::init(SCREEN_MODE_48K);
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zxscreen::init(SCREEN_MODE_128K);
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zxscreen::init(SCREEN_MODE_48K);
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//zxscreen::init(SCREEN_MODE_128K);
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//z80viewer *v = new zx_128bankviewer();
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//v->show();
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