- [FIX] Arreglat el audio del 48K amb lo aprés del emu de gameboy

This commit is contained in:
2025-07-24 18:41:09 +02:00
parent 1cde51f2d4
commit 780afbc6a8
3 changed files with 19 additions and 63 deletions

View File

@@ -2,8 +2,6 @@
#include "z80.h"
#include <SDL2/SDL.h>
#define AUDIO_BUFFER_SIZE 2048
namespace zx_ula
{
#define KEY_SHIFT 0
@@ -234,52 +232,21 @@ namespace zx_ula
void set_ear(const uint8_t val) { ear = val; }
#define SAMPLING_FREQ 44100
#define AUDIO_BUFFER_SIZE 2048
float cycles_per_sample;
SDL_AudioDeviceID sdlAudioDevice;
uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
uint16_t sound_pos=0;
uint16_t sound_start=0;
uint16_t t_sound=0;
uint32_t samples_generated=0;
uint32_t samples_time =0;
uint32_t samples_t=0;
void audioCallback(void * userdata, uint8_t * stream, int len)
{
//const uint16_t top = sound_pos < len ? sound_pos : len;
//if (top<len) printf("top: %i, len: %i, pos: %i\n", top, len, sound_pos);
//memcpy(stream, sound_buffer, top);
for (int i=0;i<len;++i)
{
stream[i] = sound_buffer[(sound_start++)&(AUDIO_BUFFER_SIZE-1)];
}
//if (top<len) memchr(&stream[top], sound_buffer[top-1], len-top);
/*if (top<sound_pos)
{
if (last_1>top)
{
memcpy(sound_buffer, &sound_buffer[top], sound_pos-top);
sound_pos=sound_pos-top;
last_1=last_1-top;
}
else
{
sound_pos=last_1=0;
}
}
else
{
sound_pos=last_1=0;
}*/
}
void sound_init()
{
SDL_AudioSpec audioSpec{11025, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, &audioCallback, NULL};
SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
sound_enable();
samples_time=SDL_GetTicks();
}
void sound_enable()
@@ -295,27 +262,15 @@ namespace zx_ula
void sound_update(const uint8_t dt)
{
t_sound += dt;
samples_t += dt;
if (t_sound>=317) {
t_sound-=317;
samples_generated++;
/*if (samples_t >=z80::getClock()) {
//printf("%i\n", samples_generated);
samples_generated=0;
samples_t = 0;
}*/
/*if (SDL_GetTicks()>=samples_time+1000) {
printf("%i\n", samples_generated);
samples_generated=0;
samples_time = SDL_GetTicks();
}*/
//sound_pos = (sound_pos+1) & 0x3ff;
//sound_buffer[sound_pos] = ear*128;
//if (sound_pos>=AUDIO_BUFFER_SIZE) sound_pos = last_1 = 0;
if (t_sound>=cycles_per_sample) {
t_sound-=cycles_per_sample;
sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = ear*128;
//if (ear) last_1 = sound_pos;
}
if (sound_pos>=1000) {
SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
sound_pos = 0;
while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
}
}