- Crec que estaba en lo de que els axis pogueren funcioanr com a botons de pad

This commit is contained in:
2026-05-19 18:08:07 +02:00
parent afa59cdb5a
commit 798a56efbd
2 changed files with 9 additions and 6 deletions
+3
View File
@@ -204,6 +204,9 @@ int main(int argc, char *argv[])
if (e.type == SDL_CONTROLLERBUTTONUP) {
gamepad::buttonUp(e.jbutton.which, e.jbutton.button);
}
if (e.type == SDL_CONTROLLERAXISMOTION) {
//if (e.jaxis.value>16000) printf("%i\n", e.jaxis.value);
}
if (e.type == SDL_MOUSEBUTTONDOWN) result = ui::window::sendEvent(e.button.windowID, &e);
if (e.type == SDL_MOUSEBUTTONUP) result = ui::window::sendEvent(e.button.windowID, &e);
if (e.type == SDL_MOUSEMOTION) result = ui::window::sendEvent(e.motion.windowID, &e);
+6 -6
View File
@@ -41,11 +41,11 @@ namespace ui
void show()
{
ui::setoffset(0,0);
int mx, my;
int mx=-1, my=-1;
Uint32 mb = SDL_GetMouseState(&mx, &my);
mx=mx/CHR_W; my=my/CHR_H;
int w;
ui::printrect(0, 0, 320, 1, COLOR_BLACK);
ui::printrect(0, 0, 320, 1, COLOR_DARK);
int opt_pos=1;
int index=0;
for (auto &menu : menus)
@@ -55,7 +55,7 @@ namespace ui
if (my<1 && mx>=opt_pos && mx<opt_pos+text_size)
{
ui::printrect(opt_pos-1, 0, text_size, 1, COLOR_WHITE);
text_color = COLOR_BLACK;
text_color = COLOR_DARK;
visible_menu = index;
menu_x = opt_pos-1;
}
@@ -67,8 +67,8 @@ namespace ui
{
opt_pos=2;
menu_t &m = menus[visible_menu];
ui::printrect(menu_x, 1, 22, m.options.size()+2, COLOR_BLACK);
ui::box(menu_x, 1, 22, m.options.size()+2, COLOR_WHITE);
ui::printrect(menu_x, 1, 22, m.options.size()+2, COLOR_DARK);
ui::box(menu_x, 1, 22, m.options.size()+2, COLOR_GRAY);
for (auto &option : m.options)
{
if (option.type!=OPTION_TYPE_SEPARATOR)
@@ -78,7 +78,7 @@ namespace ui
if (my==opt_pos && mx>=menu_x && mx<menu_x+20)
{
ui::printrect(menu_x+1, opt_pos, 20, 1, COLOR_WHITE);
text_color = COLOR_BLACK;
text_color = COLOR_DARK;
if (ui::getClicked())
{
if (option.callback) option.value = option.callback(option.value);