- [NEW] Soport per a joystick tipo Sinclair
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@@ -21,6 +21,7 @@
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#include "ay-3-8912.h"
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#include "ay_viewer.h"
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#include "file.h"
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#include "gamepad.h"
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uint32_t time = 0;
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uint32_t t_states = 0;
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@@ -173,11 +174,20 @@ int main(int argc, char *argv[])
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if (e.type == SDL_QUIT) { zx_system::shutdown(); break; }
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if (e.type == SDL_JOYDEVICEADDED) {
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gamepad::add(e.jdevice.which, GAMEPAD_TYPE_ANY);
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printf("JOYSTICK CONECTAT: %i\n", e.jdevice.which);
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// [TODO] Mostrar dialeg de triar tipus de joystick
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}
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if (e.type == SDL_JOYDEVICEREMOVED) {
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gamepad::remove(e.jdevice.which);
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printf("JOYSTICK DESCONECTAT: %i\n", e.jdevice.which);
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}
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if (e.type == SDL_CONTROLLERBUTTONDOWN) {
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gamepad::buttonDown(e.jbutton.which, e.jbutton.button);
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}
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if (e.type == SDL_CONTROLLERBUTTONUP) {
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gamepad::buttonUp(e.jbutton.which, e.jbutton.button);
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}
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if (e.type == SDL_MOUSEBUTTONDOWN) result = ui::window::sendEvent(e.button.windowID, &e);
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if (e.type == SDL_MOUSEBUTTONUP) result = ui::window::sendEvent(e.button.windowID, &e);
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if (e.type == SDL_MOUSEMOTION) result = ui::window::sendEvent(e.motion.windowID, &e);
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