- [NEW] mòdul 'zx_speaker' per a unificar la eixida de só
This commit is contained in:
8
main.cpp
8
main.cpp
@@ -4,6 +4,7 @@
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#include "z80dis.h"
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#include "z80debug.h"
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#include "zx_ula.h"
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#include "zx_speaker.h"
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#include "zx_screen.h"
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#include "zx_tape.h"
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#include <SDL2/SDL.h>
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@@ -128,7 +129,8 @@ int main(int argc, char *argv[])
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ui::menu::addbooloption(menu, "STOP ON INVALID OP", z80::getOption(Z80_OPTION_STOP_ON_INVALID), actions::decZoom);
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ui::menu::addoption(menu, "SHOW ANALYZER", actions::showAnalyzer);
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zx_ula::sound_init();
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speaker::init();
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speaker::register_source(zx_ula::get_sample);
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zx_tape::load("ROBOCOP1.TAP");
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@@ -228,7 +230,7 @@ int main(int argc, char *argv[])
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time = SDL_GetTicks();
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zx_tape::report();
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}
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//zx_ula::sound_update(dt);
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//speaker::update(dt);
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//zxscreen::refresh(dt);
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}
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if (fastload) { printf("%i\n", SDL_GetTicks()-time); t_states=0; }
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@@ -243,7 +245,7 @@ int main(int argc, char *argv[])
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t_states += dt;
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zx_tape::update(dt);
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zx_ula::sound_update(dt);
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speaker::update(dt);
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zxscreen::refresh(dt);
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if (z80debug::debugging()) break;
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}
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@@ -5,6 +5,7 @@
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#include "zx_mem.h"
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#include "z80analyze.h"
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#include "zx_ula.h"
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#include "zx_speaker.h"
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#include "zx_tape.h"
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#include "ui.h"
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#include "ui_window.h"
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@@ -360,7 +361,7 @@ namespace z80debug
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void pause()
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{
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zx_ula::sound_disable();
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speaker::disable();
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is_paused = true;
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breakpoints[z80::getPC()] &= ~8;
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}
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@@ -383,7 +384,7 @@ namespace z80debug
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//hide();
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refresh();
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zxscreen::focus();
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zx_ula::sound_enable();
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speaker::enable();
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}
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const bool debugging() { return is_debugging; }
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@@ -791,7 +792,7 @@ namespace z80debug
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if (strcmp(cmd, "s")==0 || strcmp(cmd, "step")==0) {
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uint8_t dt = z80::step();
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zx_tape::update(dt);
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zx_ula::sound_update(dt);
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speaker::update(dt);
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zxscreen::fullrefresh();
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z80analyze::refresh();
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} else if (strcmp(cmd, "c")==0 || strcmp(cmd, "cont")==0) {
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60
zx_speaker.cpp
Normal file
60
zx_speaker.cpp
Normal file
@@ -0,0 +1,60 @@
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#include "zx_speaker.h"
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#include <SDL2/SDL.h>
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#include "z80.h"
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#include <vector>
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namespace speaker
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{
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#define SAMPLING_FREQ 44100
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#define AUDIO_BUFFER_SIZE 2048
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SDL_AudioDeviceID sdlAudioDevice;
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uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
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uint16_t sound_pos=0;
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uint16_t t_sound=0;
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std::vector<uint8_t(*)()> sources;
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float cycles_per_sample;
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void init()
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{
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SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
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enable();
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}
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void enable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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void disable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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}
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void register_source(uint8_t(*callback)())
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{
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sources.push_back(callback);
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}
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void update(const uint8_t dt)
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{
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t_sound += dt;
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if (t_sound>=cycles_per_sample) {
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t_sound-=cycles_per_sample;
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uint32_t sample = 0;
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for (auto callback : sources) sample += callback();
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sample /= sources.size();
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sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = sample;
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}
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if (sound_pos>=1000) {
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SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
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sound_pos = 0;
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while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
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}
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}
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}
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11
zx_speaker.h
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11
zx_speaker.h
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@@ -0,0 +1,11 @@
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#pragma once
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#include <stdint.h>
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namespace speaker
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{
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void init();
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void enable();
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void disable();
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void register_source(uint8_t(*callback)());
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void update(const uint8_t dt);
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}
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47
zx_ula.cpp
47
zx_ula.cpp
@@ -68,11 +68,6 @@ namespace zx_ula
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static uint8_t ear = 0;
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static uint8_t mic = 0;
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// this variable keeps track of the last "1" written to the sound buffer, so when streaming it in the audio callback, if there
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// are only zeros remaining in the buffer, we just discard it. It's a poor man's method of keeping the buffer size in control.
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// This is useless when there are music, sounds, tape loading, etc... as 1's and 0's keep alternating
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static uint16_t last_1 = 0;
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void update_zx_keyboard()
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{
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const uint8_t *keys = SDL_GetKeyboardState(NULL);
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@@ -231,47 +226,9 @@ namespace zx_ula
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uint8_t get_ear() { return ear; }
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void set_ear(const uint8_t val) { ear = val; }
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#define SAMPLING_FREQ 44100
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#define AUDIO_BUFFER_SIZE 2048
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float cycles_per_sample;
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SDL_AudioDeviceID sdlAudioDevice;
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uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
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uint16_t sound_pos=0;
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uint16_t t_sound=0;
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void sound_init()
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uint8_t get_sample()
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{
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SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
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sound_enable();
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}
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void sound_enable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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void sound_disable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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}
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void sound_update(const uint8_t dt)
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{
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t_sound += dt;
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if (t_sound>=cycles_per_sample) {
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t_sound-=cycles_per_sample;
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sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = ear*128;
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}
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if (sound_pos>=1000) {
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SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
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sound_pos = 0;
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while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
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}
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return ear*128;
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}
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const int getKey(const char key)
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