- [FIX] El cursor es mostra sempre damunt de les finestres zx_screen i z80debug

- [FIX] el dibuixat del crosshair en la finestra z80analyze causaba potencialment una escritura fora de rang
- [NEW] Refresc de la finestra z80analyze millorat
This commit is contained in:
2024-12-17 12:03:04 +01:00
parent 620cd8d88c
commit dfcc0a26fe
5 changed files with 32 additions and 20 deletions

View File

@@ -12,6 +12,8 @@ namespace z80analyze
SDL_Texture *tex = nullptr;
SDL_Texture *uitex = nullptr;
uint16_t address = 0;
int mx, my;
bool needs_refresh = true;
void refreshTitle();
@@ -34,8 +36,11 @@ namespace z80analyze
{
if (e->motion.windowID == SDL_GetWindowID(win)) {
SDL_ShowCursor(SDL_DISABLE);
mx = e->motion.x/2;
my = e->motion.y/2;
refreshTitle();
refresh();
needs_refresh=true;
focus();
}
}
@@ -70,15 +75,17 @@ namespace z80analyze
char tmp[10];
void refreshTitle()
{
int mx, my;
SDL_GetMouseState(&mx, &my);
mx/=2; my/=2;
address = mx+my*256;
SDL_SetWindowTitle(win, SDL_itoa(address, tmp, 16));
if (mx>=0 && my>=0 && mx<256 && my<256) {
address = mx+my*256;
SDL_SetWindowTitle(win, SDL_itoa(address, tmp, 16));
}
}
void refresh()
void refresh(const bool conditional)
{
if (!win) return;
if (conditional && !needs_refresh) return;
needs_refresh = false;
ui::setrenderer(ren, uitex);
Uint32 *pixels;
@@ -94,17 +101,16 @@ namespace z80analyze
}
pixels[z80::getPC()] = 0xFFFFFF;
int mx, my;
SDL_GetMouseState(&mx, &my);
mx/=2; my/=2;
pixels[(mx-2)+(my)*256] = 0x000000;
pixels[(mx-1)+(my)*256] = 0x000000;
pixels[(mx+1)+(my)*256] = 0x000000;
pixels[(mx+2)+(my)*256] = 0x000000;
pixels[(mx)+(my-1)*256] = 0x000000;
pixels[(mx)+(my-2)*256] = 0x000000;
pixels[(mx)+(my+1)*256] = 0x000000;
pixels[(mx)+(my+2)*256] = 0x000000;
if (mx>=0 && my>=0 && mx<256 && my<256) {
if (mx>2) pixels[(mx-2)+(my)*256] = 0x000000;
if (mx>1) pixels[(mx-1)+(my)*256] = 0x000000;
if (mx<255) pixels[(mx+1)+(my)*256] = 0x000000;
if (mx<254) pixels[(mx+2)+(my)*256] = 0x000000;
if (my>1) pixels[(mx)+(my-1)*256] = 0x000000;
if (my>2) pixels[(mx)+(my-2)*256] = 0x000000;
if (my<255) pixels[(mx)+(my+1)*256] = 0x000000;
if (my<254) pixels[(mx)+(my+2)*256] = 0x000000;
}
SDL_UnlockTexture(tex);
SDL_RenderCopy(ren, tex, NULL, NULL);