- [FIX] Al anar de 10 en 10 steps de vegades se botaba breakpoints

- [FIX] Ara cada renderer te la seua textura de font
- [CHG] Continuar l'execució ja no tanca el debugger
- [NEW] En la memòria no tocada actual o en avanç, se "adivina" quina es la instrucció
- [FIX] Resetejar el spectrum borrava la ROM
- [NEW] Anar avant o arrere en el temps mou el cursor del desensamblador
This commit is contained in:
2024-12-10 13:56:24 +01:00
parent 68d53af1b4
commit f462afe56c
6 changed files with 81 additions and 64 deletions

14
ui.cpp
View File

@@ -23,7 +23,6 @@ namespace ui
};
SDL_Renderer *ren = nullptr;
SDL_Surface *surf = nullptr;
SDL_Texture *tex = nullptr;
uint8_t offset_x = 0;
@@ -31,19 +30,18 @@ namespace ui
bool clicked = false;
void init()
SDL_Texture * createtexture(SDL_Renderer *renderer)
{
surf = SDL_LoadBMP("font.bmp");
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, SDL_LoadBMP("font.bmp"));
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
return texture;
}
void setrenderer(SDL_Renderer *renderer)
void setrenderer(SDL_Renderer *renderer, SDL_Texture *texture)
{
if (!surf) init();
if (ren==renderer) return;
ren = renderer;
if (tex) SDL_DestroyTexture(tex);
tex = SDL_CreateTextureFromSurface(ren, surf);
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
tex = texture;
offset_x = offset_y = 0;
}