- [FIX] Al anar de 10 en 10 steps de vegades se botaba breakpoints

- [FIX] Ara cada renderer te la seua textura de font
- [CHG] Continuar l'execució ja no tanca el debugger
- [NEW] En la memòria no tocada actual o en avanç, se "adivina" quina es la instrucció
- [FIX] Resetejar el spectrum borrava la ROM
- [NEW] Anar avant o arrere en el temps mou el cursor del desensamblador
This commit is contained in:
2024-12-10 13:56:24 +01:00
parent 68d53af1b4
commit f462afe56c
6 changed files with 81 additions and 64 deletions

View File

@@ -2,12 +2,14 @@
#include "z80.h"
#include <SDL2/SDL.h>
#include "ui_window.h"
#include "ui.h"
namespace z80analyze
{
SDL_Window *win = nullptr;
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
SDL_Texture *uitex = nullptr;
void refreshTitle();
@@ -32,6 +34,8 @@ namespace z80analyze
win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_SHOWN);
ren = SDL_CreateRenderer(win, -1, 0);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 256);
uitex = ui::createtexture(ren);
ui::window::registerWindow(SDL_GetWindowID(win), handleEvent);
}
refresh();
@@ -48,6 +52,7 @@ namespace z80analyze
void refresh()
{
if (!win) return;
ui::setrenderer(ren, uitex);
Uint32 *pixels;
int pitch;
@@ -67,8 +72,9 @@ namespace z80analyze
void hide()
{
ui::window::unregisterWindow(SDL_GetWindowID(win));
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_DestroyTexture(uitex); uitex = nullptr;
SDL_DestroyTexture(tex); tex = nullptr;
SDL_DestroyRenderer(ren); ren = nullptr;
SDL_DestroyWindow(win); win = nullptr;
}
}