#include "zx_128bankviewer.h" #include "z80.h" #include "z80mem.h" void zx_128bankviewer::show() { if (!win) { win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 128, 512, SDL_WINDOW_SHOWN); ren = SDL_CreateRenderer(win, -1, 0); tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 128, 512); //ui::window::registerWindow(SDL_GetWindowID(win), handleEvent); } refresh(); } void zx_128bankviewer::refresh() { if (!win) return; Uint32 *pixels; int pitch; SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch); for (int i=0; i<65536; ++i) { //uint8_t tag = z80::getMemTag(i); //pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_MIXED ? 0xFF00FF : 0x00FF00; uint32_t none_color = i<0x4000 ? 0x101010 : i<0x5800 ? 0x202020 : i<0x5b00 ? 0x404040 : 0x808080; uint8_t tag = z80mem::get()->getTag(i); pixels[i] = !(tag & MEMTAG_TOUCHED) ? none_color : (tag & MEMTAG_TINST) ? 0x00FF00 : (tag & MEMTAG_TREPEAT) ? 0xFF0000 : 0x0000FF; } pixels[z80::getPC()] = 0xFFFFFF; SDL_UnlockTexture(tex); SDL_RenderCopy(ren, tex, NULL, NULL); SDL_RenderPresent(ren); } void zx_128bankviewer::hide() { //ui::window::unregisterWindow(SDL_GetWindowID(win)); SDL_DestroyTexture(tex); tex = nullptr; SDL_DestroyRenderer(ren); ren = nullptr; SDL_DestroyWindow(win); win = nullptr; } void zx_128bankviewer::focus() { if (win) { SDL_RaiseWindow(win); refresh(); } } bool zx_128bankviewer::handleEvent(SDL_Event *e) { return true; }