#pragma once #include #define GAMEPAD_TYPE_ANY 0 #define GAMEPAD_TYPE_SINCLAIR_1 1 #define GAMEPAD_TYPE_SINCLAIR_2 2 #define GAMEPAD_TYPE_KEMPSTON 3 #define GAMEPAD_TYPE_FULLER 4 #define GAMEPAD_TYPE_CUSTOM 5 namespace gamepad { uint8_t add(int32_t index, uint8_t type); void modify(int32_t index, uint8_t type); void remove(int32_t index); void buttonDown(int32_t index, uint8_t button); void buttonUp(int32_t index, uint8_t button); uint8_t getNumGamepads(); uint8_t getGamepadType(uint8_t index); void setGamepadType(uint8_t index, uint8_t type); }