#pragma once #include #define GAMEPAD_TYPE_ANY 0 #define GAMEPAD_TYPE_SINCLAIR_1 1 #define GAMEPAD_TYPE_SINCLAIR_2 2 #define GAMEPAD_TYPE_KEMPSTON 3 #define GAMEPAD_TYPE_FULLER 4 namespace gamepad { void add(int32_t index, uint8_t type); void remove(int32_t index); void buttonDown(int32_t index, uint8_t button); void buttonUp(int32_t index, uint8_t button); }