#pragma once #include namespace ui { #define CHR_W 6 #define CHR_H 13 #define COLOR_BLACK 0 #define COLOR_DARK_BLUE 1 #define COLOR_GREEN 2 #define COLOR_TEAL 3 #define COLOR_BROWN 4 #define COLOR_PURPLE 5 #define COLOR_ORANGE 6 #define COLOR_GRAY 7 #define COLOR_DARK 8 #define COLOR_BLUE 9 #define COLOR_LIME 10 #define COLOR_CYAN 11 #define COLOR_RED 12 #define COLOR_MAGENTA 13 #define COLOR_YELLOW 14 #define COLOR_WHITE 15 SDL_Texture * createtexture(SDL_Renderer *renderer); void setrenderer(SDL_Renderer *renderer, SDL_Texture *texture); void setoffset(uint8_t x, uint8_t y); void incoffset(uint8_t x, uint8_t y); void panel(int x, int y, int w, int h, const char *title); void box(int x, int y, int w, int h, uint8_t color); void printrect(int x, int y, int w, int h, uint8_t color); void printvoidrect(int x, int y, int w, int h, uint8_t color); void printchar(int x, int y, char chr, uint8_t color=255); void printtxt(int x, int y, const char *text, uint8_t color); void placechar(int x, int y, char chr, uint8_t color=255); void placetxt(int x, int y, const char *text, uint8_t color); void setClicked(const bool value); const bool getClicked(); }