Files
z80/zxscreen.cpp
Raimon Zamora 0d78733d06 - [NEW] zxscreen
- [NEW] F8 para execució
- [NEW] F5 continua execució
- [NEW] ULA synch interrupt
- [NEW] Break on read/write
- [FIX] INC8 and DEC8 did wrong flags calculations
- [FIX] INCMEM8 and DECMEM8 did no flags calculation at all
- [NEW] Flags visualization
- [DEL] run command replaced by cont command
- [NEW] reset command
- [NEW] Breakpoint delete command
2024-04-13 15:30:07 +02:00

66 lines
1.9 KiB
C++

#include "zxscreen.h"
#include "z80.h"
#include <SDL2/SDL.h>
namespace zxscreen
{
uint32_t palette[16] = {
0x000000, 0x000080, 0x800000, 0x800080, 0x008000, 0x008080, 0x808000, 0x808080,
0x000000, 0x0000FF, 0xFF0000, 0xFF00FF, 0x00FF00, 0x00FFFF, 0xFFFF00, 0xFFFFFF
};
SDL_Window *win = nullptr;
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
void show()
{
if (win) return;
win = SDL_CreateWindow("ZX Spectrum Screen", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 352, 288, SDL_WINDOW_RESIZABLE);
ren = SDL_CreateRenderer(win, -1, 0);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 352, 288);
refresh();
}
void refresh()
{
const uint8_t* memory = z80::getMem();
//memory+=0x4000;
Uint32* pixels;
int pitch;
SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch);
// Upper border
for (int i=0; i<352*48;++i) *(pixels++) = palette[7];
// scanlines
for (uint8_t y=0; y<192; ++y)
{
// Left border
for (int j=0;j<48;++j) *(pixels++) = palette[7];
// Actual screen
for (uint8_t x=0;x<32;++x)
{
uint16_t address = 0x4000 | (x&0x1f) | ((y&0x7)<<8) | ((y&0x38)<<2) | ((y&0xc0)<<5);
uint8_t block = memory[address];
for (int i=0;i<8;++i)
{
*(pixels++)=(block&0x80) ? palette[7] : palette[0];
block = block<<1;
}
}
// Right border
for (int j=0;j<48;++j) *(pixels++) = palette[7];
}
// Lower border
for (int i=0; i<352*48;++i) *(pixels++)=palette[7];
SDL_UnlockTexture(tex);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
}
}