- [NEW] mòdul zx_system per a gestionar la vida i canvi de systemes (48K, 128K...)
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
#include "zx_speaker.h"
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#include <SDL2/SDL.h>
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#include "z80.h"
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#include <vector>
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namespace speaker
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{
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uint16_t sampling_freq = 44100;
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uint16_t audio_buffer_size = 2048;
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SDL_AudioDeviceID sdlAudioDevice = 0;
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uint8_t *sound_buffer = nullptr;
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uint16_t sound_pos=0;
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uint16_t t_sound=0;
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std::vector<uint8_t(*)()> sources;
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float cycles_per_sample;
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void init(const uint16_t freq, const uint16_t buffer_size)
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{
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if (sound_buffer || sdlAudioDevice) quit();
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sampling_freq = freq;
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audio_buffer_size = buffer_size;
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SDL_AudioSpec audioSpec{sampling_freq, AUDIO_U8, 1, 0, (uint16_t)(audio_buffer_size>>2), 0, 0, NULL, NULL};
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sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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cycles_per_sample = z80::getClock() / sampling_freq;
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sound_buffer = (uint8_t*)malloc(audio_buffer_size);
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enable();
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}
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void quit()
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{
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disable();
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sources.clear();
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if (sound_buffer) {
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free(sound_buffer);
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sound_buffer = nullptr;
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}
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if (sdlAudioDevice) {
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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}
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void enable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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void disable()
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{
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SDL_PauseAudioDevice(sdlAudioDevice, 1);
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}
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void register_source(uint8_t(*callback)())
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{
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sources.push_back(callback);
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}
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void update(const uint32_t dt)
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{
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t_sound += dt;
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if (t_sound>=cycles_per_sample) {
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t_sound-=cycles_per_sample;
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uint32_t sample = 0;
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for (auto callback : sources) sample += callback();
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sample /= sources.size();
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sound_buffer[(sound_pos++)&(audio_buffer_size-1)] = sample;
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}
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if (sound_pos>=1000) {
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SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
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sound_pos = 0;
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while (SDL_GetQueuedAudioSize(sdlAudioDevice) > (audio_buffer_size<<1) ) {}
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}
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}
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}
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