Files
z80/zx_screen.h

27 lines
651 B
C++

#pragma once
#include <SDL2/SDL.h>
namespace zxscreen
{
void init(const uint16_t pixeladdr, const uint16_t coloraddr);
void setBaseAddresses(const uint16_t pixeladdr, const uint16_t coloraddr);
void reinit();
void focus();
void refresh(const uint32_t dt, const bool full=false);
void fullrefresh();
void debugrefresh();
void redraw(const bool present=true);
void present();
void setTitle(const char* title);
void incZoom();
void decZoom();
void toggleFullscreen();
const bool getFullscreen();
void toggleFullRefresh();
const bool getFullRefresh();
SDL_Renderer *getrenderer();
}