Files
z80/zx_speaker.cpp

61 lines
1.5 KiB
C++

#include "zx_speaker.h"
#include <SDL2/SDL.h>
#include "z80.h"
#include <vector>
namespace speaker
{
#define SAMPLING_FREQ 44100
#define AUDIO_BUFFER_SIZE 2048
SDL_AudioDeviceID sdlAudioDevice;
uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
uint16_t sound_pos=0;
uint16_t t_sound=0;
std::vector<uint8_t(*)()> sources;
float cycles_per_sample;
void init()
{
SDL_AudioSpec audioSpec{SAMPLING_FREQ, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, NULL, NULL};
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
cycles_per_sample = z80::getClock() / SAMPLING_FREQ;
enable();
}
void enable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void disable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 1);
}
void register_source(uint8_t(*callback)())
{
sources.push_back(callback);
}
void update(const uint8_t dt)
{
t_sound += dt;
if (t_sound>=cycles_per_sample) {
t_sound-=cycles_per_sample;
uint32_t sample = 0;
for (auto callback : sources) sample += callback();
sample /= sources.size();
sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = sample;
}
if (sound_pos>=1000) {
SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
sound_pos = 0;
while (SDL_GetQueuedAudioSize(sdlAudioDevice) > 4096 ) {}
}
}
}