Files
z80/zx_speaker.cpp
Raimon Zamora 1db0c52e1a - Enorme reestructuració del codi per a que el fluxe comence a ser mes racional
- [NEW] mòdul zx_system per a gestionar la vida i canvi de systemes (48K, 128K...)
2025-07-30 13:01:01 +02:00

83 lines
2.0 KiB
C++

#include "zx_speaker.h"
#include <SDL2/SDL.h>
#include "z80.h"
#include <vector>
namespace speaker
{
uint16_t sampling_freq = 44100;
uint16_t audio_buffer_size = 2048;
SDL_AudioDeviceID sdlAudioDevice = 0;
uint8_t *sound_buffer = nullptr;
uint16_t sound_pos=0;
uint16_t t_sound=0;
std::vector<uint8_t(*)()> sources;
float cycles_per_sample;
void init(const uint16_t freq, const uint16_t buffer_size)
{
if (sound_buffer || sdlAudioDevice) quit();
sampling_freq = freq;
audio_buffer_size = buffer_size;
SDL_AudioSpec audioSpec{sampling_freq, AUDIO_U8, 1, 0, (uint16_t)(audio_buffer_size>>2), 0, 0, NULL, NULL};
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
cycles_per_sample = z80::getClock() / sampling_freq;
sound_buffer = (uint8_t*)malloc(audio_buffer_size);
enable();
}
void quit()
{
disable();
sources.clear();
if (sound_buffer) {
free(sound_buffer);
sound_buffer = nullptr;
}
if (sdlAudioDevice) {
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
}
void enable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void disable()
{
SDL_PauseAudioDevice(sdlAudioDevice, 1);
}
void register_source(uint8_t(*callback)())
{
sources.push_back(callback);
}
void update(const uint32_t dt)
{
t_sound += dt;
if (t_sound>=cycles_per_sample) {
t_sound-=cycles_per_sample;
uint32_t sample = 0;
for (auto callback : sources) sample += callback();
sample /= sources.size();
sound_buffer[(sound_pos++)&(audio_buffer_size-1)] = sample;
}
if (sound_pos>=1000) {
SDL_QueueAudio(sdlAudioDevice, sound_buffer, sound_pos);
sound_pos = 0;
while (SDL_GetQueuedAudioSize(sdlAudioDevice) > (audio_buffer_size<<1) ) {}
}
}
}