Files
z80/z80analyze.cpp
Raimon Zamora c9aceeb387 - [NEW] Més opcions de control del etiquetat de la memòria
- [FIX] Les instruccions DD34 i DD35 no pillaven un byte signed, sino unsigned. Han de haber-ne més. REPASAR.
- [ONGOING] Preparant el analyzer per a tindre diverses visualitzacions de la memòria
- [NEW] El debugger ara mostra el etiquetat de la memòria en el desensamblador
- [FIX] El cursor ja se torna a vore en el debugger
2024-12-13 13:52:41 +01:00

103 lines
2.9 KiB
C++

#include "z80analyze.h"
#include "z80.h"
#include <SDL2/SDL.h>
#include "ui_window.h"
#include "ui.h"
namespace z80analyze
{
SDL_Window *win = nullptr;
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
SDL_Texture *uitex = nullptr;
void refreshTitle();
bool handleEvent(SDL_Event *e)
{
if (e->type == SDL_MOUSEBUTTONUP)
{
if (e->button.button == 1)
//z80::clearMemTouched();
z80::clearMemTag();
else
z80::fixMemTouched();
refresh();
}
if (e->type == SDL_MOUSEMOTION)
{
SDL_ShowCursor(SDL_DISABLE);
refreshTitle();
refresh();
}
return true;
}
void show()
{
if (!win)
{
win = SDL_CreateWindow("Z80 Analyzer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_SHOWN);
ren = SDL_CreateRenderer(win, -1, 0);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 256);
uitex = ui::createtexture(ren);
ui::window::registerWindow(SDL_GetWindowID(win), handleEvent);
}
refresh();
}
char tmp[10];
void refreshTitle()
{
int mx, my;
SDL_GetMouseState(&mx, &my);
mx/=2; my/=2;
SDL_SetWindowTitle(win, SDL_itoa(mx+my*256, tmp, 16));
}
void refresh()
{
if (!win) return;
ui::setrenderer(ren, uitex);
Uint32 *pixels;
int pitch;
SDL_LockTexture(tex, NULL, (void**)&pixels, &pitch);
for (int i=0; i<65536; ++i)
{
uint8_t tag = z80::getMemTag(i);
pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_MIXED ? 0xFF00FF : 0x00FF00;
//uint8_t tag = z80::getMemTouched(i);
//pixels[i] = tag==MEMTAG_NONE ? 0x808080 : tag==MEMTAG_DATA ? 0x0000FF : tag==MEMTAG_REPEAT ? 0xFF0000 : 0x00FF00;
}
pixels[z80::getPC()] = 0xFFFFFF;
int mx, my;
SDL_GetMouseState(&mx, &my);
mx/=2; my/=2;
pixels[(mx-2)+(my)*256] = 0x000000;
pixels[(mx-1)+(my)*256] = 0x000000;
pixels[(mx+1)+(my)*256] = 0x000000;
pixels[(mx+2)+(my)*256] = 0x000000;
pixels[(mx)+(my-1)*256] = 0x000000;
pixels[(mx)+(my-2)*256] = 0x000000;
pixels[(mx)+(my+1)*256] = 0x000000;
pixels[(mx)+(my+2)*256] = 0x000000;
SDL_UnlockTexture(tex);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
refreshTitle();
}
void hide()
{
ui::window::unregisterWindow(SDL_GetWindowID(win));
SDL_DestroyTexture(uitex); uitex = nullptr;
SDL_DestroyTexture(tex); tex = nullptr;
SDL_DestroyRenderer(ren); ren = nullptr;
SDL_DestroyWindow(win); win = nullptr;
}
}