forked from JailDoctor/cacaus
- Last scenes
- Last corrections - Final cutscene almost finished
This commit is contained in:
14
game.lua
14
game.lua
@@ -99,6 +99,14 @@ function game_init(menu)
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-- TRIGGERS
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if not menu then table.insert(actors,trigger.new(10,44,32,triggers.escena_abad_inici)) end
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table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
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table.insert(actors,trigger.new(31,12,32,triggers.escena_abad_portes))
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table.insert(actors,trigger.new(31,48,32,triggers.escena_abad_portes))
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table.insert(actors,trigger.new(71,56,24,triggers.escena_abad_portes))
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table.insert(actors,trigger.new(53,40,32,triggers.escena_abad_porta_casa))
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table.insert(actors,trigger.new(56,32,32,triggers.escena_abad_porta_batman))
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table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
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score.create()
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@@ -315,11 +323,11 @@ function update_menu()
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end
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cls(16)
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text("C A C A U S", 40, 12, 15)
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text("C A C A U S", 42, 12, 15)
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if menu_count<20 then
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text("Pulsa SPACE", 40, 28, 13)
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text("Pulsa SPACE", 42, 28, 13)
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else
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text("Pulsa SPACE", 40, 28, 16)
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text("Pulsa SPACE", 42, 28, 16)
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if menu_count>40 then menu_count=0 end
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end
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draw_hab(menu_room,16,41)
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