forked from JailDoctor/cacaus
Canviada la font
This commit is contained in:
130
data/X2_font.fnt
Normal file
130
data/X2_font.fnt
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@@ -0,0 +1,130 @@
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bitmap=X2_font.gif
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32: 0 0 6 10 0 0 #
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33: 8 0 6 10 0 0 # !
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34: 16 0 6 10 0 0 # "
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35: 24 0 6 10 0 0 # #
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36: 32 0 6 10 0 0 # $
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37: 40 0 6 10 0 0 # %
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38: 48 0 6 10 0 0 # &
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39: 56 0 6 10 0 0 # '
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40: 64 0 6 10 0 0 # (
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41: 72 0 6 10 0 0 # )
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42: 80 0 6 10 0 0 # *
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43: 88 0 6 10 0 0 # +
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44: 96 0 6 10 0 0 # ,
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45: 104 0 6 10 0 0 # -
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46: 112 0 6 10 0 0 # .
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47: 120 0 6 10 0 0 # /
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48: 0 12 6 10 0 0 # 0
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49: 8 12 6 10 0 0 # 1
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50: 16 12 6 10 0 0 # 2
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51: 24 12 6 10 0 0 # 3
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52: 32 12 6 10 0 0 # 4
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53: 40 12 6 10 0 0 # 5
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54: 48 12 6 10 0 0 # 6
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55: 56 12 6 10 0 0 # 7
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56: 64 12 6 10 0 0 # 8
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57: 72 12 6 10 0 0 # 9
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58: 80 12 6 10 0 0 # :
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59: 88 12 6 10 0 0 # ;
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60: 96 12 6 10 0 0 # <
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61: 104 12 6 10 0 0 # =
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62: 112 12 6 10 0 0 # >
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63: 120 12 6 10 0 0 # ?
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64: 0 24 6 10 0 0 # @
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65: 8 24 6 10 0 0 # A
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66: 16 24 6 10 0 0 # B
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67: 24 24 6 10 0 0 # C
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68: 32 24 6 10 0 0 # D
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69: 40 24 6 10 0 0 # E
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70: 48 24 6 10 0 0 # F
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71: 56 24 6 10 0 0 # G
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72: 64 24 6 10 0 0 # H
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73: 72 24 6 10 0 0 # I
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74: 80 24 6 10 0 0 # J
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75: 88 24 6 10 0 0 # K
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76: 96 24 6 10 0 0 # L
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77: 103 24 7 10 0 0 # M
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78: 112 24 6 10 0 0 # N
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79: 120 24 6 10 0 0 # O
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80: 0 36 6 10 0 0 # P
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81: 8 36 6 10 0 0 # Q
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82: 16 36 6 10 0 0 # R
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83: 24 36 6 10 0 0 # S
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84: 32 36 6 10 0 0 # T
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85: 40 36 6 10 0 0 # U
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86: 48 36 6 10 0 0 # V
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87: 55 36 8 10 0 0 # W
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88: 64 36 6 10 0 0 # X
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89: 72 36 6 10 0 0 # Y
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90: 80 36 6 10 0 0 # Z
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91: 88 36 6 10 0 0 # [
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92: 96 36 6 10 0 0 # \
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93: 104 36 6 10 0 0 # ]
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94: 112 36 6 10 0 0 # ^
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95: 120 36 6 10 0 0 # _
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96: 0 48 6 10 0 0 # `
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97: 8 48 6 10 0 0 # a
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98: 16 48 6 10 0 0 # b
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99: 24 48 6 10 0 0 # c
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100: 32 48 6 10 0 0 # d
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101: 40 48 6 10 0 0 # e
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102: 48 48 6 10 0 0 # f
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103: 56 48 6 10 0 0 # g
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104: 64 48 6 10 0 0 # h
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105: 72 48 6 10 0 0 # i
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106: 80 48 6 10 0 0 # j
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107: 88 48 6 10 0 0 # k
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108: 96 48 6 10 0 0 # l
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109: 103 48 7 10 0 0 # m
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110: 112 48 6 10 0 0 # n
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111: 120 48 6 10 0 0 # o
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112: 0 60 6 10 0 0 # p
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113: 8 60 6 10 0 0 # q
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114: 16 60 6 10 0 0 # r
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115: 24 60 6 10 0 0 # s
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116: 32 60 6 10 0 0 # t
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117: 40 60 6 10 0 0 # u
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118: 48 60 6 10 0 0 # v
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119: 55 60 8 10 0 0 # w
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120: 64 60 6 10 0 0 # x
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121: 72 60 6 10 0 0 # y
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122: 80 60 6 10 0 0 # z
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123: 88 60 6 10 0 0 # {
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124: 96 60 6 10 0 0 # |
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125: 104 60 6 10 0 0 # }
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126: 112 60 6 10 0 0 # ~
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127: 120 60 6 10 0 0 # ⌂
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# Extended characters
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161: 0 72 6 10 0 # ¡
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191: 8 72 6 10 0 # ¿
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192: 16 72 6 16 6 # À
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193: 24 72 6 16 6 # Á
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200: 32 72 6 16 6 # È
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201: 40 72 6 16 6 # É
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204: 48 72 6 16 6 # Ì
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205: 56 72 6 16 6 # Í
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210: 64 72 6 16 6 # Ò
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211: 72 72 6 16 6 # Ó
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217: 80 72 6 16 6 # Ù
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218: 88 72 6 16 6 # Ú
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209: 96 72 6 14 4 # Ñ
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241: 104 72 6 12 2 # ñ
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199: 112 72 6 10 0 # Ç
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231: 120 72 6 10 0 # ç
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224: 0 90 6 14 4 # à
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225: 8 90 6 14 4 # á
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232: 16 90 6 14 4 # è
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233: 24 90 6 14 4 # é
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236: 32 90 6 14 4 # ì
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237: 40 90 6 14 4 # í
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242: 48 90 6 14 4 # ò
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243: 56 90 6 14 4 # ó
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249: 64 90 6 14 4 # ù
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250: 72 90 6 14 4 # ú
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BIN
data/X2_font.gif
Normal file
BIN
data/X2_font.gif
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
@@ -30,7 +30,7 @@ function draw_logo (x, y)
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local sh = arcade_config.org_resolucion.height
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local sh = arcade_config.org_resolucion.height
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local dw = arcade_config.resolucion.width
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local dw = arcade_config.resolucion.width
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local dh = arcade_config.resolucion.height
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local dh = arcade_config.resolucion.height
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surf.target(textsf)
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surf.target(x2logo)
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view.origin(0,0)
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view.origin(0,0)
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surf.cls(0)
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surf.cls(0)
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@@ -57,7 +57,7 @@ function draw_logo (x, y)
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draw.surf(S_x,S_y,tw,th,24+tw*5-15,0,tw,th)
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draw.surf(S_x,S_y,tw,th,24+tw*5-15,0,tw,th)
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surf.source(textsf)
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surf.source(x2logo)
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surf.target(curr_surf_tgt)
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surf.target(curr_surf_tgt)
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view.origin(ox,oy)
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view.origin(ox,oy)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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@@ -45,7 +45,10 @@ function mini.init()
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back=surf.new(arcade_config.surface.width,arcade_config.surface.height)
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back=surf.new(arcade_config.surface.width,arcade_config.surface.height)
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fade.init()
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fade.init()
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textsf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
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font_sf=font.load("X2_font.fnt")
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-- text_sf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
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x2logo=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
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-- Càrrega dels audios
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-- Càrrega dels audios
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audio_text_abad = sound.load(audio_text_abad)
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audio_text_abad = sound.load(audio_text_abad)
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@@ -115,47 +118,57 @@ function text(str,x,y,col)
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end
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end
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function arc_text(str, x, y, col)
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function arc_text(str, x, y, col)
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local curr_surf_tgt = surf.target()
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-- local curr_surf_tgt = surf.target()
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local curr_surf_src = surf.source()
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-- local curr_surf_src = surf.source()
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local sw = arcade_config.org_resolucion.width
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-- local sw = arcade_config.org_resolucion.width
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local sh = arcade_config.org_resolucion.height
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-- local sh = arcade_config.org_resolucion.height
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local dw = arcade_config.resolucion.width
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-- local dw = arcade_config.resolucion.width
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local dh = arcade_config.resolucion.height
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-- local dh = arcade_config.resolucion.height
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surf.target(textsf)
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-- surf.target(textsf)
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surf.cls(0)
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-- surf.cls(0)
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draw.text(str,0,0,col)
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font.current(font_sf)
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-- font.spacing(0)
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draw.text(str,x,y,col)
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-- draw.text(str,0,0,col)
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-- print("arc_ "..str)
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-- print("arc_ "..str)
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surf.source(textsf)
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-- surf.source(textsf)
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surf.target(curr_surf_tgt)
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-- surf.target(curr_surf_tgt)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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-- draw.surf(0,0,sw,sh,x,y,dw,dh)
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surf.source(curr_surf_src)
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-- surf.source(curr_surf_src)
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end
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end
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function arc_textB(str, x, y, col)
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function arc_textB(str, x, y, col)
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local ox, oy = view.origin()
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-- local ox, oy = view.origin()
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local curr_surf_tgt = surf.target()
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-- local curr_surf_tgt = surf.target()
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local curr_surf_src = surf.source()
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-- local curr_surf_src = surf.source()
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local sw = arcade_config.org_resolucion.width
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-- local sw = arcade_config.org_resolucion.width
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local sh = arcade_config.org_resolucion.height
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-- local sh = arcade_config.org_resolucion.height
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local dw = arcade_config.resolucion.width
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-- local dw = arcade_config.resolucion.width
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local dh = arcade_config.resolucion.height
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-- local dh = arcade_config.resolucion.height
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surf.target(textsf)
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-- surf.target(textsf)
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view.origin(0,0)
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-- view.origin(0,0)
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surf.cls(0)
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-- surf.cls(0)
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draw.text(str,0,0,16)
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draw.text(str,1,0,16)
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draw.text(str,2,0,16)
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draw.text(str,0,1,16)
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draw.text(str,2,1,16)
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draw.text(str,0,2,16)
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draw.text(str,1,2,16)
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draw.text(str,2,2,16)
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draw.text(str,1,1,col)
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font.current(font_sf)
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-- font.spacing(0)
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draw.text(str,x+0,y+0,16)
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draw.text(str,x+1,y+0,16)
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draw.text(str,x+2,y+0,16)
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draw.text(str,x+0,y+1,16)
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draw.text(str,x+2,y+1,16)
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draw.text(str,x+0,y+2,16)
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draw.text(str,x+1,y+2,16)
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draw.text(str,x+2,y+2,16)
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-- draw.text(str,1,1,col)
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draw.text(str,x,y,col)
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-- print("arc_B "..str)
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-- print("arc_B "..str)
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surf.source(textsf)
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-- surf.source(textsf)
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surf.target(curr_surf_tgt)
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-- surf.target(curr_surf_tgt)
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view.origin(ox,oy)
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-- view.origin(ox,oy)
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draw.surf(0,0,sw,sh,x,y,dw,dh)
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-- draw.surf(0,0,dw,dw,x,y,dw,dh)
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surf.source(curr_surf_src)
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-- surf.source(curr_surf_src)
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end
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end
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@@ -231,8 +231,10 @@ function draw_scene()
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elseif scenes.step==5 then
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elseif scenes.step==5 then
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
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-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
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if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
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arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
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-- if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
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if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[1]) then
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scenes.step=scenes.step-1
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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scenes.char=scenes.char+1
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playtext(scenes.current_scene[scenes.dnum].audio)
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playtext(scenes.current_scene[scenes.dnum].audio)
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@@ -242,8 +244,10 @@ function draw_scene()
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elseif scenes.step==6 then
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elseif scenes.step==6 then
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
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-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
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if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
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arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
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-- if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
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if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[2]) then
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scenes.step=scenes.step-1
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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scenes.char=scenes.char+1
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playtext(scenes.current_scene[scenes.dnum].audio)
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playtext(scenes.current_scene[scenes.dnum].audio)
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@@ -253,8 +257,10 @@ function draw_scene()
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elseif scenes.step==7 then
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elseif scenes.step==7 then
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
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-- text(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
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arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
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-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
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if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
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arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
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-- if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
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if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[3]) then
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scenes.step=scenes.step-1
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scenes.step=scenes.step-1
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scenes.char=scenes.char+1
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scenes.char=scenes.char+1
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playtext(scenes.current_scene[scenes.dnum].audio)
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playtext(scenes.current_scene[scenes.dnum].audio)
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Reference in New Issue
Block a user