- Ja funciona en la ultima versió de mini (v0.9.95d)

This commit is contained in:
2024-11-24 20:21:14 +01:00
parent 75a1fb95d9
commit 9afc51f9a0
20 changed files with 81 additions and 81 deletions

View File

@@ -9,8 +9,8 @@ function final_init()
game_update=update_final
next_actor()
playmus(audio_final)
local r,g,b=getcolor(15)
setcolor(17,r,g,b)
local r,g,b=palcolor(15)
palcolor(17,r,g,b)
--fade.fadein()
end
@@ -81,7 +81,7 @@ function draw_actor()
end
end
if current_actor==7 then
actor.y=28-abs(sin(actor.x*0.1))*24
actor.y=28-math.abs(math.sin(actor.x*0.1))*24
end
if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
@@ -92,7 +92,7 @@ function draw_actor()
end
end
local tpl=128/actor.w
sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
blit((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
end
function next_actor()