forked from JailDoctor/cacaus
- Ja funciona en la ultima versió de mini (v0.9.95d)
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@@ -9,8 +9,8 @@ function final_init()
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game_update=update_final
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next_actor()
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playmus(audio_final)
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local r,g,b=getcolor(15)
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setcolor(17,r,g,b)
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local r,g,b=palcolor(15)
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palcolor(17,r,g,b)
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--fade.fadein()
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end
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@@ -81,7 +81,7 @@ function draw_actor()
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end
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end
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if current_actor==7 then
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actor.y=28-abs(sin(actor.x*0.1))*24
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actor.y=28-math.abs(math.sin(actor.x*0.1))*24
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end
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if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
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@@ -92,7 +92,7 @@ function draw_actor()
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end
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end
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local tpl=128/actor.w
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sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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blit((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
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end
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function next_actor()
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