- Passat a mini v1.3.6

This commit is contained in:
2025-10-30 12:39:44 +01:00
parent 5fef769534
commit a5d097aa50
26 changed files with 396 additions and 399 deletions

View File

@@ -19,7 +19,7 @@ function abad:draw()
flip=(((abad.x>>1)+(abad.y>>1))%2)==0
end
if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
blit(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
draw.surf(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
end
if abad.respawning > 0 then
@@ -57,10 +57,10 @@ function abad_hurt(howmuch)
abad.bb.y=0
abad.bb.h=16
abad.respawning=240
cls(3)
surf.cls(3)
end
else
cls(3)
surf.cls(3)
end
end
end
@@ -83,26 +83,26 @@ function abad_state_normal()
end
abad_make_safe()
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.update=abad_state_walking
abad.flip=false
elseif btn(keyLeft) or pad(btnLeft) then
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.update=abad_state_walking
abad.flip=true
elseif btn(keyJump) or pad(btnJump) then
elseif key.down(keyJump) or pad.down(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=false
if abad.jump then
stopsound(abad.jump)
sound.stop(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
elseif btn(keyDown) or pad(btnDown) then
elseif key.down(keyDown) or pad.down(btnDown) then
abad.update=abad_state_crouch
--elseif btn(KEY_Z) then
-- abad.respawning=240
elseif btn(keyShoot) or pad(btnShoot) and cacau.hab==-1 then
elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
playsnd(audio_abad_shot)
abad.update=abad_state_fire
abad.wait=0
@@ -118,7 +118,7 @@ function abad_state_crouch()
abad.step=0
abad.jumpfwd=false
if not (btn(keyDown) or pad(btnDown)) then
if not (key.down(keyDown) or pad.down(btnDown)) then
abad.update=abad_state_normal
abad.bb.y=0
abad.bb.h=16
@@ -187,28 +187,28 @@ function abad_state_walking()
abad_make_safe()
if btn(keyJump) or pad(btnJump) then
if key.down(keyJump) or pad.down(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=true
if abad.jump then
stopsound(abad.jump)
sound.stop(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
return
elseif btn(keyDown) or pad(btnDown) then
elseif key.down(keyDown) or pad.down(btnDown) then
abad.update=abad_state_crouch
elseif btn(keyShoot) or pad(btnShoot) and cacau.hab==-1 then
elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
playsnd(audio_abad_shot)
abad.update=abad_state_fire
abad.wait=0
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
end
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.flip=false
elseif btn(keyLeft) or pad(btnLeft) then
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.flip=true
elseif abad.wait==0 then
abad.update=abad_state_normal
@@ -299,15 +299,15 @@ function abad_state_stairs()
if abad.wait==6 then
abad.wait=0
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.flip=false
abad_advance()
playsnd(audio_low)
elseif btn(keyLeft) or pad(btnLeft) then
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.flip=true
abad_advance()
playsnd(audio_low)
elseif btn(keyUp) or pad(btnUp) then
elseif key.down(keyUp) or pad.down(btnUp) then
if abad.y>0 then
if check_tile(abad.hab,abad.x+4,abad.y+8)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+8)==tiletype.stair then
abad.y=abad.y-2
@@ -318,7 +318,7 @@ function abad_state_stairs()
imp.reset()
abad.y=32
end
elseif btn(keyDown) or pad(btnDown) then
elseif key.down(keyDown) or pad.down(btnDown) then
if abad.y<32 then
if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.stair then
abad.y=abad.y+2