Modificat l'ull de l'abad a l'ajupir-se, factoritzat draw_photo() en scenes.lua, i canviat el config de game.ini

This commit is contained in:
2026-03-18 12:37:17 +01:00
parent ff7614a1d4
commit b0fa162d62
3 changed files with 42 additions and 26 deletions

View File

@@ -1,5 +1,5 @@
title=X2 Cacaus title=X2 Cacaus
config=cacaus config=x2cacaus
width=256 width=256
height=192 height=192
zoom=3 zoom=3

View File

@@ -14,9 +14,6 @@ avatar_premiere_x = 69*o2aX
avatar_premiere_y = 20*o2aX avatar_premiere_y = 20*o2aX
avatar_elalien_x = 3*o2aX avatar_elalien_x = 3*o2aX
avatar_elalien_y = 16*o2aX avatar_elalien_y = 16*o2aX
avatar_w = 10*o2aX
avatar_h = 10*o2aX
scenes={ scenes={
intro_01= { intro_01= {
@@ -180,6 +177,37 @@ function playtext(snd)
end end
end end
function draw_photo ( photo_x, photo_y, flip, step )
local photo_w = 11*o2aX
local photo_h = 10*o2aX
local bkg_x = 8*o2aX
local bkg_y = 12*o2aX
local bkg_w = photo_w*2+2
local bkg_h = photo_h*2+2
local bkg_color = 16
if flip then
bkg_x = 96*o2aX+1
end
if step==3 then
bkg_y = 12*o2aX
bkg_h = 12*o2aX
elseif step==4 or step==8 then
bkg_y = 7*o2aX
bkg_h = photo_h*2+2
end
local photo_dx = bkg_x+1
local photo_dy = bkg_y+1
local photo_dw = bkg_w-2
local photo_dh = bkg_h-2
draw.rectf(bkg_x,bkg_y,bkg_w,bkg_h,bkg_color)
draw.surf(photo_x,photo_y,photo_w,photo_h,photo_dx,photo_dy,photo_dw,photo_dh, flip)
end
function draw_scene() function draw_scene()
local txt_x = not scenes.current_scene[scenes.dnum].flip and 38 or 8 local txt_x = not scenes.current_scene[scenes.dnum].flip and 38 or 8
@@ -197,21 +225,9 @@ function draw_scene()
draw.line(0,0,128*o2aX,0,16) draw.line(0,0,128*o2aX,0,16)
draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16) draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16)
elseif scenes.step==3 then elseif scenes.step==3 then
if not scenes.current_scene[scenes.dnum].flip then draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
draw.rectf(8*o2aX,12*o2aX,24*o2aX,12*o2aX,16)
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,9*o2aX,13*o2aX,20*o2aX,10*o2aX)
else
draw.rectf(97*o2aX,12*o2aX,24*o2aX,12*o2aX,16)
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,98*o2aX,13*o2aX,20*o2aX,10*o2aX,true)
end
elseif scenes.step==4 then elseif scenes.step==4 then
if not scenes.current_scene[scenes.dnum].flip then draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
draw.rectf(8*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,9*o2aX,8*o2aX,20*o2aX,20*o2aX)
else
draw.rectf(97*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,98*o2aX,8*o2aX,20*o2aX,20*o2aX,true)
end
elseif scenes.step==5 then elseif scenes.step==5 then
-- text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2) -- text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX? -- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
@@ -249,17 +265,17 @@ function draw_scene()
draw.rectf(0,0,129*o2aX,35*o2aX,12) draw.rectf(0,0,129*o2aX,35*o2aX,12)
draw.line(0,0,128*o2aX,0,16) draw.line(0,0,128*o2aX,0,16)
draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16) draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16)
if not scenes.current_scene[scenes.dnum].flip then draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
draw.rectf(8*o2aX,7*o2aX,24*o2aX,22*o2aX,16) -- if not scenes.current_scene[scenes.dnum].flip then
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,9*o2aX,8*o2aX,20*o2aX,20*o2aX) -- draw.rectf(8*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
else -- draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,9*o2aX,8*o2aX,20*o2aX,20*o2aX)
draw.rectf(97*o2aX,7*o2aX,24*o2aX,22*o2aX,16) -- else
draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,98*o2aX,8*o2aX,20*o2aX,20*o2aX,true) -- draw.rectf(97*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
end -- draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,98*o2aX,8*o2aX,20*o2aX,20*o2aX,true)
-- end
-- text(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2) -- text(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2)
-- text(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2) -- text(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2)
-- text(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2) -- text(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2)
-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
arc_textB(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2) arc_textB(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2)
arc_textB(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2) arc_textB(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2)
arc_textB(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2) arc_textB(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2)

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