36 Commits
v1.1 ... master

Author SHA1 Message Date
a03ac00c76 Actualizar readme.md 2026-03-22 18:43:22 +01:00
650ca21167 Canviada la font 2026-03-22 18:41:27 +01:00
42b97b1fd0 Eliminat un pixel que sobrava 2026-03-20 00:00:18 +01:00
8144bcec05 Factoritzada draw_escenari() en intro.lua 2026-03-18 13:06:01 +01:00
b0fa162d62 Modificat l'ull de l'abad a l'ajupir-se, factoritzat draw_photo() en scenes.lua, i canviat el config de game.ini 2026-03-18 12:37:17 +01:00
ff7614a1d4 Actualizar readme.md 2026-03-18 09:57:12 +01:00
e5f121ec4e Actualizar readme.md 2026-03-18 09:51:30 +01:00
25db5d7944 Hale! Acabatgit add .git add . Arreglada la porta que es veia a l'inici, dispar cacau, nou titol i no recorde que mes 2026-03-18 08:46:38 +01:00
78cc72c614 Falten 2 de Premiere. Go! 2026-03-17 23:11:35 +01:00
5b9b9aed6d Corregit bol, adaptat final, modificat Batman. Joc completament jugable. Falten 2 de Premiere i el Imp 2026-03-17 22:31:38 +01:00
9e6c50cd87 7 sprites left 2026-03-17 20:03:28 +01:00
1d2e72db47 Ja escriu el text on toca en les escenes gracies al JailDoc. Gota ja es mostra com toca. Modificats uns quants sprites i tiles mes. Ja en queden pocs 2026-03-17 18:10:54 +01:00
336deaafa9 Modificat el menu de Pausa amb la funció d'escriure text en gran 2026-03-16 23:24:00 +01:00
6304c6ff06 Canviades les funcions d'imprimir el text en la redifinició de teclat i gamepad 2026-03-16 23:11:44 +01:00
3a7fa45013 Afegida funció per a mostrar el text en gran en borde negre. Canviades algunes crides a text() per la nova arc_textB(). Alguns tiles nous 2026-03-16 23:02:49 +01:00
845989280b Eliminats dibuixats dobles en gorro i peu. El splash de la bambolla ja es veu com toca. Afegida funció per a escalar el text i modificades algunes crides a draw.text. Sprite del Abad nou i altres personatges i tiles upgradats també 2026-03-16 21:15:12 +01:00
319862df30 Ja se veuen be el gorro, el gps, el peu, el cacau, la fireball i el imp que eixia 'flipat' 2026-03-15 23:39:21 +01:00
5a2b418e5b Updatats els tiles de taulell als altres colors que faltaven que això era ràpid 2026-03-15 23:15:21 +01:00
d890da0a47 El joc ja quasi es jugable. Falten els cacaus, el dispar de l'imp i alguns ajustos de posicions d'elements 2026-03-15 23:00:25 +01:00
5f8e13706c Modificades les funcions draw de batman, caco, elalien, imp, premiere i zombie. El menú principal ja pareix que es veu be. Parametritzats els avatars que faltaven en scenes 2026-03-15 22:08:03 +01:00
ec3d0916e1 Alguns tiles + en 'HD' (ganes de perdre el temps -_-') 2026-03-15 20:20:40 +01:00
3aeaace63a Intro funcional i alguns tiles en 'HD' 2026-03-15 19:15:50 +01:00
6c6c5b62d6 Primera escena ajustada i Abad en 'HD' 2026-03-15 18:19:20 +01:00
3d9746b5f5 Doblada la resolució de la finestra i modificada la intro a 2x 2026-03-15 16:37:10 +01:00
ec6b2b3643 Actualitzat readme.md 2026-03-15 15:04:14 +01:00
df277fb0e4 - [NEW] Els botons de cicle avant i arrere de la vista de GPS en el pad, i la pausa en el pad ara es poden redefinir. 2025-10-30 16:46:12 +01:00
639fd6e34d - Passat a mini v1.3.7
- [NEW] ara es pot activar i desactivar el só, des del nou menu d'opcions i desde el menu in-game
- [NEW] menus canviats un poc
2025-10-30 16:31:07 +01:00
a5d097aa50 - Passat a mini v1.3.6 2025-10-30 12:39:44 +01:00
5fef769534 Update readme.md 2025-02-17 18:34:07 +01:00
4e7d770170 Update readme.md 2025-02-17 18:32:51 +01:00
beb9a47f01 Update readme.md 2025-01-05 14:40:04 +01:00
c815c009cf Add readme.md 2025-01-05 13:07:59 +01:00
9afc51f9a0 - Ja funciona en la ultima versió de mini (v0.9.95d) 2024-11-24 20:21:14 +01:00
75a1fb95d9 - [NEW] F1 reduix el zoom de la finestra fins a 1x.
- [NEW] F2 augmenta el zoom de la finestra fins al màxim que cap a la pantalla.
2023-10-09 11:44:23 +02:00
17654b2c82 - Modificat per a funcionar en l'ultima versió de mini (v0.9.80) 2023-08-31 23:43:56 +02:00
a3ca7bec86 - Ara es pot usar el gamepad per a tot 2023-02-10 19:06:26 +01:00
33 changed files with 1436 additions and 712 deletions

130
data/X2_font.fnt Normal file
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@@ -0,0 +1,130 @@
bitmap=X2_font.gif
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@@ -1,3 +1,11 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
require "dead"
abad={x=40,y=24,flip=false,frame=1,wait=0,respawning=0,hab=10,vides=3,energia=40,falling=0,step=0, mustep=1,hurting=0,update=nil,jumpfwd=false,anim={0,1,0,2},bb={x=4,y=0,w=8,h=16},safe={hab=10,x=40,y=24}}
@@ -16,8 +24,9 @@ function abad:draw()
if abad.update==abad_state_stairs then
flip=(((abad.x>>1)+(abad.y>>1))%2)==0
end
if (abad.respawning==0) or (flr(abad.respawning/15)%2==0) then
sspr(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
-- draw.surf(abad.frame*16,0,16,16,abad.x,abad.y,16,16,flip)
draw.surf(abad.frame*cw,0,cw,ch,abad.x*o2aX,abad.y*o2aX,cw,ch,flip)
end
if abad.respawning > 0 then
@@ -36,16 +45,17 @@ end
function abad_hurt(howmuch)
if abad.hurting == 0 and abad.respawning==0 then
playsnd(audio_abad_hit)
sound.play(audio_abad_hit)
abad.energia=abad.energia-howmuch
-- abad.energia=abad.energia
if abad.energia<=0 then
abad.vides=abad.vides-1
if abad.vides==0 then
--final de la partida
dead.start()
playmus(audio_game_over,0)
music.play(audio_game_over,0)
else
playmus(audio_life_lost,0)
music.play(audio_life_lost,0)
abad.energia=40
abad.hab=abad.safe.hab
abad.x=abad.safe.x
@@ -55,10 +65,10 @@ function abad_hurt(howmuch)
abad.bb.y=0
abad.bb.h=16
abad.respawning=240
cls(3)
surf.cls(3)
end
else
cls(3)
surf.cls(3)
end
end
end
@@ -81,27 +91,27 @@ function abad_state_normal()
end
abad_make_safe()
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.update=abad_state_walking
abad.flip=false
elseif btn(keyLeft) or pad(btnLeft) then
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.update=abad_state_walking
abad.flip=true
elseif btn(keyJump) or pad(btnJump) then
elseif key.down(keyJump) or pad.down(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=false
if abad.jump then
stopsound(abad.jump)
sound.stop(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
elseif btn(keyDown) or pad(btnDown) then
sound.play(audio_abad_jump)
elseif key.down(keyDown) or pad.down(btnDown) then
abad.update=abad_state_crouch
--elseif btn(KEY_Z) then
-- abad.respawning=240
elseif btn(keyShoot) or pad(btnShoot) and cacau.hab==-1 then
playsnd(audio_abad_shot)
elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
sound.play(audio_abad_shot)
abad.update=abad_state_fire
abad.wait=0
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
@@ -116,7 +126,7 @@ function abad_state_crouch()
abad.step=0
abad.jumpfwd=false
if not (btn(keyDown) or pad(btnDown)) then
if not (key.down(keyDown) or pad.down(btnDown)) then
abad.update=abad_state_normal
abad.bb.y=0
abad.bb.h=16
@@ -169,7 +179,7 @@ function abad_state_walking()
abad.wait=0
abad.step=(abad.step+1)%2
if abad.step==0 then
playsnd(audio_abad_step[abad.mustep],32)
sound.play(audio_abad_step[abad.mustep],32)
abad.mustep = abad.mustep + 1
if abad.mustep == 5 then abad.mustep=1 end
end
@@ -185,28 +195,28 @@ function abad_state_walking()
abad_make_safe()
if btn(keyJump) or pad(btnJump) then
if key.down(keyJump) or pad.down(btnJump) then
abad.update=abad_state_jumping
abad.step=0
abad.jumpfwd=true
if abad.jump then
stopsound(abad.jump)
sound.stop(abad.jump)
abad.jump=nil
end
playsnd(audio_abad_jump)
sound.play(audio_abad_jump)
return
elseif btn(keyDown) or pad(btnDown) then
elseif key.down(keyDown) or pad.down(btnDown) then
abad.update=abad_state_crouch
elseif btn(keyShoot) or pad(btnShoot) and cacau.hab==-1 then
playsnd(audio_abad_shot)
elseif key.down(keyShoot) or pad.down(btnShoot) and cacau.hab==-1 then
sound.play(audio_abad_shot)
abad.update=abad_state_fire
abad.wait=0
cacau.init(abad.hab,abad.x+8,abad.y+8,abad.flip)
end
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.flip=false
elseif btn(keyLeft) or pad(btnLeft) then
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.flip=true
elseif abad.wait==0 then
abad.update=abad_state_normal
@@ -224,8 +234,8 @@ function abad_state_jumping()
if abad.jumpfwd then abad_advance() end
--local xx=flr((abad.x+4)/8)
--local yy=flr(abad.y/8)
--local xx=math.floor((abad.x+4)/8)
--local yy=math.floor(abad.y/8)
--rect(xx*8,yy*8, (xx+2)*8,(yy+1)*8)
if abad.step<6 then
if abad.y>0 then
@@ -234,14 +244,14 @@ function abad_state_jumping()
if check_tile(abad.hab,abad.x+4,abad.y-2)==tiletype.switch then
-- Executar el switch
local xx=min(11,max(0,flr((abad.x+4)/8)))
local yy=min(5,max(0,flr((abad.y-2)/8)))
local xx=math.min(11,math.max(0,math.floor((abad.x+4)/8)))
local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
switches.start(abad.hab,1+xx+yy*12)
--cls(4)
elseif (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y-2)==tiletype.switch then
-- Executar el switch
local xx=min(11,max(0,flr((abad.x+12)/8)))
local yy=min(5,max(0,flr((abad.y-2)/8)))
local xx=math.min(11,math.max(0,math.floor((abad.x+12)/8)))
local yy=math.min(5,math.max(0,math.floor((abad.y-2)/8)))
switches.start(abad.hab,1+xx+yy*12)
--cls(4)
else
@@ -256,7 +266,7 @@ function abad_state_jumping()
end
elseif abad.step>6 then
abad.update=abad_state_falling
abad.jump=playsnd(audio_abad_fall)
abad.jump=sound.play(audio_abad_fall)
end
abad.step=abad.step+1
end
@@ -272,8 +282,8 @@ function abad_state_falling()
if abad.jumpfwd then abad_advance() end
local xx=flr((abad.x+4)/8)
local yy=flr((abad.y+16)/8)
local xx=math.floor((abad.x+4)/8)
local yy=math.floor((abad.y+16)/8)
if abad.y<32 then
if (abad.y+16)&7==0 and (check_tile(abad.hab,abad.x+4,abad.y+16)>=tiletype.half or ((abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)>=tiletype.half)) then
@@ -297,30 +307,30 @@ function abad_state_stairs()
if abad.wait==6 then
abad.wait=0
if btn(keyRight) or pad(btnRight) then
if key.down(keyRight) or pad.down(btnRight) then
abad.flip=false
abad_advance()
playsnd(audio_low)
elseif btn(keyLeft) or pad(btnLeft) then
sound.play(audio_low)
elseif key.down(keyLeft) or pad.down(btnLeft) then
abad.flip=true
abad_advance()
playsnd(audio_low)
elseif btn(keyUp) or pad(btnUp) then
sound.play(audio_low)
elseif key.down(keyUp) or pad.down(btnUp) then
if abad.y>0 then
if check_tile(abad.hab,abad.x+4,abad.y+8)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+8)==tiletype.stair then
abad.y=abad.y-2
playsnd(audio_low)
sound.play(audio_low)
end
else
abad.hab=abad.hab-10
imp.reset()
abad.y=32
end
elseif btn(keyDown) or pad(btnDown) then
elseif key.down(keyDown) or pad.down(btnDown) then
if abad.y<32 then
if check_tile(abad.hab,abad.x+4,abad.y+16)==tiletype.stair or (abad.x+4)&7~=0 and check_tile(abad.hab,abad.x+12,abad.y+16)==tiletype.stair then
abad.y=abad.y+2
playsnd(audio_low)
sound.play(audio_low)
end
else
abad.hab=abad.hab+10

32
data/arcade_config.lua Normal file
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@@ -0,0 +1,32 @@
local arcade_config = {
org_resolucion = { width = 128, height = 96 },
resolucion = { width = 256, height = 192 },
surface = { width = 256, height = 192 },
logo_sf = { width = 144, height = 20 },
sprite_size = { w = 32, h = 32 },
escala = 1.0,
org2arc_escala = 2.0,
tiles_offset = 128,
tiles_per_row = 16,
tiles_per_row_base2 = 4,
tiles_width = 16,
tiles_height = 16,
character_per_row = 8,
character_per_row_base2 = 3,
character_width = 32,
character_height = 32,
fullscreen = false
}
-- Proteger contra creación/modificación accidental de campos no declarados
-- setmetatable(config, {
-- __newindex = function(t, k, v)
-- if rawget(t, k) == nil then
-- error("Intento de crear campo nuevo en config: "..tostring(k), 2)
-- else
-- rawset(t, k, v)
-- end
-- end
-- })
return arcade_config

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@@ -1,3 +1,12 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
bambolla_gif_col = 7
bambolla_gif_row = 1
bambolla={hab=75,x=24,y=24,cx=0,dx=0,dy=0,flip=true,enabled=false,counter=800,wait=0,bb={x=4,y=4,w=8,h=8}}
function bambolla.reset()
@@ -44,7 +53,8 @@ end
function bambolla.draw_normal()
if bambolla.enabled then
sspr(112,16,16,16,bambolla.x,bambolla.y,16,16)
-- draw.surf(112,16,16,16,bambolla.x,bambolla.y,16,16)
draw.surf(bambolla_gif_col*cw,bambolla_gif_row*ch,cw,ch,bambolla.x*o2aX,bambolla.y*o2aX,cw,ch)
end
end
@@ -58,7 +68,7 @@ function bambolla.update_normal()
bambolla.wait=0
if not bambolla.enabled then
bambolla.counter=bambolla.counter-1
local r = rnd(bambolla.counter)
local r = math.random(0,bambolla.counter-1)
--print(r)
if bambolla.counter==1 or r==1 then
bambolla.init()
@@ -77,9 +87,9 @@ function bambolla.update_normal()
bambolla.reset()
end
end
bambolla.y=28-abs(sin(bambolla.x*0.1))*24
bambolla.y=28-math.abs(math.sin(bambolla.x*0.1))*24
if bambolla.hab==abad.hab and bambolla.y>25.2 then
playsnd(audio_low)
sound.play(audio_low)
end
if bambolla.hab==abad.hab then
if cacau.hab==bambolla.hab and aabb(bambolla,cacau) then
@@ -89,7 +99,7 @@ function bambolla.update_normal()
bambolla.y=bambolla.y+8
bambolla.dx=0
bambolla.dy=-4
playsnd(audio_hit)
sound.play(audio_hit)
end
if aabb(bambolla,abad) then
abad_hurt(1)
@@ -109,14 +119,14 @@ bambolla.update=bambolla.update_normal
bambolla.draw=bambolla.draw_normal
function bambolla.draw_splash()
circfill(bambolla.cx+bambolla.dx,bambolla.y,2,16)
circfill(bambolla.cx+bambolla.dx,bambolla.y,1,6)
circfill(bambolla.cx-bambolla.dx,bambolla.y,2,16)
circfill(bambolla.cx-bambolla.dx,bambolla.y,1,6)
circfill(bambolla.cx-(bambolla.dx/2),bambolla.y-4,2,16)
circfill(bambolla.cx-(bambolla.dx/2),bambolla.y-4,1,6)
circfill(bambolla.cx+(bambolla.dx/2),bambolla.y-4,2,16)
circfill(bambolla.cx+(bambolla.dx/2),bambolla.y-4,1,6)
draw.circf( (bambolla.cx-bambolla.dx)*o2aX, bambolla.y*o2aX, 1, 6)
draw.circf( (bambolla.cx+bambolla.dx)*o2aX, bambolla.y*o2aX, 2, 16)
draw.circf( (bambolla.cx+bambolla.dx)*o2aX, bambolla.y*o2aX, 1, 6)
draw.circf( (bambolla.cx-bambolla.dx)*o2aX, bambolla.y*o2aX, 2, 16)
draw.circf( (bambolla.cx-(bambolla.dx/2))*o2aX, (bambolla.y-4)*o2aX, 2, 16)
draw.circf( (bambolla.cx-(bambolla.dx/2))*o2aX, (bambolla.y-4)*o2aX, 1, 6)
draw.circf( (bambolla.cx+(bambolla.dx/2))*o2aX, (bambolla.y-4)*o2aX, 2, 16)
draw.circf( (bambolla.cx+(bambolla.dx/2))*o2aX, (bambolla.y-4)*o2aX, 1, 6)
end
function bambolla.update_splash()

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
batman={hab=5,x=24,y=24,flip=true,goup=true,frame=8,stairscooldown=0,stepscooldown=0,stepsremember=0,wait=0,step=0,anim={24,25,24,26},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
function batman.init()
@@ -5,7 +12,7 @@ function batman.init()
batman.update=batman.update_normal
batman.draw=batman.draw
local habs={5,9,46,36,18}
batman.hab=habs[1+rnd(#habs)]
batman.hab=habs[1+math.random(0,#habs-1)]
batman.x=24
batman.y=24
end
@@ -15,7 +22,8 @@ function batman.draw()
if batman.update==batman.update_stairs then
flip=(((batman.x>>1)+(batman.y>>1))%2)==0
end
sspr((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
-- draw.surf((batman.frame&7)*16,(batman.frame>>3)*16,16,16,batman.x,batman.y,16,16,flip)
draw.surf((batman.frame&7)*cw,(batman.frame>>cxr2)*ch,cw,ch,batman.x*o2aX,batman.y*o2aX,cw,ch,flip)
end
function batman.hit()
@@ -58,7 +66,7 @@ function batman.update_normal()
batman.x=84
end
elseif check_tile(batman.hab,batman.x+inc,batman.y+6)<tiletype.half then
local r=rnd(2)
local r=math.random(0,1)
if check_tile(batman.hab,batman.x+inc,batman.y+14)==tiletype.block then r=0 end
if batman.stepscooldown>0 and check_tile(batman.hab,batman.x+inc,batman.y+14)==tiletype.half then r=batman.stepsremember end
if r==0 then
@@ -90,7 +98,7 @@ function batman.update_normal()
if batman.stairscooldown==0 and
check_tile(batman.hab,batman.x+6,batman.y+8)==tiletype.stair and
check_tile(batman.hab,batman.x+14,batman.y+8)==tiletype.stair then
if rnd(10)<8 then
if math.random(0,9)<8 then
batman.update=batman.update_stairs
if check_tile(batman.hab,batman.x+4,batman.y+16)==tiletype.block then
batman.goup=true
@@ -108,7 +116,7 @@ function batman.update_normal()
end
if check_tile(batman.hab,batman.x+4,batman.y+16)==tiletype.void and ((batman.x+4)&7==0 or check_tile(batman.hab,batman.x+12,batman.y+16)==tiletype.void) then
local option=rnd(2)
local option=math.random(0,1)
if batman.stairscooldown>0 then option=0 end
if option==0 then
batman.update=batman.update_falling
@@ -221,7 +229,7 @@ function batman.update_stairs()
batman.y=batman.y-2
else
batman.update=batman.update_normal
if rnd(3)>0 then batman.flip=not batman.flip end
if math.random(0,2)>0 then batman.flip=not batman.flip end
batman.stairscooldown=50
end
else
@@ -234,7 +242,7 @@ function batman.update_stairs()
batman.y=batman.y+2
else
batman.update=batman.update_normal
if rnd(3)>0 then batman.flip=not batman.flip end
if math.random(0,2)>0 then batman.flip=not batman.flip end
batman.stairscooldown=50
end
else

View File

@@ -1,3 +1,14 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
txr = arcade_config.tiles_per_row-1
txr2 = arcade_config.tiles_per_row_base2
toff = arcade_config.tiles_offset
tw = arcade_config.tiles_width
th = arcade_config.tiles_height
-- posició en el gif des de l'offset de tiles
bol_gif_col = 14
bol_gif_row = 3
bol={hab=39,x=28,y=25,bb={x=0,y=0,w=16,h=8}}
function bol.init()
@@ -6,7 +17,10 @@ function bol.init()
end
function bol.draw()
sspr(112,88,16,8,bol.x,bol.y,16,8)
-- draw.surf(112,88,16,8,bol.x,bol.y,16,8)
local x = bol_gif_col*tw
local y = toff+bol_gif_row*th
draw.surf(x,y,tw*2,th,bol.x*o2aX,bol.y*o2aX,tw*2,th)
end
function bol.update()

View File

@@ -1,3 +1,6 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cacau={hab=-1,x=0,y=0,wait=0,flip=false,bb={x=0,y=0,w=4,h=4}}
function cacau.init(_hab,_x,_y,_flip)
@@ -8,12 +11,14 @@ function cacau.init(_hab,_x,_y,_flip)
cacau.flip=_flip
end
function cacau:draw()
circfill(cacau.x,cacau.y,2,16)
circfill(cacau.x,cacau.y,1,6)
function cacau.draw()
draw.circf(cacau.x*o2aX,cacau.y*o2aX,2*o2aX,16)
draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,2*o2aX,16)
draw.circf(cacau.x*o2aX,cacau.y*o2aX,1*o2aX,6)
draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,1*o2aX,6)
end
function cacau:update()
function cacau.update()
if cacau.hab == -1 then return end
cacau.wait=cacau.wait+1

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
caco={}
function caco.new(_hab,_x,_y,_flip)
@@ -5,7 +12,8 @@ function caco.new(_hab,_x,_y,_flip)
end
function caco:draw()
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
-- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end
end
function caco:update_normal()

View File

@@ -6,7 +6,7 @@ function dead.start()
dead.vel={}
for i=1,128 do
dead.pos[i]=0
dead.vel[i]=(200+rnd(400))/400
dead.vel[i]=(200+math.random(0,399))/400
end
game_update=dead.update
end
@@ -16,30 +16,30 @@ function dead.update()
for i=1,128 do
if dead.pos[i]<96 then
dead.pos[i]=dead.pos[i]+dead.vel[i]
vline(i-1,0,dead.pos[i],16)
draw.vline(i-1,0,dead.pos[i],16)
end
end
if dead.count>50 then
if dead.count>130 then
prnt("GAME OVER",44,40,2)
draw.text("GAME OVER",44,40,2)
elseif dead.count>120 then
prnt("GAME OVE",44,40,2)
draw.text("GAME OVE",44,40,2)
elseif dead.count>110 then
prnt("GAME OV",44,40,2)
draw.text("GAME OV",44,40,2)
elseif dead.count>100 then
prnt("GAME O",44,40,2)
draw.text("GAME O",44,40,2)
elseif dead.count>90 then
prnt("GAME",44,40,2)
draw.text("GAME",44,40,2)
elseif dead.count>80 then
prnt("GAM",44,40,2)
draw.text("GAM",44,40,2)
elseif dead.count>70 then
prnt("GA",44,40,2)
draw.text("GA",44,40,2)
elseif dead.count>60 then
prnt("G",44,40,2)
draw.text("G",44,40,2)
end
end
if (dead.count>250 and (btnp(keyShoot) or padp(btnShoot))) or dead.count>500 then
if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
game_exit()
game_init(true)
end

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
elalien={hab=66,x=24,y=24,flip=true,goup=true,frame=8,stairscooldown=0,wait=0,step=0,anim={8,9,8,10},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
function elalien.init()
@@ -11,7 +18,7 @@ function elalien.init()
elalien.scene_intro=false
elalien.scene_object=false
local habs={66,56,59,53}
elalien.hab=habs[1+rnd(4)]
elalien.hab=habs[1+math.random(0,3)]
end
function elalien.draw()
@@ -19,7 +26,7 @@ function elalien.draw()
if elalien.update==elalien.update_stairs then
flip=(((elalien.x>>1)+(elalien.y>>1))%2)==0
end
sspr((elalien.frame&7)*16,(elalien.frame>>3)*16,16,16,elalien.x,elalien.y,16,16,flip)
draw.surf((elalien.frame&7)*cw,(elalien.frame>>cxr2)*ch,cw,ch,elalien.x*o2aX,elalien.y*o2aX,cw,ch,flip)
end
function elalien.hit()
@@ -56,7 +63,7 @@ function elalien.update_normal()
elalien.x=84
end
elseif check_tile(elalien.hab,elalien.x+inc,elalien.y+6)<tiletype.half then
local r=rnd(2)
local r=math.random(0,1)
if check_tile(elalien.hab,elalien.x+inc,elalien.y+14)==tiletype.block then r=0 end
if r==0 then
elalien.update=elalien.update_jumping
@@ -83,7 +90,7 @@ function elalien.update_normal()
if elalien.stairscooldown==0 and
check_tile(elalien.hab,elalien.x+6,elalien.y+8)==tiletype.stair and
check_tile(elalien.hab,elalien.x+14,elalien.y+8)==tiletype.stair then
if rnd(10)<8 then
if math.random(0,9)<8 then
elalien.update=elalien.update_stairs
if check_tile(elalien.hab,elalien.x+4,elalien.y+16)==tiletype.block then
elalien.goup=true
@@ -101,7 +108,7 @@ function elalien.update_normal()
end
if check_tile(elalien.hab,elalien.x+4,elalien.y+16)==tiletype.void and ((elalien.x+4)&7==0 or check_tile(elalien.hab,elalien.x+12,elalien.y+16)==tiletype.void) then
local option=rnd(2)
local option=math.random(0,1)
if elalien.stairscooldown>0 then option=0 end
if option==0 then
elalien.update=elalien.update_falling
@@ -229,7 +236,7 @@ function elalien.update_stairs()
elalien.y=elalien.y-2
else
elalien.update=elalien.update_normal
if rnd(3)>0 then elalien.flip=not elalien.flip end
if math.random(0,2)>0 then elalien.flip=not elalien.flip end
elalien.stairscooldown=50
end
else
@@ -242,7 +249,7 @@ function elalien.update_stairs()
elalien.y=elalien.y+2
else
elalien.update=elalien.update_normal
if rnd(3)>0 then elalien.flip=not elalien.flip end
if math.random(0,2)>0 then elalien.flip=not elalien.flip end
elalien.stairscooldown=50
end
else

View File

@@ -8,7 +8,7 @@ fade = {
init = function()
for i=1,15 do
local r,g,b=getcolor(i)
local r,g,b=pal.color(i)
fade.pal[i]={r,g,b}
end
end,
@@ -48,9 +48,9 @@ fade = {
local v=fade.getstep(i,fade.step)
--print(v)
if v==16 then
setcolor(i,0,0,0)
pal.color(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
pal.color(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step+1
@@ -70,7 +70,7 @@ fade = {
game_update=fade.update_fadein
fade.wait=0
fade.step=6
for i=1,15 do setcolor(i,0,0,0) end
for i=1,15 do pal.color(i,0,0,0) end
end,
update_fadein=function()
@@ -84,9 +84,9 @@ fade = {
local v=fade.getstep(i,fade.step)
--print(v)
if v==16 then
setcolor(i,0,0,0)
pal.color(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
pal.color(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step-1

View File

@@ -1,3 +1,12 @@
require "logo"
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
final_rooms = {2,6,60,21,49,23,66,32,4,46,39,55,74}
function final_init()
@@ -8,40 +17,34 @@ function final_init()
abad.update = abad_nop
game_update=update_final
next_actor()
playmus(audio_final)
local r,g,b=getcolor(15)
setcolor(17,r,g,b)
music.play(audio_final)
local r,g,b=pal.color(15)
pal.color(17,r,g,b)
--fade.fadein()
end
go_next_actor=false
function update_final()
cls(16)
surf.cls(16)
camera(-16,-41)
view.origin(16*o2aX,41*o2aX)
mapa_draw(final_room)
draw_actor()
camera(0,0)
view.origin(0,0)
rectfill(0,0,14,96,16)
rectfill(114,0,191,96,16)
rect(15,40,113,89,2)
draw.rectf(0,0,15*o2aX,97*o2aX,16)
draw.rectf(114*o2aX,0,78*o2aX,97*o2aX,16)
draw.rect(15*o2aX,40*o2aX,99*o2aX,50*o2aX,2)
text("C A C A U S", 42, 12, 17)
text(actor.name, 64-(#actor.name*2), 28, 11)
-- text("C A C A U S", 42, 12, 17)
-- arc_textB("C A C A U S", 42*o2aX, 12*o2aX, 17)
draw_logo(14*o2aX, 10*o2aX)
-- text(actor.name, 64-(#actor.name*2), 28, 11)
arc_textB(actor.name, (64-(#actor.name*2))*o2aX, 28*o2aX, 11)
mapa_update(abad.hab,final_room)
if btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_final)
end
end
if go_next_actor then next_actor() end
end
@@ -81,7 +84,7 @@ function draw_actor()
end
end
if current_actor==7 then
actor.y=28-abs(sin(actor.x*0.1))*24
actor.y=28-math.abs(math.sin(actor.x*0.1))*24
end
if actor.x>96 or actor.x<-actor.w or (#actor.anim==1 and actor.center_count==0) then
@@ -92,7 +95,8 @@ function draw_actor()
end
end
local tpl=128/actor.w
sspr((actor.frame%tpl)*actor.w,flr(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
-- draw.surf((actor.frame%tpl)*actor.w,math.floor(actor.frame/tpl)*actor.h,actor.w,actor.h,actor.x,actor.y,actor.w,actor.h,actor.flip)
draw.surf((actor.frame%tpl)*actor.w*o2aX, math.floor(actor.frame/tpl)*actor.h*o2aX ,actor.w*o2aX, actor.h*o2aX, actor.x*o2aX ,actor.y*o2aX ,actor.w*o2aX ,actor.h*o2aX, actor.flip)
end
function next_actor()
@@ -136,21 +140,16 @@ function next_actor()
end
function update_final2()
cls(16)
surf.cls(16)
text("C A C A U S", 42, 12, 17)
text("GRACIES PER JUGAR", 30, 48, 10)
-- text("C A C A U S", 42, 12, 17)
-- arc_textB("C A C A U S", 42*o2aX, 12*o2aX, 17)
draw_logo(14*o2aX, 10*o2aX)
-- text("GRACIES PER JUGAR", 30, 48, 10)
arc_text("GRACIES PER JUGAR", 30*o2aX, 48*o2aX, 10)
if btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_final)
end
end
final_count=final_count+1
if final_count==200 or (btnp(keyShoot) or padp(btnShoot)) or btnp(KEY_RETURN) then
if final_count==200 or (key.press(keyShoot) or pad.press(btnShoot)) or key.press(key.RETURN) then
game_exit()
game_init(true)
fade.fadeoutin()

View File

@@ -1,3 +1,6 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
fireball={hab=-1,x=0,y=0,wait=0,flip=false,bb={x=0,y=0,w=4,h=4}}
function fireball.init(_hab,_x,_y,_flip)
@@ -8,13 +11,13 @@ function fireball.init(_hab,_x,_y,_flip)
fireball.flip=_flip
end
function fireball:draw()
circfill(fireball.x,fireball.y,3,16)
circfill(fireball.x,fireball.y,2,3)
circfill(fireball.x,fireball.y,1,8)
function fireball.draw()
draw.circf(fireball.x*o2aX,fireball.y*o2aX,3*o2aX,16)
draw.circf(fireball.x*o2aX,fireball.y*o2aX,2*o2aX,3)
draw.circf(fireball.x*o2aX,fireball.y*o2aX,1*o2aX,8)
end
function fireball:update()
function fireball.update()
if fireball.hab == -1 then return end
fireball.wait=fireball.wait+1

View File

@@ -1,6 +1,5 @@
title=Cacaus
config=cacaus
width=128
height=96
zoom=5
files=final.lua,fade.lua,audio.lua,dead.lua,scenes.lua,trigger.lua,score.lua,switches.lua,map.lua,mapa.lua,bol.lua,invisibl.lua,gota.lua,fireball.lua,cacau.lua,bambolla.lua,imp.lua,gps.lua,peu.lua,gorro.lua,batman.lua,elalien.lua,premiere.lua,caco.lua,zombie.lua,abad.lua,intro.lua,game.lua,main.lua
title=X2 Cacaus
config=x2cacaus
width=256
height=192
zoom=3

View File

@@ -1,4 +1,26 @@
--hab=0
require "abad"
require "gps"
require "gorro"
require "peu"
require "premiere"
require "elalien"
require "batman"
require "bol"
require "gota"
require "invisibl"
require "zombie"
require "caco"
require "trigger"
require "score"
require "imp"
require "bambolla"
require "cacau"
require "fireball"
require "switches"
require "logo"
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
modes={playing=0,editing=1}
--mode=modes.editing
@@ -10,7 +32,6 @@ actors={}
cameras={}
camera_names={[0]="GPS","Gorro","Peu de Paco","Premiere","EL_ALIEN","BatMan"}
current_camera=0
mute=false
function remove_actor(actor)
for index, value in pairs(actors) do
@@ -20,19 +41,6 @@ function remove_actor(actor)
end
end
function playmus(song,loop)
if not mute then
playmusic(song,loop)
end
end
function playsnd(sound,volume)
if not mute then
--print(sound)
return playsound(sound,volume)
end
end
function game_init(menu)
actors={}
cameras={}
@@ -133,36 +141,22 @@ function game_init(menu)
if menu then
menu_sel=0
menu_state=0
menu_state=update_main_menu;
abad.update = abad_nop
game_update=update_menu
menu_count=0
menu_change_room=300
menu_room=rnd(60)
playmus(audio_main_song)
menu_room=math.random(0,59)
music.play(audio_main_song)
else
game_update=update_game
stopmusic()
music.stop()
end
--fade.fadein()
end
function text(str,x,y,col)
color(16)
prnt(str,x-1,y-1)
prnt(str,x,y-1)
prnt(str,x+1,y-1)
prnt(str,x-1,y)
prnt(str,x+1,y)
prnt(str,x-1,y+1)
prnt(str,x,y+1)
prnt(str,x+1,y+1)
prnt(str,x,y,col)
end
function draw_hab(hab,x,y,editing)
camera(-x,-y)
view.origin(x*o2aX,y*o2aX)
mapa_draw(hab)
if not editing then
@@ -176,19 +170,19 @@ function draw_hab(hab,x,y,editing)
if cacau.hab==hab then cacau:draw() end
if fireball.hab==hab then fireball:draw() end
end
camera(0,0)
view.origin(0,0)
end
function update_dialog()
rectfill(16,16,112,50,12)
rect(15,15,113,51,16)
text("Save the map?",20,20,2)
text("This cannot be undone",20,27,2)
text("(Y)es (N)o",25,40,2)
draw.rectf(16*o2aX,16*o2aX,97*o2aX,35*o2aX,12)
draw.rect(15*o2aX,15*o2aX,99*o2aX,37*o2aX,16)
text("Save the map?",20*o2aX,20*o2aX,2)
text("This cannot be undone",20*o2aX,27*o2aX,2)
text("(Y)es (N)o",25*o2aX,40*o2aX,2)
if btnp(KEY_N) then
if key.press(key.N) then
game_update=update_game
elseif btnp(KEY_Y) then
elseif key.press(key.Y) then
mapa_save()
game_update=update_game
end
@@ -196,81 +190,84 @@ end
scroll=0
function update_game()
cls(16)
surf.cls(16)
if mode==modes.editing then
draw_hab(abad.hab,0,0,true)
text(abad.hab,120,1,2)
text(abad.hab,120*o2aX,1*o2aX,2)
sspr(0,64+scroll*8,128,48,0,48)
color(3)
draw.surf(0,(64+scroll*8)*o2aX,128*o2aX,48*o2aX,0,48*o2aX)
local xx=(seltile&15)*8
local yy=48+(seltile>>4)*8
rect(xx,yy,xx+8,yy+8)
text("EDIT",100,1,3)
draw.rect(xx*o2aX,yy*o2aX,9*o2aX,9*o2aX, 3)
text("EDIT",100*o2aX,1*o2aX,3)
local hx = abad.hab%10
local hy = flr(abad.hab/10)
local hy = math.floor(abad.hab/10)
scroll=0
if btnp(KEY_RIGHT) and hx<9 then
if key.press(key.RIGHT) and hx<9 then
abad.hab=abad.hab+1
elseif btnp(KEY_LEFT) and hx>0 then
elseif key.press(key.LEFT) and hx>0 then
abad.hab=abad.hab-1
elseif btnp(KEY_DOWN) and hy<7 then
elseif key.press(key.DOWN) and hy<7 then
abad.hab=abad.hab+10
elseif btnp(KEY_UP) and hy>0 then
elseif key.press(key.UP) and hy>0 then
abad.hab=abad.hab-10
elseif btnp(KEY_RETURN) then
elseif key.press(key.RETURN) then
mode=modes.playing
elseif btnp(KEY_S) and (btn(KEY_LCTRL) or btn(KEY_LGUI)) then
elseif key.press(key.S) and (key.down(key.LCTRL) or key.down(key.LGUI)) then
game_update=update_dialog
elseif btnp(KEY_C) then
elseif key.press(key.C) then
mapa_cycle_colors(abad.hab)
elseif btnp(KEY_M) then
elseif key.press(key.M) then
mapa_create_minimap()
return
end
if btn(KEY_TAB) then
if key.down(key.TAB) then
scroll=2
end
local mx,my=mousex(),mousey()
local mx,my=mouse.pos()
if mx>>3 < 12 and my>>3 < 6 then
text(mx>>3,100,10,2)
text(my>>3,111,10,2)
text((mx>>3)+(my>>3)*12,118,10,2)
text(mx>>3,100*o2aX,10*o2aX,2)
text(my>>3,111*o2aX,10*o2aX,2)
text(((mx>>3)+(my>>3)*12)*o2aX,118*o2aX,10*o2aX,2)
end
if mbtn(1) then
if mouse.down(mouse.LEFT) then
if my>=48 then
seltile=(mx>>3)+((my-48+(scroll*8))>>3)*16
elseif mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,seltile)
end
elseif mbtn(3) then
elseif mouse.down(mouse.RIGHT) then
if my<48 and mx<96 then
mapa_set_tile(abad.hab,mx>>3,my>>3,256)
end
end
if mx>>3 < 12 and my>>3 < 6 then
local tx,ty=(mx>>3)<<3,(my>>3)<<3
rect(tx,ty,tx+8,ty+8,3)
draw.rect(tx*o2aX,ty*o2aX,9*o2aX,9*o2aX,3)
end
else
if abad.hurting == 0 then
draw_hab(abad.hab,0,0)
--text(abad.hab,1,1,2)
draw_hab(cameras[current_camera].hab,0,48)
text(camera_names[current_camera],2,49,8)
-- text(camera_names[current_camera],2*o2aX,49*o2aX,8)
arc_textB(camera_names[current_camera],2*o2aX,49*o2aX,8)
score.draw()
setsource(tiles)
prnt("x"..abad.vides,114,13,2)
rectfill(102+(abad.energia>>1),30,122,37,16)
surf.source(tiles)
-- draw.text("x"..abad.vides,114*o2aX,13*o2aX,2)
arc_text("x"..abad.vides,114*o2aX,13*o2aX,2)
draw.rectf((102+(abad.energia>>1))*o2aX,30*o2aX,(21-(abad.energia>>1))*o2aX,8*o2aX,16)
else
sspr(0,0,16,9,50,40,16,9,true)
draw.surf(0,0,16*o2aX,9*o2aX,50*o2aX,40*o2aX,16*o2aX,9*o2aX,true)
if abad.hurting > 40 then
prnt("x"..abad.vides+1,63,43,3)
-- draw.text("x"..abad.vides+1,63*o2aX,43*o2aX,3)
arc_text("x"..abad.vides+1,63*o2aX,43*o2aX,3)
elseif abad.hurting < 20 then
prnt("x"..abad.vides,63,43,2)
-- draw.text("x"..abad.vides,63*o2aX,43*o2aX,2)
arc_text("x"..abad.vides,63*o2aX,43*o2aX,2)
end
end
@@ -293,48 +290,41 @@ function update_game()
fireball.update()
switches.update()
--local hx = abad.hab%10
--local hy = flr(abad.hab/10)
--if btnp(KEY_RETURN) then
-- mode=modes.editing
-- mapa_restore_backup()
--elseif btn(KEY_LSHIFT) and btnp(KEY_RIGHT) and hx<9 then
-- abad.hab=abad.hab+1
--elseif btn(KEY_LSHIFT) and btnp(KEY_LEFT) and hx>0 then
-- abad.hab=abad.hab-1
--elseif btn(KEY_LSHIFT) and btnp(KEY_DOWN) and hy<7 then
-- abad.hab=abad.hab+10
--elseif btn(KEY_LSHIFT) and btnp(KEY_UP) and hy>0 then
-- abad.hab=abad.hab-10
--elseif btnp(KEY_M) then
-- mute = not mute
--elseif btnp(KEY_ESCAPE) then
-- pause()
--end
if btnp(KEY_ESCAPE) then
if key.press(key.ESCAPE) or pad.press(btnPause) then
pause()
end
if abad.objects.gps~=nil then
if btnp(KEY_1) then
if key.press(key.N1) then
if abad.objects.gorro==nil and abad.objects.clau_premiere==nil then current_camera=1 end
elseif btnp(KEY_2) then
elseif key.press(key.N2) then
if abad.objects.peu==nil and abad.objects.clau_elalien==nil then current_camera=2 end
elseif btnp(KEY_3) then
elseif key.press(key.N3) then
current_camera=3
elseif btnp(KEY_4) then
elseif key.press(key.N4) then
current_camera=4
elseif btnp(KEY_5) then
elseif key.press(key.N5) then
current_camera=5
end
if pad.press(btnCycle1) then
current_camera=current_camera+1
if current_camera==6 then current_camera=1 end
if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=2 end
if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=3 end
elseif pad.press(btnCycle2) then
current_camera=current_camera-1
if current_camera==0 then current_camera=5 end
if current_camera==2 and (abad.objects.peu or abad.objects.clau_elalien) then current_camera=1 end
if current_camera==1 and (abad.objects.gorro or abad.objects.clau_premiere) then current_camera=5 end
end
end
end
end
function redraw_menu_hab()
draw_hab(menu_room,16,41)
rectfill(0,0,14,96,16)
rectfill(114,0,191,96,16)
rect(15,40,113,89,2)
draw.rectf(0,0,15*o2aX,97*o2aX,16)
draw.rectf(114*o2aX,0,78*o2aX,97*o2aX,16)
draw.rect(15*o2aX,40*o2aX,99*o2aX,50*o2aX,2)
mapa_update(abad.hab,menu_room)
for key,actor in pairs(actors) do
@@ -350,166 +340,261 @@ end
function update_menu()
menu_change_room=menu_change_room-1
if menu_change_room==0 then
menu_room = rnd(60)
menu_room = math.random(0,59)
menu_change_room=300
end
cls(16)
text("C A C A U S", 42, 8, 15)
surf.cls(16)
-- text("C A C A U S", 42*o2aX, 8*o2aX, 15)
-- arc_textB("C A C A U S", 42*o2aX, 8*o2aX, 15)
draw_logo(14*o2aX, 0)
menu_state()
end
if menu_state == 0 then
menu_count=menu_count+1
local parpadeig=false
if menu_count>=20 then
parpadeig=true
if menu_count>40 then menu_count=0 end
function update_options_menu()
menu_count=menu_count+1
local parpadeig=false
if menu_count>=20 then
parpadeig=true
if menu_count>40 then menu_count=0 end
end
draw.rect(28*o2aX,(28+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,14)
if (not parpadeig) then draw.rect(28*o2aX,(28+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,13) end
-- draw.text("MÚSICA", 30*o2aX, 30*o2aX, 14); draw.text(music.enabled() and "SI" or "NO",91*o2aX,30*o2aX,15)
-- draw.text("SÓ", 30*o2aX, 40*o2aX, 14); draw.text(sound.enabled() and "SI" or "NO",91*o2aX,40*o2aX,15)
-- draw.text("REDEFINIR TECLAT", 30*o2aX, 50*o2aX, 14)
-- draw.text("REDEFINIR GAMEPAD", 30*o2aX, 60*o2aX, 14)
-- draw.text("TORNAR", 30*o2aX, 70*o2aX, 14)
arc_text("MÚSICA", 30*o2aX, 30*o2aX, 14); arc_text(music.enabled() and "SI" or "NO",91*o2aX,30*o2aX,15)
arc_text("", 30*o2aX, 40*o2aX, 14); arc_text(sound.enabled() and "SI" or "NO",91*o2aX,40*o2aX,15)
arc_text("REDEFINIR TECLAT", 30*o2aX, 50*o2aX, 14)
arc_text("REDEFINIR GAMEPAD", 30*o2aX, 60*o2aX, 14)
arc_text("TORNAR", 30*o2aX, 70*o2aX, 14)
if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then
if menu_sel==0 then
music.enabled(not music.enabled())
if music.enabled() then music.play(audio_main_song) end
elseif menu_sel==1 then
sound.enabled(not sound.enabled())
elseif menu_sel==2 then
menu_count=0
menu_state=update_redefine_keys_menu
elseif menu_sel==3 then
menu_count=0
menu_state=update_redefine_pad_menu
else
menu_count=0
menu_sel=0
menu_state=update_main_menu
end
if (not parpadeig or menu_sel~=0) then text("JUGAR", 54, 16, 13) end
if (not parpadeig or menu_sel~=1) then text("REDEFINIR TECLAT", 32, 24, 13) end
if (not parpadeig or menu_sel~=2) then text("REDEFINIR GAMEPAD", 30, 32, 13) end
elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then
menu_sel=menu_sel+1
if menu_sel==5 then menu_sel=0 end
elseif key.press(keyUp) or key.press(key.UP) or pad.press(pad.UP) or pad.press(btnUp) then
menu_sel=menu_sel-1
if menu_sel==-1 then menu_sel=4 end
elseif key.press(key.ESCAPE) or pad.press(btnPause) then
menu_count=0
menu_sel=0
menu_state=update_main_menu
end
end
redraw_menu_hab()
function update_main_menu()
menu_count=menu_count+1
local parpadeig=false
if menu_count>=20 then
parpadeig=true
if menu_count>40 then menu_count=0 end
end
draw.rect(28*o2aX,(18+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,14)
if (not parpadeig) then draw.rect(28*o2aX,(18+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,13) end
-- text("JUGAR", 54*o2aX, 20*o2aX, 14)
arc_text("JUGAR", 54*o2aX, 20*o2aX, 14)
-- text("OPCIONS", 50*o2aX, 30*o2aX, 14)
arc_text("OPCIONS", 50*o2aX, 30*o2aX, 14)
--if (not parpadeig or menu_sel~=2) then text("REDEFINIR GAMEPAD", 30, 32, 13) end
if btnp(keyShoot) or btnp(KEY_SPACE) or padp(BTN_A) or padp(btnShoot) then
if menu_sel==0 then
game_exit()
game_init()
fade.fadeoutin()
elseif menu_sel==1 then
menu_count=0
menu_state=1
else
menu_count=0
menu_state=2
end
elseif btnp(keyDown) or btnp(KEY_DOWN) or padp(BTN_DOWN) or padp(btnDown) then
menu_sel=menu_sel+1
if menu_sel==3 then menu_sel=0 end
elseif btnp(keyUp) or btnp(KEY_UP) or padp(BTN_UP) or padp(btnUp) then
menu_sel=menu_sel-1
if menu_sel==-1 then menu_sel=2 end
elseif btnp(KEY_M) then
mute = not mute
if mute then
stopmusic()
else
playmus(audio_main_song)
end
elseif btnp(KEY_ESCAPE) then
quit()
redraw_menu_hab()
if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then
if menu_sel==0 then
game_exit()
game_init()
fade.fadeoutin()
elseif menu_sel==1 then
menu_count=0
menu_sel=0
menu_state=update_options_menu--update_redefine_keys_menu;
else
menu_count=0
menu_state=update_redefine_pad_menu
end
elseif menu_state==1 then
if btnp(KEY_ESCAPE) then
elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then
menu_sel=menu_sel+1
if menu_sel==2 then menu_sel=0 end
elseif key.press(keyUp) or key.press(key.UP) or pad.press(pad.UP) or pad.press(btnUp) then
menu_sel=menu_sel-1
if menu_sel==-1 then menu_sel=1 end
elseif key.press(key.ESCAPE) or pad.press(btnPause) then
sys.quit()
end
end
function update_redefine_keys_menu()
if key.press(key.ESCAPE) then
menu_count = 0
menu_state = update_options_menu;
end
if menu_count==0 then
-- text("PULSA TECLA PER A AMUNT", 20, 24, 13)
arc_textB("PULSA TECLA PER A AMUNT", 20*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 1
keyUp=k
config.key("keyup", keyUp)
end
elseif menu_count==1 then
-- text("PULSA TECLA PER A AVALL", 20, 24, 13)
arc_textB("PULSA TECLA PER A AVALL", 20*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 2
keyDown=k
config.key("keydown", keyDown)
end
elseif menu_count==2 then
-- text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
arc_textB("PULSA TECLA PER A ESQUERRA", 14*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 3
keyLeft=k
config.key("keleft", keyLeft)
end
elseif menu_count==3 then
-- text("PULSA TECLA PER A DRETA", 20, 24, 13)
arc_textB("PULSA TECLA PER A DRETA", 20*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 4
keyRight=k
config.key("keyright", keyRight)
end
elseif menu_count==4 then
-- text("PULSA TECLA PER A BOTAR", 20, 24, 13)
arc_textB("PULSA TECLA PER A BOTAR", 20*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 5
keyJump=k
config.key("keyjump", keyJump)
end
elseif menu_count==5 then
-- text("PULSA TECLA PER A DISPAR", 18, 24, 13)
arc_textB("PULSA TECLA PER A DISPAR", 18*o2aX, 24*o2aX, 13)
local k = key.press();
if k ~= 0 and k~=key.ESCAPE then
menu_count = 0
menu_state = 0
end
if menu_count==0 then
text("PULSA TECLA PER A AMUNT", 20, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 1
keyUp=key
setconf("keyup", keyUp)
end
elseif menu_count==1 then
text("PULSA TECLA PER A AVALL", 20, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 2
keyDown=key
setconf("keydown", keyDown)
end
elseif menu_count==2 then
text("PULSA TECLA PER A ESQUERRA", 14, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 3
keyLeft=key
setconf("keleft", keyLeft)
end
elseif menu_count==3 then
text("PULSA TECLA PER A DRETA", 20, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 4
keyRight=key
setconf("keyright", keyRight)
end
elseif menu_count==4 then
text("PULSA TECLA PER A BOTAR", 20, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 5
keyJump=key
setconf("keyjump", keyJump)
end
elseif menu_count==5 then
text("PULSA TECLA PER A DISPAR", 18, 24, 13)
local key = btnp();
if key ~= 0 and key~=KEY_ESCAPE then
menu_count = 0
menu_state = 0
keyShoot=key
setconf("keyshoot", keyShoot)
end
end
else
if btnp(KEY_ESCAPE) then
menu_count = 0
menu_state = 0
end
if menu_count==0 then
text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 1
btnUp=btn
setconf("btnup", btnUp)
end
elseif menu_count==1 then
text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 2
btnDown=btn
setconf("btndown", btnDown)
end
elseif menu_count==2 then
text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 3
btnLeft=btn
setconf("keleft", btnLeft)
end
elseif menu_count==3 then
text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 4
btnRight=btn
setconf("btnright", btnRight)
end
elseif menu_count==4 then
text("PULSA BOTÓ PER A BOTAR", 22, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 5
btnJump=btn
setconf("btnjump", btnJump)
end
elseif menu_count==5 then
text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
local btn = padp();
if btn ~= -1 then
menu_count = 0
menu_state = 0
btnShoot=btn
setconf("btnshoot", btnShoot)
end
menu_state = update_options_menu;
keyShoot=k
config.key("keyshoot", keyShoot)
end
end
end
function update_redefine_pad_menu()
if key.press(key.ESCAPE) then
menu_count = 0
menu_state = update_options_menu;
end
if menu_count==0 then
-- text("PULSA BOTÓ PER A AMUNT", 22, 24, 13)
arc_textB("PULSA BOTÓ PER A AMUNT", 22*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 1
btnUp=btn
config.key("btnup", btnUp)
end
elseif menu_count==1 then
-- text("PULSA BOTÓ PER A AVALL", 22, 24, 13)
arc_textB("PULSA BOTÓ PER A AVALL", 22*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 2
btnDown=btn
config.key("btndown", btnDown)
end
elseif menu_count==2 then
-- text("PULSA BOTÓ PER A ESQUERRA", 16, 24, 13)
arc_textB("PULSA BOTÓ PER A ESQUERRA", 16*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 3
btnLeft=btn
config.key("keleft", btnLeft)
end
elseif menu_count==3 then
-- text("PULSA BOTÓ PER A DRETA", 22, 24, 13)
arc_textB("PULSA BOTÓ PER A DRETA", 22*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 4
btnRight=btn
config.key("btnright", btnRight)
end
elseif menu_count==4 then
-- text("PULSA BOTÓ PER A BOTAR", 22, 24, 13)
arc_textB("PULSA BOTÓ PER A BOTAR", 22*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 5
btnJump=btn
config.key("btnjump", btnJump)
end
elseif menu_count==5 then
-- text("PULSA BOTÓ PER A DISPAR", 20, 24, 13)
arc_textB("PULSA BOTÓ PER A DISPAR", 20*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 6
btnShoot=btn
config.key("btnshoot", btnShoot)
end
elseif menu_count==6 then
-- text("PULSA BOTÓ PER A GPS ARRERE", 14, 24, 13)
arc_textB("PULSA BOTÓ PER A GPS ARRERE", 14*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 7
btnCycle1=btn
config.key("btncycle1", btnCycle1)
end
elseif menu_count==7 then
-- text("PULSA BOTÓ PER A GPS AVANT", 14, 24, 13)
arc_textB("PULSA BOTÓ PER A GPS AVANT", 14*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 8
btnCycle2=btn
config.key("btncycle2", btnCycle2)
end
elseif menu_count==8 then
-- text("PULSA BOTÓ PER A PAUSA", 22, 24, 13)
arc_textB("PULSA BOTÓ PER A PAUSA", 22*o2aX, 24*o2aX, 13)
local btn = pad.press();
if btn ~= -1 then
menu_count = 0
menu_state = update_options_menu;
btnPause=btn
config.key("btnpause", btnPause)
end
end
end
function game_exit()
@@ -523,29 +608,80 @@ function aabb(a, b)
end
function pause()
setsource(0)
setdest(back)
sspr(0,0,128,96,0,0)
setdest(0)
setsource(tiles)
surf.source(0)
surf.target(back)
draw.surf(0,0,128*o2aX,96*o2aX,0,0)
surf.target(0)
surf.source(tiles)
pausa_option=1
pause_old_update=game_update
game_update=update_pause
end
function update_pause()
rectfill(16,16,112,80,16)
rect(16,16,112,80,15)
prnt("PAUSA",54,30,15)
prnt("ESC torna al joc",30,50,14)
prnt("SPACE eixir",30,60,14)
draw.rectf(16*o2aX,16*o2aX,97*o2aX,65*o2aX,16)
draw.rect(16*o2aX,16*o2aX,97*o2aX,65*o2aX,15)
-- draw.text("PAUSA",54*o2aX,20*o2aX,15)
arc_text("PAUSA",54*o2aX,20*o2aX,15)
if btnp(KEY_ESCAPE) then
setsource(back)
sspr(0,0,128,96,0,0)
setsource(tiles)
menu_count=menu_count+1
local parpadeig=false
if menu_count>=20 then
parpadeig=true
if menu_count>40 then menu_count=0 end
end
draw.rect(28*o2aX,(33+(10*(pausa_option-1)))*o2aX,73*o2aX,9*o2aX,14)
if (not parpadeig) then draw.rect(28*o2aX,(33+(10*(pausa_option-1)))*o2aX,73*o2aX,9*o2aX,13) end
--draw.rect(28,33+(10*(pausa_option-1)),73,9,13)
-- draw.text("CONTINUAR",30*o2aX,35*o2aX,14)
arc_text("CONTINUAR",30*o2aX,35*o2aX,14)
-- draw.text("MUSICA:",30*o2aX,45*o2aX,14)
arc_text("MUSICA:",30*o2aX,45*o2aX,14)
if music.enabled() then
-- draw.text("SI",91*o2aX,45*o2aX,15)
arc_text("SI",91*o2aX,45*o2aX,15)
else
-- draw.text("NO",91*o2aX,45*o2aX,15)
arc_text("NO",91*o2aX,45*o2aX,15)
end
-- draw.text("SÓ:",30*o2aX,55*o2aX,14)
arc_text("SÓ:",30*o2aX,55*o2aX,14)
if sound.enabled() then
-- draw.text("SI",91*o2aX,55*o2aX,15)
arc_text("SI",91*o2aX,55*o2aX,15)
else
-- draw.text("NO",91*o2aX,55*o2aX,15)
arc_text("NO",91*o2aX,55*o2aX,15)
end
-- draw.text("EIXIR",30*o2aX,65*o2aX,14)
arc_text("EIXIR",30*o2aX,65*o2aX,14)
if key.press(key.ESCAPE) then
surf.source(back)
draw.surf(0,0,128*o2aX,96*o2aX,0,0)
surf.source(tiles)
game_update = pause_old_update
elseif btnp(keyShoot) or padp(btnShoot) then
game_exit()
game_init(true)
elseif key.press(keyDown) or pad.press(btnDown) then
pausa_option = pausa_option + 1
if pausa_option == 5 then pausa_option = 1 end
elseif key.press(keyUp) or pad.press(btnUp) then
pausa_option = pausa_option - 1
if pausa_option == 0 then pausa_option = 4 end
elseif key.press(keyShoot) or pad.press(btnShoot) then
if pausa_option==1 then
surf.source(back)
draw.surf(0,0,128*o2aX,96*o2aX,0,0)
surf.source(tiles)
game_update = pause_old_update
elseif pausa_option==2 then
music.enabled(not music.enabled())
elseif pausa_option==3 then
sound.enabled(not sound.enabled())
else
game_exit()
game_init(true)
end
end
end

View File

@@ -1,8 +1,18 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gorro_gif_col = 6
gorro_gif_row = 2
gorro={hab=5,x=48,y=24,bb={x=0,y=0,w=8,h=8}}
function gorro.init()
local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
local r=1+rnd(#habs)
local r=1+math.random(0,#habs-1)
gorro.hab=habs[r][1]
gorro.x=habs[r][2]*8
gorro.update=gorro.update
@@ -10,7 +20,10 @@ function gorro.init()
end
function gorro.draw()
sspr(96,32,16,16,gorro.x,gorro.y,16,16)
-- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16)
local x = gorro_gif_col*cw
local y = gorro_gif_row*ch
draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch)
end
function gorro.update()

View File

@@ -1,3 +1,13 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gota_gif_col = 7
gota_gif_row = 0
gota={}
function gota.new(_hab,_x,_y,_freq)
@@ -5,7 +15,12 @@ function gota.new(_hab,_x,_y,_freq)
end
function gota:draw_normal()
sspr(112,0,8,8,self.x,self.y)
-- draw.surf(112,0,8,8,self.x,self.y)
local x = gota_gif_col*cw
local y = gota_gif_row*ch
local cw= 8*o2aX
local ch= 8*o2aX
draw.surf(x,y,cw,ch,self.x*o2aX,self.y*o2aX)
end
function gota:update_normal()
@@ -22,7 +37,7 @@ function gota:update_normal()
self.cx=self.x+2
self.dx=0
self.dy=-4
if self.hab==abad.hab then playsnd(audio_low) end
if self.hab==abad.hab then sound.play(audio_low) end
end
else
--self.flip=not self.flip
@@ -46,14 +61,14 @@ function gota:hit()
end
function gota:draw_splash()
circfill(self.cx+self.dx,self.y,2,16)
circfill(self.cx+self.dx,self.y,1,11)
circfill(self.cx-self.dx,self.y,2,16)
circfill(self.cx-self.dx,self.y,1,11)
circfill(self.cx-(self.dx/2),self.y-4,2,16)
circfill(self.cx-(self.dx/2),self.y-4,1,11)
circfill(self.cx+(self.dx/2),self.y-4,2,16)
circfill(self.cx+(self.dx/2),self.y-4,1,11)
draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 2, 16)
draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 1, 11)
draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 2, 16)
draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 1, 11)
draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 2, 16)
draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 1, 11)
draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 2, 16)
draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 1, 11)
end
function gota:update_splash()

View File

@@ -1,8 +1,18 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gps_gif_col = 7
gps_gif_row = 3
gps={hab=5,x=48,y=24,bb={x=0,y=0,w=8,h=8}}
function gps.init()
local habs={{33,8},{13,4},{51,9},{50,4},{42,7}}
local r=1+rnd(#habs)
local r=1+math.random(0,#habs-1)
gps.hab=habs[r][1]
gps.x=habs[r][2]*8
gps.update=gps.update
@@ -10,7 +20,10 @@ function gps.init()
end
function gps.draw()
sspr(112,48,16,16,gps.x,gps.y,16,16)
-- draw.surf(112,48,16,16,gps.x,gps.y,16,16)
local x = gps_gif_col*cw
local y = gps_gif_row*ch
draw.surf(x,y,cw,ch,gps.x*o2aX,gps.y*o2aX,cw,ch)
end
function gps.update()

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
imp={hab=75,x=24,y=24,flip=true,enabled=false,counter=500,frame=28,wait=0,step=0,anim={28,29,28,30},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
function imp.reset()
@@ -44,7 +51,8 @@ end
function imp.draw()
if imp.enabled then
sspr((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
-- draw.surf((imp.frame&7)*16,(imp.frame>>3)*16,16,16,imp.x,imp.y,16,16,imp.flip)
draw.surf((imp.frame&7)*cw,(imp.frame>>cxr2)*ch,cw,ch,imp.x*o2aX,imp.y*o2aX,cw,ch,imp.flip)
end
end
@@ -58,7 +66,7 @@ function imp.update()
imp.wait=0
if not imp.enabled then
imp.counter=imp.counter-1
local r = rnd(imp.counter)
local r = math.random(0,imp.counter-1)
--print(r)
if imp.counter==1 or r==1 then
imp.init()
@@ -73,7 +81,7 @@ function imp.update()
imp.x=imp.x-2
if imp.x==78 then
fireball.init(imp.hab,imp.x+8,imp.y+4,imp.flip)
playsnd(audio_hit)
sound.play(audio_hit)
imp.flip=not imp.flip
elseif imp.x==-12 then
imp.reset()
@@ -82,7 +90,7 @@ function imp.update()
imp.x=imp.x+2
if imp.x==4 then
fireball.init(imp.hab,imp.x+8,imp.y+4,imp.flip)
playsnd(audio_hit)
sound.play(audio_hit)
imp.flip=not imp.flip
elseif imp.x==92 then
imp.reset()

View File

@@ -1,98 +1,132 @@
require "fade"
require "game"
require "mapa"
require "scenes"
local arcade_config = require("arcade_config")
intro_wait=40
intro_step=0
o2aX = arcade_config.org2arc_escala
function intro_init()
game_update = intro_intro
intro_wait=400
cls(16)
setdest(logo)
cls(16)
prnt("JAILGAMES",0,0,15)
setdest(0)
setsource(logo)
sspr(0,0,36,5,28,35,72,10)
setsource(tiles)
surf.cls(16)
surf.target(logo)
surf.cls(16)
draw.text("JAILGAMES",0,0,15)
surf.target(0)
surf.source(logo)
draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height)
surf.target(logo)
surf.cls(16)
text("presenta",0,0,14)
surf.target(0)
surf.source(logo)
draw.surf(0,0,36,5,96,100,36*o2aX, 5*o2aX)
-- draw.surf(0,0,36,5,28,35,72,10)
-- draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height)
surf.source(tiles)
fade.fadein()
end
function intro_intro()
--text("JAILGAMES",40,30,15)
text("presenta",48,50,14)
-- text("presenta",48,50,14)
intro_wait=intro_wait-1
if intro_wait==0 or btnp(KEY_ESCAPE) or btnp(keyShoot) or padp(btnShoot) then
if intro_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then
intro_wait=1
game_update = intro_update
fade.fadeoutin()
end
if btnp(KEY_M) then
mute = not mute
end
end
function draw_item_intro( name, flip )
local cw = arcade_config.character_width
local ch = arcade_config.character_height
if ( name == "abad" ) then
draw.surf(0,0,cw,ch,44*o2aX,24*o2aX,cw,ch,flip)
elseif (name == "batman" ) then
draw.surf(0,48*o2aX,cw,ch,82*o2aX,24*o2aX,cw,ch,flip)
elseif (name == "cacaus" ) then
draw.surf(112*o2aX,88*o2aX,cw,ch/2,76*o2aX,32*o2aX,cw,ch/2,flip)
elseif (name == "marc" ) then
draw.rect(15*o2aX,3*o2aX,99*o2aX,51*o2aX,2)
elseif (name == "pas porta" ) then
draw.rectf(73*o2aX,24*o2aX,7*o2aX,16*o2aX,16)
end
end
function draw_escenari ()
surf.cls(16)
draw_item_intro("marc",false)
view.origin(16*o2aX,4*o2aX)
mapa_draw(10)
-- Borrar la porta del mapa
draw_item_intro("pas porta")
end
function intro_update()
if btnp(KEY_ESCAPE) then
if key.press(key.ESCAPE) or pad.press(btnPause) then
game_init(true)
fade.fadeoutin()
elseif btnp(KEY_SPACE) then
elseif key.press(key.SPACE) then
intro_wait=1
elseif btnp(KEY_M) then
mute = not mute
end
intro_wait=intro_wait-1
if intro_wait==0 then
-- STEP 0
if intro_step==0 then
cls(16)
rect(15,3,113,53,2)
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,true)
camera(0,0)
draw_escenari()
draw_item_intro("abad", true)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 1
elseif intro_step==1 then
start_scene(scenes.intro_01,58)
intro_step=intro_step+1
-- STEP 2
elseif intro_step==2 then
cls(16)
rect(15,3,113,53,2)
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
camera(0,0)
draw_escenari()
draw_item_intro("abad", false)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 3
elseif intro_step==3 then
start_scene(scenes.intro_02,58)
intro_step=intro_step+1
-- STEP 4
elseif intro_step==4 then
cls(16)
rect(15,3,113,53,2)
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
sspr(112,88,16,8,76,32,16,8,true)
sspr(0,48,16,16,82,24,16,16,true)
camera(0,0)
draw_escenari()
draw_item_intro("abad", false)
draw_item_intro("cacaus", true)
draw_item_intro("batman", true)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 5
elseif intro_step==5 then
start_scene(scenes.intro_03,58)
intro_step=intro_step+1
-- STEP 6
elseif intro_step==6 then
cls(16)
rect(15,3,113,53,2)
camera(-16,-4)
mapa_draw(10)
rectfill(73,24,79,39,16)
sspr(0,0,16,16,44,24,16,16,false)
camera(0,0)
draw_escenari()
draw_item_intro("abad", false)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 7
elseif intro_step==7 then
start_scene(scenes.intro_04,58)
intro_step=intro_step+1
-- STEP 8
elseif intro_step==8 then
playmus(audio_main_song)
music.play(audio_main_song)
game_init(true)
fade.fadeoutin()
end

66
data/logo.lua Normal file
View File

@@ -0,0 +1,66 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
toff = arcade_config.tiles_offset
tw = arcade_config.tiles_width
th = arcade_config.tiles_height
-- posició en el gif
C_gif_col = 10
C_gif_row = 3
A_gif_col = 11
A_gif_row = 3
U_gif_col = 12
U_gif_row = 3
S_gif_col = 15
S_gif_row = 4
X_gif_col = 11
X_gif_row = 7
DOS_gif_col = 12
DOS_gif_row = 7
function draw_logo (x, y)
local ox, oy = view.origin()
local curr_surf_tgt = surf.target()
local curr_surf_src = surf.source()
local sw = arcade_config.org_resolucion.width
local sh = arcade_config.org_resolucion.height
local dw = arcade_config.resolucion.width
local dh = arcade_config.resolucion.height
surf.target(x2logo)
view.origin(0,0)
surf.cls(0)
local C_x = C_gif_col*tw
local C_y = C_gif_row*th+toff
local A_x = A_gif_col*tw
local A_y = A_gif_row*th+toff
local U_x = U_gif_col*tw
local U_y = U_gif_row*th+toff
local S_x = S_gif_col*tw
local S_y = S_gif_row*th+toff
local X_x = X_gif_col*tw
local X_y = X_gif_row*th+toff
local DOS_x = DOS_gif_col*tw
local DOS_y = DOS_gif_row*th+toff
draw.surf(X_x,X_y,tw,th,0,0,tw,th)
draw.surf(DOS_x,DOS_y,tw,th,10,0,tw,th)
draw.surf(C_x,C_y,tw,th,24,0,tw,th)
draw.surf(A_x,A_y,tw,th,24+tw*1-4,0,tw,th)
draw.surf(C_x,C_y,tw,th,24+tw*2-7,0,tw,th)
draw.surf(A_x,A_y,tw,th,24+tw*3-11,0,tw,th)
draw.surf(U_x,U_y,tw,th,24+tw*4-14,0,tw,th)
draw.surf(S_x,S_y,tw,th,24+tw*5-15,0,tw,th)
surf.source(x2logo)
surf.target(curr_surf_tgt)
view.origin(ox,oy)
draw.surf(0,0,sw,sh,x,y,dw,dh)
surf.source(curr_surf_src)
end

View File

@@ -1,59 +1,174 @@
require "final"
require "fade"
require "audio"
require "dead"
require "scenes"
require "trigger"
require "score"
require "switches"
require "map"
require "mapa"
require "bol"
require "invisibl"
require "gota"
require "fireball"
require "cacau"
require "bambolla"
require "imp"
require "gps"
require "peu"
require "gorro"
require "batman"
require "elalien"
require "premiere"
require "caco"
require "zombie"
require "abad"
require "intro"
require "game"
function _init()
tiles=loadsurf("tiles.gif")
setsource(tiles)
local pal=loadpal("tiles.gif")
setpal(pal)
local arcade_config = require("arcade_config")
logo=newsurf(36,5)
back=newsurf(128,96)
--require "fade"
--require "audio"
--require "intro"
function mini.init()
tiles=surf.load("tiles.gif")
surf.source(tiles)
local paleta=pal.load("tiles.gif")
pal.set(paleta)
-- logo=surf.new(72,10)
logo=surf.new(arcade_config.logo_sf.width,arcade_config.logo_sf.height)
-- back=surf.new(128,96)
back=surf.new(arcade_config.surface.width,arcade_config.surface.height)
fade.init()
audio_text_abad = loadsound(audio_text_abad)
audio_text_premiere = loadsound(audio_text_premiere)
audio_text_elalien = loadsound(audio_text_elalien)
audio_text_batman = loadsound(audio_text_batman)
audio_abad_jump = loadsound(audio_abad_jump)
audio_abad_fall = loadsound(audio_abad_fall)
audio_abad_hit = loadsound(audio_abad_hit)
audio_abad_shot = loadsound(audio_abad_shot)
audio_abad_step[1] = loadsound(audio_abad_step[1])
audio_abad_step[2] = loadsound(audio_abad_step[2])
audio_abad_step[3] = loadsound(audio_abad_step[3])
font_sf=font.load("X2_font.fnt")
-- text_sf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
x2logo=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height)
-- Càrrega dels audios
audio_text_abad = sound.load(audio_text_abad)
audio_text_premiere = sound.load(audio_text_premiere)
audio_text_elalien = sound.load(audio_text_elalien)
audio_text_batman = sound.load(audio_text_batman)
audio_abad_jump = sound.load(audio_abad_jump)
audio_abad_fall = sound.load(audio_abad_fall)
audio_abad_hit = sound.load(audio_abad_hit)
audio_abad_shot = sound.load(audio_abad_shot)
audio_abad_step[1] = sound.load(audio_abad_step[1])
audio_abad_step[2] = sound.load(audio_abad_step[2])
audio_abad_step[3] = sound.load(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = loadsound(audio_switch)
audio_hit = loadsound(audio_hit)
audio_low = loadsound(audio_low)
audio_switch = sound.load(audio_switch)
audio_hit = sound.load(audio_hit)
audio_low = sound.load(audio_low)
keyUp = tonumber(getconf("keyup")) or KEY_UP
keyDown = tonumber(getconf("keydown")) or KEY_DOWN
keyLeft = tonumber(getconf("keyleft")) or KEY_LEFT
keyRight = tonumber(getconf("keyright")) or KEY_RIGHT
keyJump = tonumber(getconf("keyjump")) or KEY_UP
keyShoot = tonumber(getconf("keyshoot")) or KEY_SPACE
-- Configuració dels input
keyUp = tonumber(config.key("keyup")) or key.UP
keyDown = tonumber(config.key("keydown")) or key.DOWN
keyLeft = tonumber(config.key("keyleft")) or key.LEFT
keyRight = tonumber(config.key("keyright")) or key.RIGHT
keyJump = tonumber(config.key("keyjump")) or key.UP
keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
btnUp = tonumber(getconf("btnup")) or BTN_UP
btnDown = tonumber(getconf("btndown")) or BTN_DOWN
btnLeft = tonumber(getconf("btnleft")) or BTN_LEFT
btnRight = tonumber(getconf("btnright")) or BTN_RIGHT
btnJump = tonumber(getconf("btnjump")) or BTN_UP
btnShoot = tonumber(getconf("btnshoot")) or BTN_A
btnUp = tonumber(config.key("btnup")) or pad.UP
btnDown = tonumber(config.key("btndown")) or pad.DOWN
btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
btnRight = tonumber(config.key("btnright")) or pad.RIGHT
btnJump = tonumber(config.key("btnjump")) or pad.B
btnShoot = tonumber(config.key("btnshoot")) or pad.A
btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
btnPause = tonumber(config.key("btnpause")) or pad.START
--game_init()
intro_init()
--final_init()
-- final_init()
end
function _update()
if btnp(KEY_F2) then
local val = zoom() + 2
if val >= 10 then val = 2 end
zoom(val)
elseif btnp(KEY_F3) then
local fs = fullscreen()
fullscreen(not fs)
cursor(fs)
function mini.update()
if key.press(key.F1) then
win.zoom(win.zoom()-1)
elseif key.press(key.F2) then
win.zoom(win.zoom()+1)
elseif key.press(key.F3) then
local fs = win.fullscreen()
win.fullscreen(not fs)
win.cursor(fs)
end
if (game_update) then game_update() end
end
function text(str,x,y,col)
draw.text(str,x-1,y-1,16)
draw.text(str,x,y-1,16)
draw.text(str,x+1,y-1,16)
draw.text(str,x-1,y,16)
draw.text(str,x+1,y,16)
draw.text(str,x-1,y+1,16)
draw.text(str,x,y+1,16)
draw.text(str,x+1,y+1,16)
draw.text(str,x,y,col)
end
function arc_text(str, x, y, col)
-- local curr_surf_tgt = surf.target()
-- local curr_surf_src = surf.source()
-- local sw = arcade_config.org_resolucion.width
-- local sh = arcade_config.org_resolucion.height
-- local dw = arcade_config.resolucion.width
-- local dh = arcade_config.resolucion.height
-- surf.target(textsf)
-- surf.cls(0)
font.current(font_sf)
-- font.spacing(0)
draw.text(str,x,y,col)
-- draw.text(str,0,0,col)
-- print("arc_ "..str)
-- surf.source(textsf)
-- surf.target(curr_surf_tgt)
-- draw.surf(0,0,sw,sh,x,y,dw,dh)
-- surf.source(curr_surf_src)
end
function arc_textB(str, x, y, col)
-- local ox, oy = view.origin()
-- local curr_surf_tgt = surf.target()
-- local curr_surf_src = surf.source()
-- local sw = arcade_config.org_resolucion.width
-- local sh = arcade_config.org_resolucion.height
-- local dw = arcade_config.resolucion.width
-- local dh = arcade_config.resolucion.height
-- surf.target(textsf)
-- view.origin(0,0)
-- surf.cls(0)
font.current(font_sf)
-- font.spacing(0)
draw.text(str,x+0,y+0,16)
draw.text(str,x+1,y+0,16)
draw.text(str,x+2,y+0,16)
draw.text(str,x+0,y+1,16)
draw.text(str,x+2,y+1,16)
draw.text(str,x+0,y+2,16)
draw.text(str,x+1,y+2,16)
draw.text(str,x+2,y+2,16)
-- draw.text(str,1,1,col)
draw.text(str,x,y,col)
-- print("arc_B "..str)
-- surf.source(textsf)
-- surf.target(curr_surf_tgt)
-- view.origin(ox,oy)
-- draw.surf(0,0,dw,dw,x,y,dw,dh)
-- surf.source(curr_surf_src)
end

View File

@@ -1,4 +1,7 @@
--mapa={}
require "map"
local arcade_config = require("arcade_config")
tiletype={void=0,nonpc=1,stair=2,switch=3,half=4,block=5}
mapa.wait=0
mapa.step=0
@@ -47,7 +50,7 @@ function mapa_new()
end
function mapa_save()
file = io.open("data/map.lua", "w")
local file = io.open("data/map.lua", "w")
io.output(file)
io.write("mapa={\n")
for i=1,80 do
@@ -92,7 +95,13 @@ function mapa_draw(hab)
for tx=0,11 do
local tile=mapa[1+hab][1+tx+ty*12]
if tile~=256 and (tile<126 or mapa.step>4) then
sspr((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
-- draw.surf((tile&15)*8,64+(tile>>4)*8,8,8,tx*8,ty*8)
local txr = arcade_config.tiles_per_row-1
local txr2 = arcade_config.tiles_per_row_base2
local toff= arcade_config.tiles_offset
local tw = arcade_config.tiles_width
local th = arcade_config.tiles_height
draw.surf((tile&txr)*tw,toff+(tile>>txr2)*th,tw,th,tx*tw,ty*th)
end
end
end
@@ -124,8 +133,8 @@ function mapa_cycle_colors(hab)
end
function check_tile(hab,x,y)
local xx=min(11,max(0,flr(x/8)))
local yy=min(5,max(0,flr(y/8)))
local xx=math.min(11,math.max(0,math.floor(x/8)))
local yy=math.min(5,math.max(0,math.floor(y/8)))
--rect(xx*8,yy*8,xx*8+8,yy*8+8,3)
local tile=mapa_get_tile(hab,xx,yy)
@@ -147,8 +156,8 @@ end
pix={14,10,7,1,0,0,0,0,4,4,4,4,0,0,0,8,14,14,14,14,14,14,0,0,10,10,10,10,10,10,10,10,7,7,7,7,7,7,2,2,1,1,1,1,1,1,12,12,1,1,1,9,9,9,10,10,10,0,0,0,0,0,0,0}
function mapa_create_minimap()
minimap = newsurf(128,96)
setdest(minimap)
minimap = surf.new(128,96)
surf.target(minimap)
for h=0,79 do
for y=0,5 do
for x=0,11 do
@@ -157,7 +166,7 @@ function mapa_create_minimap()
print(x..","..y.."="..tile)
end
if tile<64 then
pset(x+(h%10)*12,y+flr(h/10)*6,pix[1+tile])
surf.pixel(x+(h%10)*12,y+math.floor(h/10)*6,pix[1+tile])
end
end
end
@@ -167,8 +176,8 @@ end
function mapa_draw_minimap()
--print("HOLA")
setsource(minimap)
setdest(0)
cls(16)
sspr(0,0,128,96,0,0)
surf.source(minimap)
surf.target(0)
surf.cls(16)
draw.surf(0,0,128*o2aX,96*o2Ax,0,0)
end

View File

@@ -1,8 +1,18 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
peu_gif_col = 7
peu_gif_row = 2
peu={hab=5,x=48,y=24,bb={x=0,y=0,w=8,h=8}}
function peu.init()
local habs={{18,8},{16,2},{16,7},{15,5},{27,1},{27,10},{29,2},{38,8},{69,2},{79,3}}
local r=1+rnd(#habs)
local r=1+math.random(0,#habs-1)
peu.hab=habs[r][1]
peu.x=habs[r][2]*8
peu.update=peu.update
@@ -10,7 +20,10 @@ function peu.init()
end
function peu.draw()
sspr(112,32,16,16,peu.x,peu.y,16,16)
-- draw.surf(112,32,16,16,peu.x,peu.y,16,16)
local x = peu_gif_col*cw
local y = peu_gif_row*ch
draw.surf(x,y,cw,ch,peu.x*o2aX,peu.y*o2aX,cw,ch)
end
function peu.update()

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
premiere={hab=75,x=24,y=24,flip=true,frame=12,wait=0,step=0,anim={12,13,12,14},bb={x=4,y=0,w=8,h=16},scene_intro=false,scene_object=false}
function premiere.init()
@@ -10,11 +17,12 @@ function premiere.init()
premiere.scene_intro=false
premiere.scene_object=false
local habs={75,44,20,0}
premiere.hab=habs[1+rnd(4)]
premiere.hab=habs[1+math.random(0,3)]
end
function premiere.draw()
sspr((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
-- draw.surf((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
draw.surf((premiere.frame&7)*cw,(premiere.frame>>cxr2)*ch,cw,ch,premiere.x*o2aX,premiere.y*o2aX,cw,ch,premiere.flip)
end
function premiere.hit()
@@ -145,8 +153,8 @@ function premiere.update_falling()
end
end
local xx=flr((premiere.x+4)/8)
local yy=flr((premiere.y+16)/8)
local xx=math.floor((premiere.x+4)/8)
local yy=math.floor((premiere.y+16)/8)
if premiere.y<32 then
if (premiere.y+16)&7==0 and (check_tile(premiere.hab,premiere.x+4,premiere.y+16)>=tiletype.half or ((premiere.x+4)&7~=0 and check_tile(premiere.hab,premiere.x+12,premiere.y+16)>=tiletype.half)) then

View File

@@ -1,127 +1,144 @@
require "final"
require "audio"
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
avatar_abad_x = 3*o2aX
avatar_abad2_x = 4*o2aX
avatar_abad_y = 0
avatar_batman_x = 4*o2aX
avatar_batman_y = 48*o2aX
avatar_premiere_x = 69*o2aX
avatar_premiere_y = 20*o2aX
avatar_elalien_x = 3*o2aX
avatar_elalien_y = 16*o2aX
scenes={
intro_01= {
{x=3,y=0,flip=false,audio="abad",text={"Ah!, què bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Ah!, què bo!","Nit de Netflix amb","un bon bol de cacaus!"},die=20},
},
intro_02= {
{x=3,y=0,flip=false,audio="abad",text={"Eh! On està el","bol de cacaus???",""},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Eh! On està el","bol de cacaus???",""},die=20},
},
intro_03= {
{x=4,y=48,flip=true,audio="batman",musica=audio_song_batman,text={"ME L'HE ENDUT JO!!!", "S'HAN ACABAT ELS","CACAUS PA TU!"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Què??","Però perquè???",""},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Estàs com una vaca!","Has de deixar de menjar", "eixes gorrinades"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Mira'm a mi. Estic","tot buenorro i faig", "esport"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Esport?????","I una merda!!","He de cuidar la panxa!"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Pos t'aguantes.","Ja pots despedir-te", "dels cacaus..."},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",musica=audio_song_batman,text={"ME L'HE ENDUT JO!!!", "S'HAN ACABAT ELS","CACAUS PA TU!"},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Què??","Però perquè???",""},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Estàs com una vaca!","Has de deixar de menjar", "eixes gorrinades"},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Mira'm a mi. Estic","tot buenorro i faig", "esport"},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Esport?????","I una merda!!","He de cuidar la panxa!"},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Pos t'aguantes.","Ja pots despedir-te", "dels cacaus..."},die=20},
},
intro_04= {
{x=3,y=0,flip=false,audio="abad",text={"Serà mamó...","",""},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Serà mamó...","",""},die=20},
},
abad_inici={
{x=4,y=0,flip=false,audio="abad",text={"Se va a enterar eixe","imbècil de Batman","quan el pille..."}},
{x=4,y=0,flip=false,audio="abad",text={"Gonna per el GPS","per a trobarlo.",""}},
{x=4,y=0,flip=false,audio="abad",text={"I igual hi ha","algú més per ací","que em puga ajudar."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Se va a enterar eixe","imbècil de Batman","quan el pille..."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Gonna per el GPS","per a trobarlo.",""}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"I igual hi ha","algú més per ací","que em puga ajudar."}},
},
abad_corfes={
{x=4,y=0,flip=false,audio="abad",text={"Osti, està ple de","monstruacos.",""}},
{x=4,y=0,flip=false,audio="abad",text={"Pos al que s'acoste","s'endurà una corfa","de cacau al cap!"}},
{x=4,y=0,flip=false,audio="abad",text={"I si van altets","igual val la pena","ajupir-se..."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Osti, està ple de","monstruacos.",""}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Pos al que s'acoste","s'endurà una corfa","de cacau al cap!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"I si van altets","igual val la pena","ajupir-se..."}}
},
abad_portes={
{x=4,y=0,flip=false,audio="abad",text={"Qui ha tancat totes","les portes?",""}},
{x=4,y=0,flip=false,audio="abad",text={"A saber on està","cada interruptor","per a obrir-les..."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Qui ha tancat totes","les portes?",""}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"A saber on està","cada interruptor","per a obrir-les..."}},
},
abad_porta_casa={
{x=4,y=0,flip=false,audio="abad",text={"Vaja, la porta de","casa també està","tancada."}},
{x=4,y=0,flip=false,audio="abad",text={"Però he de eixir!","Batman viu en la","casa de davant!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Vaja, la porta de","casa també està","tancada."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Però he de eixir!","Batman viu en la","casa de davant!"}},
},
abad_porta_batman={
{x=4,y=0,flip=false,audio="abad",text={"Be, era de esperar","que Batman tinguera","la porta tancada."}},
{x=4,y=0,flip=false,audio="abad",text={"Crec que hi havia","un passadis secret","del meu sotan al seu."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Be, era de esperar","que Batman tinguera","la porta tancada."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Crec que hi havia","un passadis secret","del meu sotan al seu."}},
},
gps_trobat={
{x=4,y=0,flip=false,audio="abad",text={"Ale, ja tinc el GPS.","Ara puc trobar tot","el que necessite..."}},
{x=4,y=0,flip=false,audio="abad",text={"polsant les tecles","de l'1 al 5",""}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Ale, ja tinc el GPS.","Ara puc trobar tot","el que necessite..."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"polsant les tecles","de l'1 al 5",""}},
},
premiere_intro={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_premiere,text={"Premiere??","Qué fas per ma casa?",""}},
{x=69,y=20,flip=true,audio="premiere",text={"Porca miseria!!","l'uomo pipistrello!!","m'ha llevatto il gorro!"}},
{x=4,y=0,flip=false,audio="abad",text={"Pipistrello??","Això ques??",""}},
{x=69,y=20,flip=true,audio="premiere",text={"Il batmano!!","Incontrame il gorro","per l'amore d'un porco!"}},
{x=4,y=0,flip=false,audio="abad",text={"Tinc faena. A mi m'ha","furtat els cacaus i","he de trobarlos."}},
{x=69,y=20,flip=true,audio="premiere",text={"Lei tenne in su quarto!","Io tengo micha clave!","Achudame i t'achudo!"}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_premiere,text={"Premiere??","Qué fas per ma casa?",""}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Porca miseria!!","l'uomo pipistrello!!","m'ha llevatto il gorro!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Pipistrello??","Això ques??",""}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Il batmano!!","Incontrame il gorro","per l'amore d'un porco!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Tinc faena. A mi m'ha","furtat els cacaus i","he de trobarlos."}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Lei tenne in su quarto!","Io tengo micha clave!","Achudame i t'achudo!"}}
},
premiere_intro_gorro={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_premiere,text={"Premiere??","Qué fas per ma casa?",""}},
{x=69,y=20,flip=true,audio="premiere",text={"Porca miseria!!","l'uomo pipistrello!!","m'ha llevatto il gorro!"}},
{x=4,y=0,flip=false,audio="abad",text={"Pipistrello??","Això... be, te igual","Ací el tens, atontat."}},
{x=69,y=20,flip=true,audio="premiere",text={"Per fortuna!","Grazie mille!","Come podo achudarte?"}},
{x=4,y=0,flip=false,audio="abad",text={"Pos Batman m'ha furtat","els cacaus. Supose que","els te amagats."}},
{x=69,y=20,flip=true,audio="premiere",text={"In lo suo quarto!","Io tengo micha clave!","Tenne, tenne!!"}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_premiere,text={"Premiere??","Qué fas per ma casa?",""}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Porca miseria!!","l'uomo pipistrello!!","m'ha llevatto il gorro!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Pipistrello??","Això... be, te igual","Ací el tens, atontat."}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Per fortuna!","Grazie mille!","Come podo achudarte?"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Pos Batman m'ha furtat","els cacaus. Supose que","els te amagats."}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"In lo suo quarto!","Io tengo micha clave!","Tenne, tenne!!"}}
},
premiere_gorro={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_premiere,text={"Tin, el ditxos gorro.","",""}},
{x=69,y=20,flip=true,audio="premiere",text={"Bravissimo!","Che giornatta","fantastica! Figo!"}},
{x=4,y=0,flip=false,audio="abad",text={"Tu si que eres un","figo. On està eixa","mitja clau?"}},
{x=69,y=20,flip=true,audio="premiere",text={"Giusto! Aquí tenne!","Buona fortuna per","la tua avventura!"}},
{x=69,y=20,flip=true,audio="premiere",text={"E NON TOCARE il","Batmano! Sei molto","poderoso!"}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_premiere,text={"Tin, el ditxos gorro.","",""}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Bravissimo!","Che giornatta","fantastica! Figo!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Tu si que eres un","figo. On està eixa","mitja clau?"}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"Giusto! Aquí tenne!","Buona fortuna per","la tua avventura!"}},
{x=avatar_premiere_x,y=avatar_premiere_y,flip=true,audio="premiere",text={"E NON TOCARE il","Batmano! Sei molto","poderoso!"}}
},
gorro_trobat_nointro={
{x=4,y=0,flip=false,audio="abad",text={"Mira, el gorro","de Premiere.","Millor l'agafe."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Mira, el gorro","de Premiere.","Millor l'agafe."}}
},
gorro_trobat={
{x=4,y=0,flip=false,audio="abad",text={"Mira, el gorro","de Premiere.","A la saca."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Mira, el gorro","de Premiere.","A la saca."}}
},
elalien_intro={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_elalien,text={"Que passa alien?","A tu també t'ha","putejat el Batman?"}},
{x=3,y=16,flip=true,audio="elalien",text={"CAGUEN L'OU!!","ESTAVA JO TAN TRANQUIL","PODANT AL MEU GOS..."}},
{x=3,y=16,flip=true,audio="elalien",text={"...I QUAN NO MIRABA","M'HA FURTAT EL","MARANÀ!!!"}},
{x=4,y=0,flip=false,audio="abad",text={"Es...taves podant","a un gos...?",""}},
{x=3,y=16,flip=true,audio="elalien",text={"EN JUPITER NO POTS","DEIXAR QUE LI CREIXEN","MES DE 12 PATES!!"}},
{x=4,y=0,flip=false,audio="abad",text={"Uh... clar...","A mi m'ha furtat","els cacaus."}},
{x=3,y=16,flip=true,audio="elalien",text={"ELS TÉ EN LA SEUA","HABITACIÓ SEGUR.","TROBA EL BERENAR..."}},
{x=3,y=16,flip=true,audio="elalien",text={"...I JO ET DONARÉ","LA MEITAT DE LA CLAU","PER A ENTRAR."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_elalien,text={"Que passa alien?","A tu també t'ha","putejat el Batman?"}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"CAGUEN L'OU!!","ESTAVA JO TAN TRANQUIL","PODANT AL MEU GOS..."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"...I QUAN NO MIRABA","M'HA FURTAT EL","MARANÀ!!!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Es...taves podant","a un gos...?",""}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"EN JUPITER NO POTS","DEIXAR QUE LI CREIXEN","MES DE 12 PATES!!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Uh... clar...","A mi m'ha furtat","els cacaus."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"ELS TÉ EN LA SEUA","HABITACIÓ SEGUR.","TROBA EL BERENAR..."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"...I JO ET DONARÉ","LA MEITAT DE LA CLAU","PER A ENTRAR."}}
},
elalien_intro_peu={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_elalien,text={"Que passa alien?","A tu també t'ha","putejat el Batman?"}},
{x=3,y=16,flip=true,audio="elalien",text={"CAGUEN L'OU!!","ESTAVA JO TAN TRANQUIL","PODANT AL MEU GOS..."}},
{x=3,y=16,flip=true,audio="elalien",text={"...I QUAN NO MIRABA","M'HA FURTAT EL","MARANÀ!!!"}},
{x=4,y=0,flip=false,audio="abad",text={"Podant...? be, te","igual. Açò deu ser","el teu berenar."}},
{x=3,y=16,flip=true,audio="elalien",text={"OSTI QUE BÓ!!!","GRACIES AUELO!","A TU QUE T'HA FET?"}},
{x=4,y=0,flip=false,audio="abad",text={"M'ha furtat els cacaus.","Segur que els té","al seu quarto."}},
{x=3,y=16,flip=true,audio="elalien",text={"SEGUR! PERO JO TINC","LA MEITAT DE LA CLAU.","TIN, I SORT!"}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_elalien,text={"Que passa alien?","A tu també t'ha","putejat el Batman?"}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"CAGUEN L'OU!!","ESTAVA JO TAN TRANQUIL","PODANT AL MEU GOS..."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"...I QUAN NO MIRABA","M'HA FURTAT EL","MARANÀ!!!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Podant...? be, te","igual. Açò deu ser","el teu berenar."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"OSTI QUE BÓ!!!","GRACIES AUELO!","A TU QUE T'HA FET?"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"M'ha furtat els cacaus.","Segur que els té","al seu quarto."}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"SEGUR! PERO JO TINC","LA MEITAT DE LA CLAU.","TIN, I SORT!"}}
},
elalien_peu={
{x=4,y=0,flip=false,audio="abad",musica=audio_song_elalien,text={"Ací tens...","Uff, que peste fa...",""}},
{x=3,y=16,flip=true,audio="elalien",text={"GRACIES!!!","SÍ, EH? QUE","SUCOSET I BÓ."}},
{x=4,y=0,flip=false,audio="abad",text={"Clar...","Be, i eixa","mitja clau?"}},
{x=3,y=16,flip=true,audio="elalien",text={"TIN! QUAN TINGUES","ELS CACAUS, PEGA-LI","CACAUÀ A BATMAN!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",musica=audio_song_elalien,text={"Ací tens...","Uff, que peste fa...",""}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"GRACIES!!!","SÍ, EH? QUE","SUCOSET I BÓ."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Clar...","Be, i eixa","mitja clau?"}},
{x=avatar_elalien_x,y=avatar_elalien_y,flip=true,audio="elalien",text={"TIN! QUAN TINGUES","ELS CACAUS, PEGA-LI","CACAUÀ A BATMAN!"}},
},
peu_trobat_nointro={
{x=4,y=0,flip=false,audio="abad",text={"Un peu podrit??","Qué asco!! Segur","que és d'el alien."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Un peu podrit??","Qué asco!! Segur","que és d'el alien."}}
},
peu_trobat={
{x=4,y=0,flip=false,audio="abad",text={"Joer, açò deu ser","el berenar d'el alien.","Ecs..."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Joer, açò deu ser","el berenar d'el alien.","Ecs..."}}
},
habitacio_batman={
{x=4,y=0,flip=false,audio="abad",text={"L'habitació de Batman!","Segur que els cacaus","estàn ahí dins."}},
{x=4,y=0,flip=false,audio="abad",text={"Però necessite","una clau...",""}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"L'habitació de Batman!","Segur que els cacaus","estàn ahí dins."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Però necessite","una clau...",""}}
},
bol_trobat={
{x=4,y=0,flip=false,audio="abad",text={"PER FI, JA TINC","ELS MEUS CACAUS!!!","OLE!! OLE!!"}},
{x=4,y=0,flip=false,audio="abad",text={"Se va a enterar","Batman ara quan","el pille..."}},
{x=4,y=0,flip=false,audio="abad",text={"Ara si que li puc","pegar una bona","cacauà..."}}
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"PER FI, JA TINC","ELS MEUS CACAUS!!!","OLE!! OLE!!"}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Se va a enterar","Batman ara quan","el pille..."}},
{x=avatar_abad2_x,y=avatar_abad_y,flip=false,audio="abad",text={"Ara si que li puc","pegar una bona","cacauà..."}}
},
final= {
{x=4,y=48,flip=true,audio="batman",musica=audio_song_batman,text={"AI!", "M'has fet mal!!!",""},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Aixó per furtar-me","el bol de cacaus,","imbèsil"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Cert, esta me la","mereixia... però", "mira que be estàs!"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Amb el que t'ha","costat pillar-me", "t'has ficat en forma"},die=20},
{x=3,y=0,flip=false,audio="abad",text={"No me vingues en","tonteries,","mamarratxo."},die=20},
{x=3,y=0,flip=false,audio="abad",text={"Creus que no he","notat que falta mig","bol de cacaus?"},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Jejejeje, es que","estàn molt bons!", ""},die=20},
{x=4,y=48,flip=true,audio="batman",text={"Però si vols te","done del meu bol", "de tramussos."},die=20},
{x=3,y=0,flip=false,audio="abad",text={"TRAMUSSOS...","",""},die=10},
{x=3,y=0,flip=false,audio="abad",text={"M'atreviré a","passar l'última","frontera...?"},die=40},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",musica=audio_song_batman,text={"AI!", "M'has fet mal!!!",""},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Aixó per furtar-me","el bol de cacaus,","imbèsil"},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Cert, esta me la","mereixia... però", "mira que be estàs!"},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Amb el que t'ha","costat pillar-me", "t'has ficat en forma"},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"No me vingues en","tonteries,","mamarratxo."},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"Creus que no he","notat que falta mig","bol de cacaus?"},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Jejejeje, es que","estàn molt bons!", ""},die=20},
{x=avatar_batman_x,y=avatar_batman_y,flip=true,audio="batman",text={"Però si vols te","done del meu bol", "de tramussos."},die=20},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"TRAMUSSOS...","",""},die=10},
{x=avatar_abad_x,y=avatar_abad_y,flip=false,audio="abad",text={"M'atreviré a","passar l'última","frontera...?"},die=40},
},
}
@@ -129,7 +146,7 @@ function start_scene(scene,offset)
--bkg=newsurf(128,96)
--setdest(bkg)
--setsource(0)
--sspr(0,0,128,96,0,0)
--draw.surf(0,0,128,96,0,0)
--setsource(tiles)
--setdest(0)
scenes.current_scene=scene
@@ -141,7 +158,7 @@ function start_scene(scene,offset)
scenes.die=scenes.current_scene[scenes.dnum].die or 0
if scene[1].musica then
--print(scene[1].musica)
playmus(scenes.current_scene[scenes.dnum].musica)
music.play(scenes.current_scene[scenes.dnum].musica)
end
if offset then scenes.offset=offset end
old_update=game_update
@@ -150,50 +167,74 @@ end
function playtext(snd)
if snd=="abad" then
playsnd(audio_text_abad)
sound.play(audio_text_abad)
elseif snd=="batman" then
playsnd(audio_text_batman)
sound.play(audio_text_batman)
elseif snd=="premiere" then
playsnd(audio_text_premiere)
sound.play(audio_text_premiere)
elseif snd=="elalien" then
playsnd(audio_text_elalien)
sound.play(audio_text_elalien)
end
end
function draw_photo ( photo_x, photo_y, flip, step )
local photo_w = 11*o2aX
local photo_h = 10*o2aX
local bkg_x = 8*o2aX
local bkg_y = 12*o2aX
local bkg_w = photo_w*2+2
local bkg_h = photo_h*2+2
local bkg_color = 16
if flip then
bkg_x = 96*o2aX+1
end
if step==3 then
bkg_y = 12*o2aX
bkg_h = 12*o2aX
elseif step==4 or step==8 then
bkg_y = 7*o2aX
bkg_h = photo_h*2+2
end
local photo_dx = bkg_x+1
local photo_dy = bkg_y+1
local photo_dw = bkg_w-2
local photo_dh = bkg_h-2
draw.rectf(bkg_x,bkg_y,bkg_w,bkg_h,bkg_color)
draw.surf(photo_x,photo_y,photo_w,photo_h,photo_dx,photo_dy,photo_dw,photo_dh, flip)
end
function draw_scene()
local txt_x = not scenes.current_scene[scenes.dnum].flip and 38 or 8
camera(0,-scenes.offset)
view.origin(0,scenes.offset*o2aX)
if scenes.step==0 then
rectfill(0,16,128,17,12)
line(0,15,128,15,16)
line(0,18,128,18,16)
draw.rectf(0,16*o2aX,129*o2aX,2*o2aX,12)
draw.line(0,15*o2aX,128*o2aX,15*o2aX,16)
draw.line(0,18*o2aX,128*o2aX,18*o2aX,16)
elseif scenes.step==1 then
rectfill(0,8,128,26,12)
line(0,7,128,7,16)
line(0,27,128,27,16)
draw.rectf(0,8*o2aX,129*o2aX,19*o2aX,12)
draw.line(0,7*o2aX,128*o2aX,7*o2aX,16)
draw.line(0,27*o2aX,128*o2aX,27*o2aX,16)
elseif scenes.step==2 then
rectfill(0,0,128,34,12)
line(0,0,128,0,16)
line(0,34,128,34,16)
draw.rectf(0,0,129*o2aX,35*o2aX,12)
draw.line(0,0,128*o2aX,0,16)
draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16)
elseif scenes.step==3 then
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,12,31,23,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,13,20,10)
else
rectfill(97,12,120,23,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,13,20,10,true)
end
draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
elseif scenes.step==4 then
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,7,31,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
else
rectfill(97,7,120,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
end
draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
elseif scenes.step==5 then
text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x,7,2)
if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
-- text(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[1],1,scenes.char),txt_x*o2aX,7*o2aX,2)
-- if scenes.char<#scenes.current_scene[scenes.dnum].text[1] then
if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[1]) then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playtext(scenes.current_scene[scenes.dnum].audio)
@@ -201,8 +242,12 @@ function draw_scene()
scenes.char=1
end
elseif scenes.step==6 then
text(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x,15,2)
if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
-- text(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[2],1,scenes.char),txt_x*o2aX,15*o2aX,2)
-- if scenes.char<#scenes.current_scene[scenes.dnum].text[2] then
if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[2]) then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playtext(scenes.current_scene[scenes.dnum].audio)
@@ -210,8 +255,12 @@ function draw_scene()
scenes.char=1
end
elseif scenes.step==7 then
text(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x,23,2)
if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
-- text(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
-- view.origin(0,scenes.offset-20) -- Ni idea de perquè 38, o es 19*o2aX?
-- arc_textB(string.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
arc_textB(utf8.sub(scenes.current_scene[scenes.dnum].text[3],1,scenes.char),txt_x*o2aX,23*o2aX,2)
-- if scenes.char<#scenes.current_scene[scenes.dnum].text[3] then
if scenes.char<utf8.len(scenes.current_scene[scenes.dnum].text[3]) then
scenes.step=scenes.step-1
scenes.char=scenes.char+1
playtext(scenes.current_scene[scenes.dnum].audio)
@@ -219,22 +268,26 @@ function draw_scene()
scenes.char=1
end
elseif scenes.step==8 then
rectfill(0,0,128,34,12)
line(0,0,128,0,16)
line(0,34,128,34,16)
if not scenes.current_scene[scenes.dnum].flip then
rectfill(8,7,31,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,9,8,20,20)
else
rectfill(97,7,120,28,16)
sspr(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,10,10,98,8,20,20,true)
end
text(scenes.current_scene[scenes.dnum].text[1],txt_x,7,2)
text(scenes.current_scene[scenes.dnum].text[2],txt_x,15,2)
text(scenes.current_scene[scenes.dnum].text[3],txt_x,23,2)
draw.rectf(0,0,129*o2aX,35*o2aX,12)
draw.line(0,0,128*o2aX,0,16)
draw.line(0,34*o2aX+1,128*o2aX,34*o2aX+1,16)
draw_photo ( scenes.current_scene[scenes.dnum].x, scenes.current_scene[scenes.dnum].y, scenes.current_scene[scenes.dnum].flip, scenes.step)
-- if not scenes.current_scene[scenes.dnum].flip then
-- draw.rectf(8*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
-- draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,9*o2aX,8*o2aX,20*o2aX,20*o2aX)
-- else
-- draw.rectf(97*o2aX,7*o2aX,24*o2aX,22*o2aX,16)
-- draw.surf(scenes.current_scene[scenes.dnum].x,scenes.current_scene[scenes.dnum].y,avatar_w,avatar_h,98*o2aX,8*o2aX,20*o2aX,20*o2aX,true)
-- end
-- text(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2)
-- text(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2)
-- text(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2)
arc_textB(scenes.current_scene[scenes.dnum].text[1],txt_x*o2aX,7*o2aX,2)
arc_textB(scenes.current_scene[scenes.dnum].text[2],txt_x*o2aX,15*o2aX,2)
arc_textB(scenes.current_scene[scenes.dnum].text[3],txt_x*o2aX,23*o2aX,2)
end
if scenes.step<=8 then scenes.step=scenes.step+1 end
camera(0,0)
view.origin(0,0)
end
function update_scene()
@@ -249,7 +302,7 @@ function update_scene()
scenes.die=scenes.die-1
if scenes.die==0 then
if scenes.dnum==#scenes.current_scene then
stopmusic()
music.stop()
if batman.endgame then
final_init()
fade.fadeoutin()
@@ -263,30 +316,28 @@ function update_scene()
end
end
else
if flr(time()*2)%2==0 then
sspr(104,88,7,5,118,56)
if math.floor(sys.time()*2)%2==0 then
draw.surf(104*o2aX,88*o2aX,7*o2aX,5*o2aX,118*o2aX,56*o2aX)
else
rectfill(118,56,125,61,12)
draw.rectf(118*o2aX,56*o2aX,8*o2aX,6*o2aX,12)
end
end
end
end
if btnp(KEY_ESCAPE) and (scenes.current_scene~=scenes.final) then
if (key.press(key.ESCAPE) or pad.press(btnPause)) and (scenes.current_scene~=scenes.final) then
if scenes.current_scene[scenes.dnum].die then
game_init(true)
else
pause()
end
elseif btnp(KEY_M) then
mute = not mute
end
if scenes.step>8 then
if btnp(keyShoot) or btnp(keyDown) or btnp(keyUp) or btnp(keyLeft) or btnp(keyRight) or btnp(KEY_RETURN) or
padp(btnShoot) or padp(btnDown) or padp(btnUp) or padp(btnLeft) or padp(btnRight) then
if key.press(keyShoot) or key.press(keyDown) or key.press(keyUp) or key.press(keyLeft) or key.press(keyRight) or key.press(key.RETURN) or
pad.press(btnShoot) or pad.press(btnDown) or pad.press(btnUp) or pad.press(btnLeft) or pad.press(btnRight) then
if scenes.dnum==#scenes.current_scene then
stopmusic()
music.stop()
if batman.endgame then
final_init()
fade.fadeoutin()
@@ -298,7 +349,7 @@ function update_scene()
scenes.step=2
end
end
elseif btnp(keyShoot) or padp(btnShoot) then
elseif key.press(keyShoot) or pad.press(btnShoot) then
scenes.step=8
end
end

View File

@@ -1,43 +1,46 @@
score={}
function score.create()
score.surf=newsurf(32,96)
setdest(score.surf)
cls(16)
sspr(0,0,16,9,5,9,16,9,true)
spr(132,0,0,1,1) spr(150,8,0,1,1) spr(150,16,0,1,1) spr(133,24,0,1,1)
spr(134,0,8,1,1) spr(135,24,8,1,1) spr(134,0,16,1,1) spr(135,24,16,1,1)
spr(132,0,24,1,1) spr(150,8,24,1,1) spr(150,16,24,1,1) spr(133,24,24,1,1)
spr(134,0,32,1,1) spr(135,24,32,1,1)
spr(132,0,40,1,1) spr(150,8,40,1,1) spr(150,16,40,1,1) spr(133,24,40,1,1)
score.surf=surf.new(32*o2aX,96*o2aX)
surf.target(score.surf)
surf.cls(16)
draw.surf(0,0,16*o2aX,9*o2aX,5*o2aX,9*o2aX,16*o2aX,9*o2aX,true)
draw.surf(32*o2aX,64*o2aX,8*o2aX,8*o2aX,0,0) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,8*o2aX,0) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,16*o2aX,0) draw.surf(40*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,0)
draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,8*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,8*o2aX) draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,16*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,16*o2aX)
draw.surf(32*o2aX,64*o2aX,8*o2aX,8*o2aX,0,24*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,8*o2aX,24*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,16*o2aX,24*o2aX) draw.surf(40*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,24*o2aX)
draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,32*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,32*o2aX)
draw.surf(32*o2aX,64*o2aX,8*o2aX,8*o2aX,0,40*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,8*o2aX,40*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,16*o2aX,40*o2aX) draw.surf(40*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,40*o2aX)
spr(134,0,48,1,1) spr(135,24,48,1,1) spr(134,0,56,1,1) spr(135,24,56,1,1)
spr(134,0,64,1,1) spr(135,24,64,1,1) --spr(134,0,72,1,1) spr(135,24,72,1,1)
spr(132,0,72,1,1) spr(150,8,72,1,1) spr(150,16,72,1,1) spr(133,24,72,1,1)
spr(134,0,80,1,1) spr(135,24,80,1,1) spr(134,0,88,1,1) spr(135,24,88,1,1)
prnt("jail",6,77,2)
prnt("games",8,82,2)
prnt("2023",9,89,1)
rectfill(06,30,07,37,03)
rectfill(09,30,10,37,08)
rectfill(12,30,13,37,08)
rectfill(15,30,16,37,10)
rectfill(18,30,19,37,10)
rectfill(21,30,22,37,10)
rectfill(24,30,25,37,10)
setdest(0)
draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,48*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,48*o2aX) draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,56*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,56*o2aX)
draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,64*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,64*o2aX) --draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,72*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,72*o2aX)
draw.surf(32*o2aX,64*o2aX,8*o2aX,8*o2aX,0,72*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,8*o2aX,72*o2aX) draw.surf(48*o2aX,72*o2aX,8*o2aX,8*o2aX,16*o2aX,72*o2aX) draw.surf(40*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,72*o2aX)
draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,80*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,80*o2aX) draw.surf(48*o2aX,64*o2aX,8*o2aX,8*o2aX,0,88*o2aX) draw.surf(56*o2aX,64*o2aX,8*o2aX,8*o2aX,24*o2aX,88*o2aX)
-- draw.text("jail",6*o2aX,77*o2aX,2)
-- draw.text("games",8*o2aX, 82*o2aX,2)
-- draw.text("2023",9*o2aX,89*o2aX,1)
arc_text("jail", 6*o2aX, 77*o2aX, 2)
arc_text("games",8*o2aX, 82*o2aX, 2)
arc_text("2026", 9*o2aX, 89*o2aX, 1)
draw.rectf(06*o2aX,30*o2aX,2*o2aX,8*o2aX,03)
draw.rectf(09*o2aX,30*o2aX,2*o2aX,8*o2aX,08)
draw.rectf(12*o2aX,30*o2aX,2*o2aX,8*o2aX,08)
draw.rectf(15*o2aX,30*o2aX,2*o2aX,8*o2aX,10)
draw.rectf(18*o2aX,30*o2aX,2*o2aX,8*o2aX,10)
draw.rectf(21*o2aX,30*o2aX,2*o2aX,8*o2aX,10)
draw.rectf(24*o2aX,30*o2aX,2*o2aX,8*o2aX,10)
surf.target(0)
end
function score.draw()
setsource(score.surf)
sspr(0,0,32,96,96,0)
setsource(tiles)
if abad.objects.gorro~=nil then sspr(96,32,16,16,99,44) end
if abad.objects.peu~=nil then sspr(112,32,16,16,109,44) end
if abad.objects.gps~=nil then sspr(112,48,16,16,100,55) end
surf.source(score.surf)
draw.surf(0,0,32*o2aX,96*o2aX,96*o2aX,0)
surf.source(tiles)
if abad.objects.gorro~=nil then draw.surf(96*o2aX,32*o2aX,16*o2aX,16*o2aX,99*o2aX,44*o2aX) end
if abad.objects.peu~=nil then draw.surf(112*o2aX,32*o2aX,16*o2aX,16*o2aX,109*o2aX,44*o2aX) end
if abad.objects.gps~=nil then draw.surf(112*o2aX,48*o2aX,16*o2aX,16*o2aX,100*o2aX,55*o2aX) end
if abad.objects.clau_premiere~=nil then sspr(112,8,8,8,104,48) end
if abad.objects.clau_elalien~=nil then sspr(120,8,8,8,112,48) end
if abad.objects.clau_premiere~=nil then draw.surf(112*o2aX,8*o2aX,8*o2aX,8*o2aX,104*o2aX,48*o2aX) end
if abad.objects.clau_elalien~=nil then draw.surf(120*o2aX,8*o2aX,8*o2aX,8*o2aX,112*o2aX,48*o2aX) end
if abad.objects.bol~=nil then sspr(112,88,16,8,104,46) end
if abad.objects.bol~=nil then draw.surf(112*o2aX,88*o2aX,16*o2aX,8*o2aX,104*o2aX,46*o2aX) end
end

View File

@@ -24,7 +24,7 @@ function switches.start(hab,tile)
switches.current_index=2
switches.wait=0
switches.cooldown=60
playsnd(audio_switch)
sound.play(audio_switch)
end
function switches.update()

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@@ -71,8 +71,8 @@ end
function triggers:teleport_a()
abad.teleport=true
playsnd(audio_hit)
cls(14)
sound.play(audio_hit)
surf.cls(14)
imp.reset()
abad.hab=67
abad.x=24
@@ -80,8 +80,8 @@ end
function triggers:teleport_b()
if abad.teleport then
playsnd(audio_hit)
cls(14)
sound.play(audio_hit)
surf.cls(14)
imp.reset()
abad.hab=14
abad.x=16
@@ -90,8 +90,8 @@ end
function triggers:teleport_c()
abad.teleport2=true
playsnd(audio_hit)
cls(14)
sound.play(audio_hit)
surf.cls(14)
imp.reset()
abad.hab=61
abad.x=24
@@ -99,8 +99,8 @@ end
function triggers:teleport_d()
if abad.teleport2 then
playsnd(audio_hit)
cls(14)
sound.play(audio_hit)
surf.cls(14)
imp.reset()
abad.hab=29
abad.x=24

View File

@@ -1,3 +1,10 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
zombie={}
function zombie.new(_hab,_x,_y,_flip)
@@ -5,7 +12,8 @@ function zombie.new(_hab,_x,_y,_flip)
end
function zombie:draw()
if self.frame>0 then sspr((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
-- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end
end
function zombie:update_normal()

7
readme.md Normal file
View File

@@ -0,0 +1,7 @@
# X2 Cacaus
<h3 align="center">Cacaus amb resolució X2!</h3>
Fet amb mini 1.4.4 (https://gitea.sustancia.synology.me/JailDoctor/mini)
<p>Projecte original [JailDoctor/cacaus] (https://gitea.sustancia.synology.me/JailDoctor/cacaus)