local arcade_config = require("arcade_config") o2aX = arcade_config.org2arc_escala cxr = arcade_config.character_per_row-1 cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -- posició en el gif gota_gif_col = 7 gota_gif_row = 0 gota={} function gota.new(_hab,_x,_y,_freq) return {hab=_hab,ix=_x,iy=_y,x=_x,y=_y,freq=_freq,cx=0,dx=0,dy=0,wait=0,step=0,hit=gota.hit,update=gota.update_normal, draw=gota.draw_normal,bb={x=2,y=0,w=4,h=6}} end function gota:draw_normal() -- draw.surf(112,0,8,8,self.x,self.y) local x = gota_gif_col*cw local y = gota_gif_row*ch local cw= 8*o2aX local ch= 8*o2aX draw.surf(x,y,cw,ch,self.x*o2aX,self.y*o2aX) end function gota:update_normal() self.wait=self.wait+1 if self.wait==6 then self.wait=0 self.step=self.step+1 if self.step > self.freq then self.y=self.y+4 if check_tile(self.hab,self.x+2,self.y+2)>=tiletype.block then self.update=gota.update_splash self.draw=gota.draw_splash self.cx=self.x+2 self.dx=0 self.dy=-4 if self.hab==abad.hab then sound.play(audio_low) end end else --self.flip=not self.flip end if self.hab==abad.hab then if aabb(abad,self) then abad_hurt(1) self.update=gota.update_splash self.draw=gota.draw_splash self.cx=self.x+2 self.dx=0 self.dy=-4 end end end end function gota:hit() end function gota:draw_splash() draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 2*o2aX, 16) draw.circf( (self.cx+self.dx)*o2aX, self.y*o2aX, 1*o2aX, 11) draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 2*o2aX, 16) draw.circf( (self.cx-self.dx)*o2aX, self.y*o2aX, 1*o2aX, 11) draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 2*o2aX, 16) draw.circf( (self.cx-(self.dx/2))*o2aX, (self.y-4)*o2aX, 1*o2aX, 11) draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 2*o2aX, 16) draw.circf( (self.cx+(self.dx/2))*o2aX, (self.y-4)*o2aX, 1*o2aX, 11) end function gota:update_splash() self.wait=self.wait+1 if self.wait==3 then self.wait=0 self.dx=self.dx-2 self.x=self.cx+self.dx self.y=self.y+self.dy self.dy=self.dy+1 if self.y>48 then self.step=0 self.update=gota.update_normal self.draw=gota.draw_normal self.x=self.ix self.y=self.iy end end end