require "final" require "fade" require "audio" require "dead" require "scenes" require "trigger" require "score" require "switches" require "map" require "mapa" require "bol" require "invisibl" require "gota" require "fireball" require "cacau" require "bambolla" require "imp" require "gps" require "peu" require "gorro" require "batman" require "elalien" require "premiere" require "caco" require "zombie" require "abad" require "intro" require "game" local arcade_config = require("arcade_config") --require "fade" --require "audio" --require "intro" function mini.init() tiles=surf.load("tiles.gif") surf.source(tiles) local paleta=pal.load("tiles.gif") pal.set(paleta) -- logo=surf.new(72,10) logo=surf.new(arcade_config.logo_sf.width,arcade_config.logo_sf.height) -- back=surf.new(128,96) back=surf.new(arcade_config.surface.width,arcade_config.surface.height) fade.init() font_sf=font.load("X2_font.fnt") -- text_sf=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height) x2logo=surf.new(arcade_config.org_resolucion.width,arcade_config.org_resolucion.height) -- Càrrega dels audios audio_text_abad = sound.load(audio_text_abad) audio_text_premiere = sound.load(audio_text_premiere) audio_text_elalien = sound.load(audio_text_elalien) audio_text_batman = sound.load(audio_text_batman) audio_abad_jump = sound.load(audio_abad_jump) audio_abad_fall = sound.load(audio_abad_fall) audio_abad_hit = sound.load(audio_abad_hit) audio_abad_shot = sound.load(audio_abad_shot) audio_abad_step[1] = sound.load(audio_abad_step[1]) audio_abad_step[2] = sound.load(audio_abad_step[2]) audio_abad_step[3] = sound.load(audio_abad_step[3]) audio_abad_step[4] = audio_abad_step[2] audio_switch = sound.load(audio_switch) audio_hit = sound.load(audio_hit) audio_low = sound.load(audio_low) -- Configuració dels input keyUp = tonumber(config.key("keyup")) or key.UP keyDown = tonumber(config.key("keydown")) or key.DOWN keyLeft = tonumber(config.key("keyleft")) or key.LEFT keyRight = tonumber(config.key("keyright")) or key.RIGHT keyJump = tonumber(config.key("keyjump")) or key.UP keyShoot = tonumber(config.key("keyshoot")) or key.SPACE btnUp = tonumber(config.key("btnup")) or pad.UP btnDown = tonumber(config.key("btndown")) or pad.DOWN btnLeft = tonumber(config.key("btnleft")) or pad.LEFT btnRight = tonumber(config.key("btnright")) or pad.RIGHT btnJump = tonumber(config.key("btnjump")) or pad.B btnShoot = tonumber(config.key("btnshoot")) or pad.A btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER btnPause = tonumber(config.key("btnpause")) or pad.START --game_init() intro_init() -- final_init() end function mini.update() if key.press(key.F1) then win.zoom(win.zoom()-1) elseif key.press(key.F2) then win.zoom(win.zoom()+1) elseif key.press(key.F3) then local fs = win.fullscreen() win.fullscreen(not fs) win.cursor(fs) end if (game_update) then game_update() end end function text(str,x,y,col) draw.text(str,x-1,y-1,16) draw.text(str,x,y-1,16) draw.text(str,x+1,y-1,16) draw.text(str,x-1,y,16) draw.text(str,x+1,y,16) draw.text(str,x-1,y+1,16) draw.text(str,x,y+1,16) draw.text(str,x+1,y+1,16) draw.text(str,x,y,col) end function arc_text(str, x, y, col) -- local curr_surf_tgt = surf.target() -- local curr_surf_src = surf.source() -- local sw = arcade_config.org_resolucion.width -- local sh = arcade_config.org_resolucion.height -- local dw = arcade_config.resolucion.width -- local dh = arcade_config.resolucion.height -- surf.target(textsf) -- surf.cls(0) font.current(font_sf) -- font.spacing(0) draw.text(str,x,y,col) -- draw.text(str,0,0,col) -- print("arc_ "..str) -- surf.source(textsf) -- surf.target(curr_surf_tgt) -- draw.surf(0,0,sw,sh,x,y,dw,dh) -- surf.source(curr_surf_src) end function arc_textB(str, x, y, col) -- local ox, oy = view.origin() -- local curr_surf_tgt = surf.target() -- local curr_surf_src = surf.source() -- local sw = arcade_config.org_resolucion.width -- local sh = arcade_config.org_resolucion.height -- local dw = arcade_config.resolucion.width -- local dh = arcade_config.resolucion.height -- surf.target(textsf) -- view.origin(0,0) -- surf.cls(0) font.current(font_sf) -- font.spacing(0) draw.text(str,x+0,y+0,16) draw.text(str,x+1,y+0,16) draw.text(str,x+2,y+0,16) draw.text(str,x+0,y+1,16) draw.text(str,x+2,y+1,16) draw.text(str,x+0,y+2,16) draw.text(str,x+1,y+2,16) draw.text(str,x+2,y+2,16) -- draw.text(str,1,1,col) draw.text(str,x,y,col) -- print("arc_B "..str) -- surf.source(textsf) -- surf.target(curr_surf_tgt) -- view.origin(ox,oy) -- draw.surf(0,0,dw,dw,x,y,dw,dh) -- surf.source(curr_surf_src) end