local arcade_config = require("arcade_config") o2aX = arcade_config.org2arc_escala cxr = arcade_config.character_per_row-1 cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -- posició en el gif gps_gif_col = 7 gps_gif_row = 3 gps={hab=5,x=48,y=24,bb={x=0,y=0,w=8,h=8}} function gps.init() local habs={{33,8},{13,4},{51,9},{50,4},{42,7}} local r=1+math.random(0,#habs-1) gps.hab=habs[r][1] gps.x=habs[r][2]*8 gps.update=gps.update gps.draw=gps.draw end function gps.draw() -- draw.surf(112,48,16,16,gps.x,gps.y,16,16) local x = gps_gif_col*cw local y = gps_gif_row*ch draw.surf(x,y,cw,ch,gps.x*o2aX,gps.y*o2aX,cw,ch) end function gps.update() if gps.hab==abad.hab then if aabb(abad,gps) then abad.objects.gps=true if abad.objects.gorro==nil then current_camera=1 elseif abad.objects.peu==nil then current_camera=2 else current_camera=3 end remove_actor(gps) start_scene(scenes.gps_trobat) end end end