Files
X2_cacaus/data/gorro.lua

43 lines
1.1 KiB
Lua

local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gorro_gif_col = 6
gorro_gif_row = 2
gorro={hab=5,x=48,y=24,bb={x=0,y=0,w=8,h=8}}
function gorro.init()
local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
local r=1+math.random(0,#habs-1)
gorro.hab=habs[r][1]
gorro.x=habs[r][2]*8
gorro.update=gorro.update
gorro.draw=gorro.draw
end
function gorro.draw()
draw.surf(96,32,16,16,gorro.x,gorro.y,16,16)
local x = gorro_gif_col*cw
local y = gorro_gif_row*ch
draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch)
end
function gorro.update()
if gorro.hab==abad.hab then
if aabb(abad,gorro) then
abad.objects.gorro=true
if premiere.scene_intro then
start_scene(scenes.gorro_trobat)
else
start_scene(scenes.gorro_trobat_nointro)
end
if abad.objects.gps~=nil then current_camera=3 end
remove_actor(gorro)
end
end
end