[WIP] Lluita contra jefe.

This commit is contained in:
2026-04-08 23:04:23 +02:00
parent cbf265fe4d
commit 0a682b2440
8 changed files with 168 additions and 82 deletions

View File

@@ -128,7 +128,6 @@ end
function stages.stage1_boss()
if not scene.running and not stages.boss_loaded then
set_actors_enabled_by_room(false, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
load_tilemap( sf_mapa, stage1_boss_mapa )
-- actors_in_room_backup_and_remove(stage1_boss_mapa.r0.r,stage1_boss_mapa.r1.r)
-- viewp:fixed({l=8,r=44,u=48,d=0}, viewp.x, viewp.y-48)
@@ -137,12 +136,6 @@ function stages.stage1_boss()
boss.reason=""
boss.enabled=true
boss:fight()
table.insert(stages.boss_hot_points, point.new(54,5,4,12,8,"P1"))
table.insert(stages.boss_hot_points, point.new(44,5,3,12,8,"P2"))
table.insert(stages.boss_hot_points, point.new(55,7,4,12,8,"P3"))
table.insert(stages.boss_hot_points, point.new(45,7,3,12,8,"P4"))
table.insert(stages.boss_hot_points, point.new(44,12,5,12,8,"P5"))
table.insert(stages.boss_hot_points, point.new(54,12,4,12,8,"P6"))
end
end