[FIX] Incidencia #9 resolta

This commit is contained in:
2026-05-01 18:16:01 +02:00
parent bbcb6cc667
commit 20646e9c64
5 changed files with 16 additions and 15 deletions

View File

@@ -118,7 +118,7 @@ function abad:draw()
abad.respawning=abad.respawning-1
end
-- draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
end
function abad_make_safe( force )
@@ -201,9 +201,9 @@ function abad_jump()
local tile1_hit_type= arc_check_tile(x1_check, y_check )
local tile2_hit_type= arc_check_tile(x2_check, y_check)
local not_block_tile = tile1_hit_type ~= tiletype.block and tile2_hit_type ~= tiletype.block
--local switch_tile = tile1_hit_type == tiletype.switch or tile2_hit_type == tiletype.switch
-- local switch_tile = tile1_hit_type == tiletype.switch or tile2_hit_type == tiletype.switch
-- print("JUMP > "..x1_check..", "..x2_check..", "..y_check)
-- print("T1= "..tile1_hit_type.." / T2= "..tile2_hit_type)
-- print("T1= "..tile1_hit_type.." / T2= "..tile2_hit_type.." / SW= "..tiletype.switch)
-- local msg = "BLOCK TILE HITTED"
-- if not_block_tile then msg="not block" end
-- print(msg)