[NEW] Separats els fitxers de fase en 'normal', boss, maps

[NEW] Canviada la gestió de càrrega i execució de la fase de jefe
[FIX] Musica parada a l'eixir del jefe
This commit is contained in:
2026-05-10 19:09:59 +02:00
parent fbba9a6987
commit 216e669bd3
7 changed files with 1106 additions and 1008 deletions
+8 -6
View File
@@ -64,7 +64,7 @@ function trigger:draw()
end
-- debug rect
-- draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
end
--function trigger:do_touched()
@@ -143,7 +143,7 @@ function triggers:escena_habitacio_batman()
end
function triggers:escena_stage1_ending()
print("STAGE 1 ENDING")
-- print("STAGE 1 ENDING")
-- abad.update = abad_nop
remove_actor(self)
states:executar("stage1_ending", true)
@@ -152,11 +152,13 @@ function triggers:escena_stage1_ending()
end
function triggers:escena_lluita_imp()
set_actors_enabled_by_room(false, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
viewp:fixed({l=8,r=44,u=0,d=0}, viewp.x, viewp.y-48)
start_scene(scenes.lluita_imp, nil, false)
-- set_actors_enabled_by_room(false, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
-- viewp:fixed({l=8,r=44,u=0,d=0}, viewp.x, viewp.y-48)
-- start_scene(scenes.lluita_imp, nil, false)
-- remove_actor(self)
-- stages.stage1_boss_ready()
remove_actor(self)
stages.stage1_boss_ready()
states:executar("stage1_boss_intro", true)
end
-- function triggers:teleport_a()