Torna a funcionar el entrar dins d'un tile que es mig quan es bota
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@@ -211,8 +211,8 @@ function abad_jump()
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else
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local tile1_hit = arc_get_tile(x1_check, y_check )
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local tile2_hit = arc_get_tile(x2_check, y_check)
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local half_block1 = mapa_is_half_block_tile(tile1_hit)
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local half_block2 = mapa_is_half_block_tile(tile2_hit)
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local half_block1 = mapa_is_half_block_tile(map_to_editor_tile(tile1_hit))
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local half_block2 = mapa_is_half_block_tile(map_to_editor_tile(tile2_hit))
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local full_block1 = tile1_hit_type == tiletype.block and not half_block1
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local full_block2 = tile2_hit_type == tiletype.block and not half_block2
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local full_block = full_block1 and full_block2
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@@ -232,7 +232,8 @@ function abad_jump()
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-- permetre continuar en el salt
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if not full_block and half_block then
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if abad.jump_in_half_block==0 and not abad.jump_in_half_block_used then
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abad.jump_in_half_block = arcade_config.tiles_height>>1
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abad.jump_in_half_block = arcade_config.tiles_height / 2
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-- print(abad.jump_in_half_block)
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end
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if abad.jump_in_half_block>0 then
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abad.y=abad.y-vspace
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@@ -264,6 +265,7 @@ function abad_land ()
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if can_land then
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abad.jump_in_half_block_used = false
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abad.jump_height = 0
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print("LANDED")
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end
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return can_land
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@@ -220,50 +220,50 @@ function update_game()
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score.draw()
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fps_print()
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viewp:print()
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msg_print(0,14,"ABAD= "..abad.x..", "..abad.y, true)
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msg_print(0,21,"VIEW= "..vp_x..", "..vp_y, true)
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local hab, xx, yy = coords.world_to_tile(abad.x, abad.y)
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msg_print(0,28,hab.." ( "..xx..", "..yy.." )", true)
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-- viewp:print()
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-- msg_print(0,14,"ABAD= "..abad.x..", "..abad.y, true)
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-- msg_print(0,21,"VIEW= "..vp_x..", "..vp_y, true)
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-- local hab, xx, yy = coords.world_to_tile(abad.x, abad.y)
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-- msg_print(0,28,hab.." ( "..xx..", "..yy.." )", true)
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-- msg_print(0,35,hab.." ( "..xx..", "..yy.." )", true)
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msg_print(0,42," JH= "..abad.jump_height,true)
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-- msg_print(0,42," JH= "..abad.jump_height,true)
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-- view_coord(abad.x+8, abad.y+0, 16, 32, 6)
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-- view_coord(abad.x+abad.bb.x, abad.y+abad.bb.h, 2, 2, 4)
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-- view_coord(abad.x+abad.bb.x+abad.bb.w, abad.y+abad.bb.h, 2, 2, 2)
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-- view_coord(abad.x, abad.y, 2, 2, 3)
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if key.press(key.T) then
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view_tile_id = not view_tile_id
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view_checking_tile = false
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end
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if key.press(key.C) then
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view_checking_tile = not view_checking_tile
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view_tile_id = false
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end
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if view_tile_id then
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write_tile(abad.x, abad.y, 0, true, "R")
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write_tile(abad.x, abad.y+16, 0, true, "R")
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write_tile(abad.x, abad.y+32, 0, true, "R")
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write_tile(abad.x+16, abad.y+32, 0, true, "C")
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write_tile(abad.x+32, abad.y, 0, true, "L")
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write_tile(abad.x+32, abad.y+16, 0, true, "L")
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write_tile(abad.x+32, abad.y+32, 0, true, "L")
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end
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if view_checking_tile then
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local msg = "FLIP= true"
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if not abad.flip then
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msg ="FLIP= false"
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view_coord(abad.x+abad.bb.w+abad.bb.x-1, abad.y+abad.bb.h-4, 2, 2, 2)
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else
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view_coord(abad.x+abad.bb.x-1, abad.y+abad.bb.h-4, 2, 2, 2)
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end
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msg_print(abad.x, abad.y-8,msg)
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end
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-- if key.press(key.T) then
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-- view_tile_id = not view_tile_id
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-- view_checking_tile = false
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-- end
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-- if key.press(key.C) then
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-- view_checking_tile = not view_checking_tile
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-- view_tile_id = false
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-- end
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--
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-- if view_tile_id then
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-- write_tile(abad.x, abad.y, 0, true, "R")
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-- write_tile(abad.x, abad.y+16, 0, true, "R")
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-- write_tile(abad.x, abad.y+32, 0, true, "R")
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--
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-- write_tile(abad.x+16, abad.y+32, 0, true, "C")
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--
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-- write_tile(abad.x+32, abad.y, 0, true, "L")
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-- write_tile(abad.x+32, abad.y+16, 0, true, "L")
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-- write_tile(abad.x+32, abad.y+32, 0, true, "L")
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-- end
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--
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-- if view_checking_tile then
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-- local msg = "FLIP= true"
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-- if not abad.flip then
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-- msg ="FLIP= false"
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-- view_coord(abad.x+abad.bb.w+abad.bb.x-1, abad.y+abad.bb.h-4, 2, 2, 2)
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-- else
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-- view_coord(abad.x+abad.bb.x-1, abad.y+abad.bb.h-4, 2, 2, 2)
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-- end
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-- msg_print(abad.x, abad.y-8,msg)
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-- end
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end
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function msg_print(x, y, msg, direct_print )
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